Il Mafioso
Chieftain
Originally posted by kamosa
What I would like to see is corruptions tempered by culture. We need some sort of equation like
corruption = ((distance from palace + unhappy citizens) / government type * culture) - ( courthouse + we love president + other advancements)
Something of the sorts IS going on. I dunno if it's quite that equation but I can tell you one thing:
About 500 years ago I was a democracy and my southernmost and northernmost cities were experiencing corruption and waste at incredibly high levels (11 shields produced 10 to waste in one case, don't remember the other, but similar numbers).
Today, still a democracy, those same cities are helpful contributors to my economy. One has maybe 1 or 2 shields wasted on some 30 produced and the other is the same (though I'm almost sure it has ZERO waste).
My guess is that the majority of folks STILL complaining about corruption are still playing in ancient/middle ages/early industrial time. That, or they're completely disregarding culture and infrastructure in favor of military production.
All I can say is that I hope the vocal ones stop playing Civ2 in Civ3 and start exploring this wonderful new experience Firaxis has crafted for us before too many loud ones convince Firaxis to change Civ3 into Civ 2.5
Alessandro
P.S. Here's a crazy idea for those who don't like the harder Civ3 and prefer Civ2: You can have my copy of Civ2, with manual and fold out tech tree poster.
P.P.S. I think those of us who are making a shift and trying to learn this new game instead of insisting on making it more like Civ2 should start being more vocal about it before voice wins over reason.