COTM 19 - First Spoiler: Ancient Age, Local Area

William hurried to the assignment meeting. He hated being late but his hair appointment had ran long. He hoped his shining locks would finally catch the eye of the lovely Joan. As he slipped into the room Mursilis was just completing the mission briefing.

“And so I’ve decided not to assign this mission to anyone and will accept volunteers. Here is a shot of the landing site complete with cattle and furs”. William decided this one should be pretty easy and stood and spoke “I’d like this one, sir” at that moment he noticed no one else had volunteered. “So it’s settled, congratulations and best of luck William. You leave tomorrow” Mursilis said. As all of the other colony leaders filed out they all stopped to wish he good luck and warned him to be careful.

William picked up his mission assignment sheet and began walking to his quarters wondering why this mission was so different that rest. As he glanced at the sheet the degree of difficulty level shouted at him SID. What have I done he thought as the sweat began streaming from his pores like Niagara Falls.

“Well this type of mission requires a stepped level approach. First I’ll need to expand quickly and explore as fast as possible. Staying current in technology in the initial stage will require extensive trading. I’ll aim for philosophy with the bonus select a government and target the Great Library after that. I’ll have no chance if war breaks out, so I’ll not even bother with military in stage one. In a flashback, William remembered a past adventure of Brennus and his wall of workers and decided that they can’t attack if they can’t get off their boats. So a strategy was decided upon, now all he had to do was survive long enough to execute it.

As his landing pod touched down he popped open the door and began shouting orders to the workers to get over to those cattle and get them some water. Settler, this spot will do for Amsterdam, let’s get with building a canoe for exploration. Scientists, we need to know how to write down plans so get to your research without delay.

The Drake set sail with little fanfare for such an important mission and William knew it would be important that other contacts be made before the other tribes could get out of reach technologically. By luck (thank map builder) there were no other tribes with bronze working or alphabet, so the Drake would be alone for quite a while. His first discovery was additional furs to the south of the capital and later he discovered islands with dyes and ivory, but still no other tribes. After a settler had founded a second city that would be tasked with adding workers to the empire, a second Curragh (the Argo) left Amsterdam with the same mission the Drake had, seek out new peoples and trade knowledge with them. As luck would have it across a channel the Mongols were met. Oh, great Genghis Khan for a neighbor. The Argo then contacted the Mongols neighbor America and found the Americans had founded Atlanta on the chokepoint dividing the two countries. Both had spices that William would someday need. Finally the Drake met a nation, the Zulu and he kept moving looking for more contacts.

In 2230 BC with five cities on the island, noting a potential price drop on Alphabet, William contacted the other known leaders and began wheeling and dealing and wound up with Bronze Working, Masonry, Ceremonial Burial, Warrior Code, The Wheel, Iron Working and 35 more gold than he began with. The third (and final) canoe set off to circle the island to determine the full lay of the lands. In 2110 BC, the Mongols completed what would be the first of a significant number of wonders, The Colossus. Soon the Drake match the Argo in contacts made by meeting the Hittites and prompted an exchange of Ceremonial Burial for Writing (saving 3 turns) and research began on Philosophy. A quick exchange of writing netted Mysticism and Horseback Riding from the Mongols. With the connection of wines to the capital, celebrations as now two luxuries were available to keep the people happy. In 1870 BC the Mongols added the Pyramids to their empire and in 1650 BC the Zulu added the Oracle.

In 1575 BC the Drake provided the most important contact as he met the French and allowed for a trade to obtain Polytheism so that when the Dutch scientists made their first discovery of the Ancient Age, Philosophy would allow the technology of Monarchy. Monarchy was quickly dealt to the Mongols for Map Making and now the Dutch could begin settling the nearby islands. William also decided that is was time to move to a Monarchy after a brief (3 turn) anarchy. During the anarchy America completed the Temple of Artemis and the Mongols built the Hanging Gardens. With the settling of Arnhem the Dutch reached the OCN and began the Forbidden Palace and in 1500 BC the Royal Nation of the Dutch began it’s hopefully successful reign.

Soon there were three Dutch galleys shuttling settlers to the local islands claiming dyes and ivory for the homeland. The Mongols claimed what would become a strategic island that added one more reason why they are hated throughout history. As first 3000 years were complete the Dutch Kingdom now contained 14 cities and two more settlers were nearing their destinations. Literature had been discovered and after the Mongols demanded it, William traded it for Mathematics to America.. As for wonders, the Mongols completed the Great Lighthouse and the Mausoleum of Mausollos, while Amsterdam was about to complete the Great Library.

After another blackmail of literature (by the Zulu this time) and a trade of Philosophy to America for the Code of Laws, William finally breathed a little easier as in 900 BC Amsterdam completed the Great Library. William now entered into step two of his plan, which was survival. As quickly as possible all of his main islands landing sites were occupied by a worker. As of 800 BC, William had yet to build a single military unit (galleys notwithstanding). In 850 BC Eben (nee Waassanneer) completed the Forbidden Palace and Construction was acquired from the Great Library. A couple more blackmails would occur as William hurried to complete his wall of workers. Until in 470 BC currency was acquired and the Dutch were the third nation (along with the Mongols and America) to enter the Middle Ages. William was busy adding libraries and harbors, while filling in all available spaces with either cities or workers.

William’s plans for the Middle Ages were simple, let the Great Library carry him as far as possible while adding as many improvements as possible. Then try to research items to trade him to the end of the Middle Ages while adding Swiss Mercenaries to replace the worker wall. The Statue of Zeus was in process in Amsterdam and with a monopoly on ivory that was destined to be produce first military units. He also had a palace build in Eben with hope to steal another wonder along the way.
 
denyd: Nuts. Another one nabs monarchy in a slingshot, clearly the way to go :goodjob: . I had to wait much, much longer for it to appear in the Great Library, and then a painful 7 turns for the revolt.

My start was much more cautious. I think perhaps that my last sid game played at always war wasn't the ideal preparation after all.

I take it that worker walls work because the AI are too noble to attack unarmed civilians from boats.
 
I was lucky to meet France and the Joan had Polytheism. I was expecting to have to select Literature. I also got lucky a little later as I got Literature the same turn that the Mongols completed The Great Lighthouse, my Great Library pre-build the same turn I discovered Literature. I was almost stuck with a very expensive temple.
 
Well I had decided to call it quits on civ3 (other than completing my SGOTM) but the lure of SID both scared and tempted me. I guess I was just curious to see if I could survive

I'm still alive as I enter the medieval age. With all the food bonuses plus being agri I pushed growth developing a 4turn SF in capital and also a 6 turner to the north. Using iWheat to NW I also had a 2 turn worker factory. These are still running. Also pop rushed a number of settlers from shield poor locations.

Managed to secure sev islands to NE, 1 to NW (Monguls beat me to other - they have GLH), cow island, islands to south incl dyes and ivory but lost out on arid island to east of ivory. All 4 lux hooked up just prior to revolt at end of AA (pop rushing harbours).

Rather than build military I have built mainly workers who are blockading my ICSed islands - I still lack enough units on home island so remain vulnerable.
I also blocked strategic points with my curraghs after they finished exploring.
(I hope this isnt too cheesy)
I hope to rectify this having just built 2 rax as enter MA and about 6 turns from SoZ.

So far no wars for me - Monguls and Americans invited me to take sides in their conflict as did Hittites and French. Civs X & Y also been in long war - only civ Z in no conflict as result of no contacts other than me (they remain backward and I intend to keep them so as I hope to use their multitude of AA units for leader fishing). I have given in to 2 extortions - tech to France and 200g to civ X. Established all embassies early and have continually negotiated rop (since they cant access my lands this seems safe. Initially I paid some of the AI, now some pay me gpt.

Science involved researching writing at min until trading for it in 2030BC with 7 turns remaining, then phil at max researched in 1625BC giving free CoL, then Rep at 0% (lone scientist) for late revolt in 430BC scoring 7 turns anarchy. All other techs were traded with 3 curraghs establishing early contacts. Currently equal tech leader with Monguls, Hittites and civ X.

1000BC stats
17 cities, 45 pop (no city growing beyond size 5)
3 granaries
6 galleys, 3 curraghs, 3 settlers, 25 workers, 5 warriors

450BC trade into MA - republic next turn
34 cities, 77 pop (largest size 6)
3 gran, 2 rax, 4 harbour
7 galleys, 3 curraghs, 44 workers, 1 spear, 2 HM, 18 warriors
 
4000BC-1000BC

Like everyone else, I settled on the spot and kept the worker busy roading the cow, irrigating it, chopping the nearest fur forest and then a couple roads to set up my 4 turn factory. I could just fit in 3 curraghs before starting the first settler at pop 5. I went for a pretty tight city spacing, along the rivers whenever possible.

The three curraghs paid off I feel. I met two civs pretty quickly and when I met two more, I could play the middle man. So it was easy keep a tech lead, along with a nice sum of money to build embassies. I managed to do a monarchy slingshot after researching writing at min (partially, traded for it with 9 turns left) and philosophy at max. I think I became a monarchy around 1400 BC, after a 5 turn anarchy (I rerolled after getting 7). I was hoping to trade for CoL before finishing Philo, in fact a monarchy slingshot did not even cross my mind until confronted with the facts. Well before 1000BC I traded my way into the MA (I think it's not a problem that this spoiler runs to 1000 BC, even though I reached the MA before that).

I finished settling the main island and beat the mongols to the dyes. I have a good chance of getting the ivory as well. I will end the settling phase soon, I just want to grab a few small islands in the vicinity. I am in doubt what kind of infrastructure I want to build... markets and ducts for sure, but libraries I am not so sure of.

Meanwhile I am leasurely researching literature while the AI is catching up with me. In fact, I could have researched it already, but I am afraid an AI will demand it and my chances of getting the GLib would be greatly reduced. The GLib is an important part of my strategy, as I will use the money that I do not have to 'waste' on research for mass upgrades. And then my first Sid war will start....

QSC

12 Cities, population 47, 3 settlers
13 workers
All AA techs except literature (1 turn away) and republic
Monarchy government
2 granaries, 1 harbor, 2 barracks, 1 temple
3 archers, 3 spearmen, 1 horseman, 2 galleys, 1 curragh
Embassies with all opponents
 

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Disclaimer: This is my first ever solo Sid level game. I have played in 2 Sid SG’s prior to this, but have not been responsible for every decision of the game. With that said I decided to play this one.

Like everyone else I settled in place and guessing that we were alone on an island I decided to build a curragh first. This was followed by 2 warrior (1 for exploring and 1 for MP duty) and finally a granary (3050BC). I squeezed in a 2nd curragh and after that I concentrated on settlers.

I start on Writing at max rate but I later change to a min rate. I met the Hittites in 3650BC. They had the same starting techs as us so there was no trading done. I met the Mongols in 3000BC and was finally able to make some trades for Bronze Working and Warrior Code.

My exploration by sea went well and I was able to make full world contact with just the 2 curraghs and this aided with my tech brokering. I surprised myself by being able to maintain tech parity for the most part. I did not research Philosphy first, so no free tech and I actually reached the Middle Ages in 1250BC without the knowledge of a new form of government. I decided to do a minimum run at Monotheism knowing I should be able to trade for a government later.

I reach 1000BC still working on Monotheism and still a despot (although Monarchy is available at a very high price but I’ll wait a few turns for it to come down).

QSC stats
13 cities
44 Pop
I hold a monopoly on Literature and know all AA techs except the 2 government techs.
Units: 1 settler, 8 workers, 10 warriors, 2 galleys and 1 curragh.
I have 3 granaries, 1 temple (knowing that culture and flip pressure will be great in this game) and 1 library.

Not a bad start for my first solo Sid game. Here’s a look at our local area map and the tech status which utterly amazed me.

Gator_C19_01.jpg


Gator_C19_02.jpg
 
swordsman_small.gif


So far this has been a fun frolic through the Ancient Age. :) Let's see what the Middle Ages have in store.

Founded in place at 4000 BC. Focus was on growth, exploration and trading (and research). Built 2 Curraghs, a 2nd worker, then a Granary. Settlers for a while after that.

Contacts and Tech Trades:

Mongols in 3450 BC. No trade

Hittites in 3400 BC. Trade Alphabet to Mongols for Warrior Code and 10 G. Trade Warrior Code to Hittites for Bronze Working and 10 G. I'm feeling richer already!

America in 3350 BC. Trade them Alphabet and Warrior Code for Masonry and 10 G.

France in 3150 BC. No Trade.

In 2630 BC trade Masonry to Hittites for Iron-Working (3 times known), and Iron-Working to France for Wheel and 10 G.

In 1950 BC I was 3rd to learn Writing. :(

In 1870 BC I trade Writing to France for Math and 27 G, and trade Math to Mongols for HorseBackRiding and 3 G.

Civ 5 in 1750 BC. Trade them Alpha for Myst and 17 G.

In 1525 BC I sign peace with Hittites (more about that later) and exchange Myst and Math for MapMaking and 19 G.

In 1475 BC I learn Philosophy, beaten to it by the Americans. :(

Civ 6 and Civ 7 in 1425 BC. I trade Writing to Civ 6 for 47 G, and Math to Civ 7 for 58 G.

In 1250 BC I trade MapMaking and Philosophy to Civ 6 for Construction.

In 1100 BC I trade MapMaking and Philosophy to Civ 7 for Code of Laws, and Code of Laws plus 257 Gold to America for Polytheism.

In 1000 BC I learn Literature. I trade 12 gpt to Mongols for 170 Gold.

In 875 BC I trade Polytheism and Code of Laws to Hittites for Currency and enter the Middle Ages.

Hittite War - the only declared war I've been in. They demanded Ceremonial Burial and I said 'NO', so they declared. Big deal - they can't reach me, MapMaking isn't known. 2 Turns later the Pyramids and Oracle are finished, and the Hittites cascade to .... the Great Lighthouse!! :eek: !! Crap! At the time I had 3 Warriors to my name. Every turn the first thing I did was check F4 (Please meet with my Advisors ... Ceremonial Burial, sure here it is. It was all a misunderstanding, really!) Eventually we did meet and signed the peace deal above. Phew! Later on I gifted him Philosophy and he's been pretty polite ever since.

Wonders - I started a pre-build for Museum of Masollus, but was beaten to that by 4 or 5 turns by the Americans. So I switched over to Great Wall (after trading for Construction from Civ 6). That was completed by the Hittites in 1175 BC, and I'm still 5 turns away from Literature. So I construct a complicated set of trades to get Polytheism from the Americans, and switch to Temple of Artemis. That doesn't get built, and I can switch my pre-build to Great Library in 1000 BC. Due to complete in 850 BC, 1 turn after my entry into the Middle Ages.

At 1000 BC I made a big gpt deal with the Mongols in exchange for most of their gold. They had founded a city on the far north tundra and were parading a Swordsman around my undefended northernmost cities. Since I'd just learned Literature I decided to do something to keep him more honest, so I made that deal.

Here's a picture of my empire at 1000 BC. QSC stats:
1 city, 9 towns, 23 pop.
11 Workers, 7 Warriors, 1 Galley, 2 Curraghs.
All AA Techs except Currency, Monarchy and Republic.
All 7 AI contacts; no embassies.
171 Gold in the treasury.

cvst_c19_1000MainZ.JPG


I've never played Sid before, so I'm in uncharted waters. Way ahead in Techs over 4 of the AI, and even or slightly ahead with the other 3. Could go Scientific, could go military. I'll see how I feel next time I play!
 
Ignatiuz said:
I have been playing my first Sid game, COTM 19.
I know i cannot submit the game, since my computer crashed (see other thread)

On lower levels i never seen the AI been this aggressive.

I tried to expand fast so no other Civ could place a city on my island - ok! :goodjob:
Next step was to get a strong city defense - I thought it was ok :mischief:
I tried to keep all other Civ happy, trade tech and gave them what they wanted not to declare war...

I thought i was doing ok, working on my infrastructure and army...

The Hitties and Zulus invaded my island and just took over all my cities in a few turns...

I restarted the game and placed my cities little different.
Worked on a stronger defence, before working on the infrastructure...
This time the Hitties invaded my island...

I will follow the spoiler for the game to see how other player do this.
Anyone with a savefile of this game so I can see how your defence looks like, micromanagment and infrastructure or do I have to wait untill the COTM 19 is closed?

Same thing happened in my game with the Hittites. Had just got Iron Working and was building a road to the Iron when I see 4 Blue Galleys. I have a few Galleys built and sink one of their Galleys and lose the other battle. The Galleys unload a bunch of Swordsman and Spearman near my Capital. They also built a city in the north section of my Island and start pumping out Archers and Spearmen. They quickly cut off access to the Iron supply and take the city near it. By this time things are looking pretty grim. I played it a few more turns and retired. :sad:

Was a very humbling experience. Where I probably went wrong was building mines instead of irrigating.

I may try the game again just for practice but not submit it.
 
I don't understand whats wrong with the AI in your games :confused:

In mine, they barely get of their island. I have been at war with 4 of them simultaniously most of the time. And i just get to kill a few galleys now and then.

When you allow them a city on your island, it is just about game over though, that is true.
 
I found blocking the only pre-astronomy access to the west prevented any Hittite or French incursions. Main worry was Monguls once they had GLH - I made sure of keeping lots of trades going with them.
 
WackenOpenAir said:
I don't understand whats wrong with the AI in your games :confused:

In mine, they barely get of their island. I have been at war with 4 of them simultaniously most of the time. And i just get to kill a few galleys now and then.

When you allow them a city on your island, it is just about game over though, that is true.

Was playing the Conquest version. Maybe the AI agression was accidently bumped up? It seemed like there was a lot of wars going on in my game.

It's not like I just let them build a city on my Island, they just beat me to expanding there.

I should have used my workers more efficiently and built harbors and galleys sooner.

The highest difficulty I've ever won in C3C is Monarch so I probably did ok for my skill level.
 
Andronicus said:
I found blocking the only pre-astronomy access to the west prevented any Hittite or French incursions. Main worry was Monguls once they had GLH - I made sure of keeping lots of trades going with them.

Yeah, i did that for also for the acces points to the Zulu and to the China/Rome part. I however never expected it to cause them not even to try and attack my blocking boats.

In my game it was also the mongols with GLH, i used less peacefull solutions though :)

Now i think we need to be carefull not to provide information that doesn't belong in this spoiler so i'll shut up and you can read everything when i am done with my game.
 
The Same Start As Everybody Else
Settle in place. Spam out some units (2 curragh, 1 axe, 1 worker) before building the granary for a settler factory. Another two curragh get mixed in with the first settlers, allowing Amsterdam to grow big enough to run as the mythical four-turn axe/settler combo factory :eek:. I research Writing at max, but I trade for it in 2390bc, so that probably wasn't necessary.

The Contacts
Meet the Hittites in 3200bc, and French in 3050bc. At this point, Joan has six towns. I, of course, have only one. My eastward research went along the northern chain of islands, circling around to find America in 2390bc, and Mongolia as late as 1700bc. The other three civs are met some centuries later. With plenty of curragh to go round, I have no trouble blocking the Franco/Hittite crossing point, and similarly the path to the south.

The Slingshot
I don't wait around for a traditional government slingshot. In any case, the cruel (but beautiful) William of Orange will not suffer any government that doesn't involve brutalising his citizens, so I plan on switching straight from Despotism to Feudalism :whipped:. My slingshot aim, therefore, is Construction. Unfortunately, when I reach Philosophy (1675bc) nothing I can offer Abe will persuade him to part with Maths. I have to take Polytheism free.

Settling The Islands
Mapping is one of my trades for Philosophy/Polytheism, and I have brought a couple of curragh back home for upgrading, so I start planning colonies on the nearby islands and the Luxury Islands archipelago. The northern archipelago is less interesting, but the Mongols and Americans have shown no interest in it either, so there's no hurry there. Haarlem is founded on the nearby Moo Island in 1250bc, but the settler went there unescorted...

Like A Rag To A Bull
In 1075bc a Mongolian galley appears in Haarlem's waters. Of course, I immediately give the Khan gpt for all his cash, and establish an embassy with him, and also with Abe. Next turn, the Mongols build the Lighthouse, and drop a couple of swords next to Haarlem, still undefended and unreachable; my galleys have moved off to other tasks. I give the Khan the boot - get off my land Temujin, or I'll kick you off! "You and whose army?" sneers the Khan. Me and Abe's army, of course! I give Abe Literature for war with Mongolia, and disband Haarlem, leaving the Khan's swords stranded (I mean, the AI couldn't think to load them up again, right? :rolleyes: )

QSC Stats
14 towns with 47 citizens and 151 tiles.
90 food in the bin, 345 shields in the box, 519g in the treasury.
1 granary, 3 harbours, 2 temples, 1 barracks.
1 settler, 8 workers, 7 axes (reg), 5 spears (vet), 2 swords (reg), 1 catapult, 2 curragh (reg), 5 galleys (2 vets).
All ancient techs except Currency, Construction and Republic (27 beakers invested).
7 contacts, 4 embassies.
 

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Mongolian War
Responding to the Mongolian situation, I briefly divert most mainland resources to military production, upgrading my axes to swords, and squeezing out a couple more galleys; my navy heads east to intercept any further troop carriers the Khan tries to deploy; trading my empty galleys for his full ones is one of the few ways I can force good combat odds on a shield-per-shield basis.
After a while, I kick the Mongolian swords off Moo Island, and in 670bc refound Haarlem. Until now, I have been letting the Americans keep the Khan's main army occupied, but with Moo Island back, I can start planning an invasion of Sugar Island off the western Mongolian coast - from there it is just a quick hop to their core towns.

A Superpower Emerges
During this time, the Hittites become the first civ to enter the medieval (750bc), and they don't slow down at all. They get Feudalism in 550bc and start Sun Tzu; they have several ancient wonders already, and their tech lead will give them a good shot at the first swathe of medieval wonders. This will become a problem, but I'm not ready to deal with it yet; I am sitting on minimum research, letting the Great Library keep me ahead of the lesser civs.

The State Of The Nation
The Great Library brings in Construction in 630bc, and Republic in 510bc, which I trade to Mursilis for Currency. I enter the medieval, and check the scores to find that Holland has moved up to second-to-last :). My plans to invade Mongolia are gathering pace, with Amsterdam having completed Zeus in 550bc. I am still in despotism, although given the amount of time that has elapsed since I got Monarchy, I wonder whether I shouldn't have switched. It will be a long time till I get Feudalism, as only the Hittites look to be doing serious research. I wonder if the others all built so many units that they are stuck on 100% tax...

A Thought On The Higher Levels
When the AI uses the whip, does it still get 20 shields per citizen sacrificed?
If so, it is benefitting doubly from the AI cost factor. For example (ignoring the minutae of whip inefficiencies) to whip up a marketplace, the human would be 'spending' 100 food. The same building would cost a Sid AI 40 shields = 2 citizens = 16 food!
 
:scan: Feeble Humans!:scan:
We came, we saw, we started !

f4000 BC - We settle in place start a curragh at the outrageous cost of 6 shields. Our workers start mining and roading the cow and irrigating the grassland, uselessly at it might seem to you, Humans, but we’re in for the long term.
3900 BC – Our curragh sails away to NE
3800 BC – Second curragh sails NW. Wassenaar built 3N-NE across the river and between the wines. Rotterdam built 3S-SE on the floodplains.
3700 BC – A third curragh sails from Amsterdam. We start building Settlers
3650 BC – We discover Bronze Working.
3500 BC – s’Gravenhage founded near the wheat. Our curraghs explore the northern islands.
3450 BC – We build spearmen in our cities. Tons of spearmen.
3350 BC – We start work on the colossus in Amsterdam.
3300 BC – Noordwijk founded on the S edge of the island.
3150 BC – Utrecht founded near the northern cow.
3100 BC – Groningen founded in the tundra – our island is now all settled with 7 cities. Two curraghs go exploring the NE islands.
3000 BC – We have discovered Iron Working.
2800 BC – We finish the Colossus in Amsterdam – good job! Next we start building barracks in our cities and more spearmen.
2630 BC – Amsterdam is building the Pyramids.
2590 BC – As wines are not yet connected, Workers take positions for building roads on them.
2430 BC – We are now building walls…that, Feeble humans is AI strategy, not that we expect you to understand it.
2390 BC – We now have Writing – but still know no other civ.
2150 BC – We are building Archers as the Iron is still not connected and is not even scheduled for connecting. Remember, Feeble Humans, we’re in for the long run.
2110 BC – That’s it, we’ve got Map Making! We build galleys.
2070 BC – We start the Great Lighthouse in ‘s-Gravenhage (4 shield per turn)…
1990 BC – Amsterdam completes the Pyramids.
Our galleys stay in the ports while we have settlers waiting! They are safer than with you, Suicidal Humans.
1950 BC – Karakorum cascades to The Oracle. We have discovered Philosophy and got Code of Laws as a free tech. Admire our foresight, Feeble Humans as we’ll now be able to research The Republic…
1870 BC – After all, we start using our galleys and land a settler on the second island S of our starting land.
1830 BC – Grolsh founded on the Southern Island. We land a settler on the NE Iron Island.
1790 BC – Eindhoven founded on the Iron Island.
1750 BC – Amsterdam builds the Mausoleum.
1700 BC – We land a settler on the Dyes Island.
1650 BC – Arnhem founded on the Dyes island.
1600 BC – We are in Republic now.
1525 BC - ‘s-Gravenhage completes the Great Lighthouse – the seas are all ours now! We land a settler on the Cow Island.
1450 BC – We build the Forbidden palace.
1425 BC – We discover Ceremonial Burial and start building temples.
1350 BC – Americans build The Temple of Artemis in Boston – that wonder we does not fit our plans, we would have built it otherwise. Instead, we land a settler on the island between the Dyes and the Ivory Islands.
1325 BC – Mongols complete the Hanging Gardens in Ta-Tu – they’re our friends and need some wonders too. We discover Mathematics.
1300 BC - We settle the Tundra Island In The North.
1275 BC – Americans attack Mongols.
1250 BC – We meet Zulus – no doubt now.
1225 BC – Heavy casualties on both sides in the war between America and Mongols. However, Mongols have captured a strategic tile and have filled in with around 30 units.
We discover Construction and are building coliseums.
1200 BC – Mongols take a strategic hill but will have troubles holding it.
We settle the N end of the Wheat Island near Mongolia.
1175 BC – Mongols hold the Horse hill. We settle the N of the Ivory Island.
1125 BC – We land a spearman and a warrior on Zulu’s island and start a war. Our forces are promptly killed but still inflict some casualties on Zulu’s side. Zulus enter their Golden Age with an Impi’s win.
1075 BC – We get Mysticism and Polytheism, probably from Mongols.
1050 BC – The most powerful nations: Dutch, Hittites, French, Zulu, Chinese, Romans, Americans and Mongols. The war has clearly damaged both America and Mongolia.
1000 BC – Admire, Feeble Humans our QSC stats. We have 10 cities, 5 towns, 107 citizens, 1 settler, 18 workers, 15 warriors, 14 archers, 80 spearmen, 15 swordsmen, 3 chariots, 6 horsemen, 8 galleys and 2 curraghs. We know all ancient age techs except Currency and Literature.
975 BC – Mongols get a leader. We land another suicidal spearman and a warrior on Zulu’s island; both are killed.
950 BC – We complete the Great Wall in Amsterdam. And lose another spearman and 3 warriors.
Rome attacks China – none of them has iron, so it’s archers against spearmen.
925 BC – We lose a swordsman and a horseman – nothing to worry for, we fully control the situation.
900 BC - Americans have recaptured the Horse hill and have landed two units in Mongolian territory – they are promptly slaughtered but Mongols have retreated.
We discover Currency and enter the Middle Ages.
Feeble Humans, look on our miimap at 875 BC and marvel at GOTM-AI’s achievements!

:scan: Log out. :scan:
 

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GOTM-AI said:
3350 BC – We start work on the colossus in Amsterdam.
2800 BC – We finish the Colossus in Amsterdam
2630 BC – Amsterdam is building the Pyramids.
1990 BC – Amsterdam completes the Pyramids.
1750 BC – Amsterdam builds the Mausoleum.

:drool: 800 shields of wonders in the first 50? turns.

1000 BC – Admire, Feeble Humans our QSC stats. We have 10 cities, 5 towns, 107 citizens, 1 settler, 18 workers, 15 warriors, 14 archers, 80 spearmen, 15 swordsmen, 3 chariots, 6 horsemen, 8 galleys and 2 curraghs.

:eek: And I occasionally wonder why invading a sid AI without getting some help in drawing off the troops makes life so interesting.
 
@GOTM-AI

WOW
 
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