As you said:
During the game it felt like it was going quite well, but also that it could have gone better:
- lost time with unnecessary flips (one turn before I took the last Incan town, another one at the other end of their continent flipped
![Pissed [pissed] [pissed]](/images/smilies/pissed.gif)
, and I had to send 4 horses all the way back)
- had some SOURs (tricky's acronym: String Of Unlucky Rolls...

) E.g. when attacking the Korean capital (always forget its name...) with 10 units, I lost like 7 of them and took down only one defender (and promoted the rest of them to elite...
![Pissed [pissed] [pissed]](/images/smilies/pissed.gif)
.
- had only one MGL and quite late
But all in all it looks like our games were very similar, that's why I didn't post more details. Like you I stopped REX after basically the first ring, stopped research after the Republic slingshot, started an early GA, build barracks and horses, did extensive ship-chaining (again) and rushed galleys in conquered coastal towns, when it was time to think about hopping over to the next continent. Ah, yes, and some harbors for lux connections. That's all I did in this game.
So in short: basically a "twin" to your game. Very interesting that despite the seemingly big luck factor of battle outcomes, MGLs etc, we finished the game in exactly the same turn!! We even had the same trouble finishing within the original deadline: first I had started playing GOTM131 a bit, but after a while I figured I wouldn't have time for a spaceship game anyway and I realized I had already misplayed GOTM131 a bit (moved settler into the wrong direction...) and wouldn't have a chance for a decent finish anyway. So I abandoned GOTM131 and started this one instead. This one went quite well, so I wanted to submit it. And when I realized, I wouldn't make it in time, I came here to request some extra time, only to find that you had already done so a few hours before...
When I look at your screenshot, there's only one difference: your core looks quite small, while I pushed a handful of core cities to size 12. In the beginning I wanted to play this game without any infrastructure (except for barracks of course), but then during GA I could not resist building the FP and like 3-4 markets in my biggest cities. And when a 50-turn min-run on Construction completed, I built an aqueduct in the FP-city to push it to size 11. But it looks like it didn't make a big difference: the extra gold was just enough to compensate for the lost shields more or less, and we still had the same result. Could be, though, that the extra happiness and the bigger cities gave me a few more points in the end?! We'll find out. In any case, this is going to be an interesting duell again

I hope that Neo, drazek, tricky and Piu Freddo will find time to submit as well and can't wait to see their results.