Corruption and Waste Info

starlifter

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This thread comes out of discussions in several other threads, most recently the beta thread for Nethog's tech tree here .

Included are some example screenshots for one city under various gov't types at high trade and shield production.

Notes:

1. This thread has many screenshots and may take a while to load :eek: .
2. Corruption is the term associated with trade arrows.
3. Waste is associated with shield production.
4. SS refers to ScreenShot in this context (not SpaceShip).
5. Test conditions:
- Tests taken from a normal random map deity game which was originally in Democracy.
- All techs researched (but Flight removed).
- Cheat mode used to modify terrain, remove Flight, add Colossus, increase pet city size, and change gov't.
- Distance to Capital is 48: 39 straight + 6 diagonal.
- The "distance over 20" in the SS's is 48, to be exact.
- No road/RR connection; trade partner is overseas.
- Particular road paths can affect corruption/waste with similar effects to a courthouse, but not in these cases.
- Luxury slider set to 0%.
- Colossus is present and functioning (that's why Flight is removed)
- Courthouse presence is noted in each Screenshot.
- Civ 2 MGE, 5.4.0f (no patches like Facist, etc)
- Standard rules.txt




Relative Summary:

Democracy: Zero Corruption (0% max) & Zero Waste (0% max).
Fundamentalism: Zero (0% max) Corruption & Zero Waste (0% max).
Communism: Very Low Corruption (1.6% max) & Very Low Waste (2% max).
Republic: High Corruption (40% max)& Low Waste (10% max).
Monarchy: Very High Corruption (71% max) & Moderate Waste (17% max).
Despotism: Very High Corruption (79 % max) & High Waste (40% max).
Anarchy: Almost total (96% max) Corruption & Very High Waste (63% max).

The SSs are in separate posts because CFC limits the number of graphics in one post.

EDIT: Added more conditions info, added exact distances.
 
********** MODERN GOV'T WASTE *********


First, on the subject of Waste.

DEMOCRACY

Democracy has no waste, and no SS's are included to demonstrate it.


COMMUNISM

Communism has waste, contrary to published sources. Here is an example SS of waste:

202 shields, with courthouse:
Civ2_Waste_202S-Comm-CH.gif


And the same city without courthouse will produce twice the waste.


Conclusion...

- The courthouse cuts the waste according to what is expected.
- Communism has waste, but it is well under a 1% (maximum) with a courthouse, and just over 1% (max) without.


FUNDAMENTALISM

Fundy has no waste.

Here is one example...

202 shields, no courthouse:
Civ2_Waste_202S-Fundy-NoCH.gif



Conclusion...

- The courthouse makes no difference for Fundy "waste", since waste is zero.
- Fundamentalism has no waste. At least no noticible waste... even at ultra high shield output a long way from the capital.
 
********** ANCIENT GOV'T WASTE *********



Note: All ancient forms of government have significant waste.


REPUBLIC

Republics have waste, as we all know. This is a relative comparison, under the same conditions as the Modern Governments.

202 Shields, No Courthouse:
Civ2_Waste_202S-Republic-NoCH.gif



202 Shields, With Courthouse:
Civ2_Waste_202S-Republic-CH.gif



Conclusion:
- Republics have low waste without a courthouse.
- Courthouses are useful at higher shield output levels (9 and above).




MONARCHY

Like Republics, Monarchies have waste.

202 Shields, No Courthouse:
Civ2_Waste_202S-Monarchy-NoCH.gif



202 Shields, With Courthouse:
Civ2_Waste_202S-Monarchy-CH.gif



Conclusion:
- Monarchies have moderate waste without a courthouse.
- Courthouses are quite useful.


DESPOTISM

Despotism has significant waste.

202 Shields, No Courthouse:
Civ2_Waste_202S-Despot-NoCH.gif



202 Shields, With Courthouse:
Civ2_Waste_202S-Despot-CH.gif



Conclusion:
- Despotism has high waste (as we all knew!).
- Courthouses are very useful.



ANARCHY

202 Shields, No Courthouse:
Civ2_Waste_202S-Anarchy-NoCH.gif



202 Shields, With Courthouse:
Civ2_Waste_202S-Anarchy-CH.gif



Conclusion:
- Anarchy has very high waste :eek:.
- Courthouses are highly useful.


:)
 
********** TRADE CORRUPTION **********


Notes:

1. Only Modern Gov't Corruption will be discussed for now. Ancient Gov't examples are easily seen in the "Waste" discussions and SS's in the 2 prior posts.

2. Democracy has no corruption at all, and will not be cited.


COMMUNISM

Communism has corruption, contrary to published sources. Here is an example SS of such corruption:

210 trade arrows, without courthouse:
Civ2_Corrupt_210T-Comm-NoCH.gif


210 trade arrows, with courthouse:
Civ2_Corrupt_210T-Comm-CH.gif



Conclusions
- Communism has very low rates of corruption.
- With Courthouse, the 94th trade arrow will be the 1st corrupted trade arrow more than 13 squares from the capital.
- Without CH, the 64th arrow is the first that will be corrupted.



FUNDAMENTALISM

Fundamentalism has no corruption, contrary to published sources. Here is an example:

210 trade arrows, with courthouse:
Civ2_Corrupt_210T-FundyCH.gif



Conclusions
- There is no corruption in Fundamentalism.
 
Just curious; which Civ2 version are you using? FW? MGE? 2.42?
(It's in note 5) MGE 5.4.0f (Patch 1.3, 24Mar99)

If anyone notices different behavior in other versions, like the PS or 2.42, feel free to point them out :).
 
I never play fundie, so a question:

Players claim that the tech rate is ineffective above 50%. Does any excess above 50% just vanish? Do the Einsteins count after the truncation, or are they halved as well?
 
Players claim that the tech rate is ineffective above 50%. Does any excess above 50% just vanish? Do the Einsteins count after the truncation, or are they halved as well?

Yes; the tech rate above 50% is ineffective. It is capped at 50%, and remainder (e.g., that which is above 50%) goes to tax (it is not 'lost'). There is no game benefit to set the science slider above 50% in fundy; the higher setting will only serve to "mislead" a human observer, since the game treats it as if you set 50%, and the tax slider takes the remaining 10% (if you set 60%science), 20% (if you set 70%) or 30% (if you set 80% science). :eek:

The Einsteins count half. All city-generated science is halved, including a city's Einstein contributions. But the Freight bonus is not halved. It is the mathematics of this that help form a pillar of what I call "Power Fundamentalism". here.

:)

EDIT: Added more info about what happens to science above 50%; fixed typo.
 
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