Zeppa said:
I loved the COTM 23 map. Played the thing half a dozen times in a 48-72 hour period. Looks like there weren't very many submissions because this thread is a short one.
It was fun - but too time-consuming for me. 26 players have submitted (only 2 QSC) but at least one of them is incomplete.
It was my first game in which a diplo victory was the fastest to achieve - I really do not know how to win these
I had built UN in 1690 and draw a tie because it was not Mayas (most land) to compete but William
I played the last turns several times in different ways after submitting but never found out, how the opponent was chosen. Once it was Alexander, then William an danother time this Mayan leader. I really have to look up the rules explained by Satchel somewhere in the war academy...
So I had to submit a retired game which I could also have canceled.
I wanted to skip Gotm54 (and Ptw in general) but for my GPR it suddenly becomes more important
In details:
Most will have experienced the beginning as I did: workers closes in on hut, Delhi founded right there. We discover this is the only access to sea, so lets have some early warfare (peaceful builder, anyone?). I plan to do it with archers because I don't want to wait for IW with warfare. But they shall be veterans.
plan:
research: Writing, CoL, Philosophie at max.
build: warrior, barracks, warrior, 4 archers, settler.
1500 research philosophy sling shot
210 meet the Inca, trade CoL, Currency, Republic for all AA techs.
enter MA, get Engineering. Way back behind Greek, Maya, Celts and Dutch.
1030 enter IA, get Steam Engine. Greek also know it.
trade to tech parity with Celts, Greek, Dutch and Maya.
At war with Sumeria, Incas finished around 950.
1420 elimate Sumeria. Who's next?
Greek pay 190 gpt, Dutch 90 gpt, Celts give Wines, Dyes, Silks - guess Mayas are due.
They also have Pyramides and Sun Tzu while Celts have Leo's.
I'll go right on the capital, move my own capital there and start through building tanks...
Mayas' capital is protected just by 5 pikes and 3 rifles. They produce a rifle per turn at 117 spt

Celts don't have any rubber...
1460 36 Hwach'as, 9 MI, 8 Guerrilla, 2 riflemen and two MI-armies sneak attack Celts,
capture Entremont, Gergovia (Leo's), Alesia.
Sign in Dutch and Mayas for combustion.
Start GA (by mistake, bombing with >30 Hwach'as is boring and hitting a 3-hp-spear might bring a 1-hp-pike to front...

)
IBT counterattack on MI gets us a GL!
1465 Rush palace in Entremont. Another GL founds army.
1555 Enter Modern Times. Get Ecology for free.
1565 Eliminate Celts. Possession of 34% of worls area

and 26% of population

fastest conquest trophy might be awarded for a 16xx victory this time

Golden Age ends...
1585 Sign MPP with Greek (who also have an MPP with Mayas). Declare on Mayas but let them attack first.
1690 build UN. Get no decission :suicide:
Submit a retired game. Jason? Not worth telling
