starlifter
Deity
- Joined
- Jun 17, 2001
- Messages
- 4,210
This thread comes out of discussions in several other threads, most recently the beta thread for Nethog's tech tree here .
Included are some example screenshots for one city under various gov't types at high trade and shield production.
Notes:
1. This thread has many screenshots and may take a while to load
.
2. Corruption is the term associated with trade arrows.
3. Waste is associated with shield production.
4. SS refers to ScreenShot in this context (not SpaceShip).
5. Test conditions:
- Tests taken from a normal random map deity game which was originally in Democracy.
- All techs researched (but Flight removed).
- Cheat mode used to modify terrain, remove Flight, add Colossus, increase pet city size, and change gov't.
- Distance to Capital is 48: 39 straight + 6 diagonal.
- The "distance over 20" in the SS's is 48, to be exact.
- No road/RR connection; trade partner is overseas.
- Particular road paths can affect corruption/waste with similar effects to a courthouse, but not in these cases.
- Luxury slider set to 0%.
- Colossus is present and functioning (that's why Flight is removed)
- Courthouse presence is noted in each Screenshot.
- Civ 2 MGE, 5.4.0f (no patches like Facist, etc)
- Standard rules.txt
Relative Summary:
Democracy: Zero Corruption (0% max) & Zero Waste (0% max).
Fundamentalism: Zero (0% max) Corruption & Zero Waste (0% max).
Communism: Very Low Corruption (1.6% max) & Very Low Waste (2% max).
Republic: High Corruption (40% max)& Low Waste (10% max).
Monarchy: Very High Corruption (71% max) & Moderate Waste (17% max).
Despotism: Very High Corruption (79 % max) & High Waste (40% max).
Anarchy: Almost total (96% max) Corruption & Very High Waste (63% max).
The SSs are in separate posts because CFC limits the number of graphics in one post.
EDIT: Added more conditions info, added exact distances.
Included are some example screenshots for one city under various gov't types at high trade and shield production.
Notes:
1. This thread has many screenshots and may take a while to load

2. Corruption is the term associated with trade arrows.
3. Waste is associated with shield production.
4. SS refers to ScreenShot in this context (not SpaceShip).
5. Test conditions:
- Tests taken from a normal random map deity game which was originally in Democracy.
- All techs researched (but Flight removed).
- Cheat mode used to modify terrain, remove Flight, add Colossus, increase pet city size, and change gov't.
- Distance to Capital is 48: 39 straight + 6 diagonal.
- The "distance over 20" in the SS's is 48, to be exact.
- No road/RR connection; trade partner is overseas.
- Particular road paths can affect corruption/waste with similar effects to a courthouse, but not in these cases.
- Luxury slider set to 0%.
- Colossus is present and functioning (that's why Flight is removed)
- Courthouse presence is noted in each Screenshot.
- Civ 2 MGE, 5.4.0f (no patches like Facist, etc)
- Standard rules.txt
Relative Summary:
Democracy: Zero Corruption (0% max) & Zero Waste (0% max).
Fundamentalism: Zero (0% max) Corruption & Zero Waste (0% max).
Communism: Very Low Corruption (1.6% max) & Very Low Waste (2% max).
Republic: High Corruption (40% max)& Low Waste (10% max).
Monarchy: Very High Corruption (71% max) & Moderate Waste (17% max).
Despotism: Very High Corruption (79 % max) & High Waste (40% max).
Anarchy: Almost total (96% max) Corruption & Very High Waste (63% max).
The SSs are in separate posts because CFC limits the number of graphics in one post.
EDIT: Added more conditions info, added exact distances.