COTM11 Pre-game discussion

Methos said:
I was under the impression that in C3C the FP didn't offer the same benefits towards corruption as the palace? I believe (please imform me if I am wrong) is the FP provides a higher OCN and the city with the FP has lesser corruption.

Exactly. Therefore, if we are on a small island IMHO it is better to build FP somewhere close to a capital (due to low corruption it should be relatively fast) and later move capital to a place with many sorrounding cities. Location of FP does not matter in C3C since it does not create a second center with reduced corruption.
 
alexman said:
For all non-communal government types, the distance corruption component is proportional to the distance of a given city from its closest Palace. The “closest palace” to a city can be the Palace, the Forbidden Palace, or any other Wonder with the “reduces corruption” ability.
http://forums.civfanatics.com/showthread.php?t=76619
 
Markus5 said:
When I am offered the Forbidden Palace, I know that somewhere on my current border is the center of my second core.

Redbad said:
I've got to warn you, C3C there isn't something like a second core. Only the city with the FP will have less corruption. The cities around the FP will not benefit from being close to the FP.

Reading Alexman's explanation of corruption (thank you DaveMcW) I conclude we were both a little wrong and a little right:
The cities close to the FP will benefit from being close by having less distance corruption, but it won't be like a second core for their rank corruption will not get lower for being close to the FP.

I once read a post from SirPleb where he stated that it wasn't worthwile in c3c to use a great leader to hurry the FP in a distant city. Building the FP brick by brick in a city in the general direction of ones major expansion but still relatively close to the palace, and using the great leader for an army was considered a better use.
 
Saves are out - time to get playing
 
SirPleb on FP placement in Conquest:
SirPleb said:
At any rate, two overall conclusions seem possible:
1) The Forbidden Palace isn't providing a huge boost. (It is a lot less than I expected.)
2) The exact placement of the Forbidden Palace is not very important. Building it sooner probably helps one's game more than building it in a better location.


Redbad said:
I once read a post from SirPleb where he stated that it wasn't worthwile in c3c to use a great leader to hurry the FP in a distant city.

Do you mean this one?
 
Good bye fine thread, I'm off to download the game, I'll see everyone in the spoilers, I'll be the one with lots of culture in one place :D
 
solenoozerec said:
Do you mean this one?

No, though that is a very good one too.

No there was a double post by SirPleb were he explained the differences of the new conquests-expansion compared to vanilla/ptw. I've been searching for it for an hour but can't find it.

I'm now taking Denyd's advice and start downloading and playing.
 
SirPleb's C3C Analysis

Posts #70 and #71. I've got this page bookmarked and I'm kinda surprised this isn't in the War Academy. It's just chock full of info goodness.

I finished the GOTM pretty early so I may make a serious try at finishing a COTM. Maybe I'll jump in on the 20k bandwagon. It's flexible enough that it can either be quickly finished or milked for points if I end up having enough time.
 
For 20k, wouldn't it be an alternative to go directly for literature before CoL? 2*(3+6) culture per turn asap should make a huge difference.

Or is literature to expensive? (dunno anymore as I mostly play Rhye's of Civilization)

Also, what would be the benefit of not making the capital your 20k city and keeping the palace there?
 
karmina said:
For 20k, wouldn't it be an alternative to go directly for literature before CoL? 2*(3+6) culture per turn asap should make a huge difference.
You don't want to have a despotic GA so you need to get Republic before TGL. Assuming that you have already built the Colossus, TGL will start your GA.

Or is literature to expensive? (dunno anymore as I mostly play Rhye's of Civilization)
Literature is cheaper than CoL. Use Ainwood's great CivAssist utility to find out the price of the various techs.

Also, what would be the benefit of not making the capital your 20k city and keeping the palace there?
If your 20K is not your capital, you have the Palace available as a pre-build for wonders.
 
Abegweit said:
If your 20K is not your capital, you have the Palace available as a pre-build for wonders.
Also, I believe the Forbidden Palace gives more culture per turn than the Palace does.
 
If you're that desperate to squeeze every last cpt out of your city, build the FP then the Palace. Who cares about corruption anywhere else....
 
eldar said:
If you're that desperate to squeeze every last cpt out of your city, build the FP then the Palace. Who cares about corruption anywhere else....

Interesting idea, I had never thought of that. Don't see why someone would actually do it though unless they could somehow manage it very early in the game. Still, it's a very good idea.
 
Looks like somehow capital has to be rebuild in the near future. No river is another disadvantage. Not a particular good location. :(
 
My thoughts:

Start seems nice, but it really needs fresh water!
South there's ocean, I think, so I'll move my worker on the mountain to the N and see what it reveals. I may start a long walk if there's no fresh water nearby....
 
Arrrr, I just want to make my presence known on this one. COTM 10 was the game that swallowed me up, and I haven't posted much lately. So. I'm in. 'nuff said.
 
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