Scratcher
Emperor
Open No plans for victory.
4000bc Scout moves N,NW to mountain revealing cattle. Settler moved NW and worker roads BG.
3950bc Hattusas founded, build scout research writing at 100%.
3500bc Egypt contacted.
3700bc scout completed, build granary. When Granary completed only settlers built from Hattusas.
2950bc Babylon contacted. I trade alphabet to Babs for CB,BW +10g and to Egypt for Masonry +10g.
2350bc Writing completed, research CoL
1650bc CoL completed, research Philosophy.
1525bc I trade CoLto Babs for IW, Mysticism+25g, and to Egypt for WC+25g. A source of iron is easy to connect so I plan for a group warrior upgrade when territory becomes tight. There is currently still room to expand.
1425bc Philosophy completed, Republic as free tech research MM with 1 scientist. I get a 2 turn revolution.
1000bc stats Score 198, culture 136 at 2cpt, Gov republic,
10 cities, land 101 tiles, pop 24, units 20 (1 settler, 9 workers, 2 warriors, 9 spearmen), 1 granary, 4 barracks.
650bc I connect the source of iron. I trade philosophy to Babs for MM+28g and to Egypt for 72g and 13 warriors are upgraded to swords. Research to mathematics at 50%.
570bc DoW with Egypt.
350bc Gems connected.
330bc Dyes connected. Mathematics completed, research Construction.
310bc I trade republic to babs for the Wheel, Polytheism+25g. I already have 2 sources of horses connected.
170bc Egypt is reduced to 1 city so peace is negotiated for worker, HBR, Monarchy+1g.
130bc Dow on Babs.
90bc Massive uprising of barbs 4 tiles away from my stack on the way to Babylon. A quick detour is required to dispatch the pesky barbs.
10ad Currency completed and enter Middle Ages. I have a total of 42 cities, and 74 units (4 settlers, 7 slaves, 20 workers, 1 warrior, 10 spearmen, 27 swordsmen, 1 catapult, 3 galleys and 1 3man chariot)
The Egyptians are reduced to one city, boxed in, and after the 20 turns of peace they will be dispatched. The Babs will suffer a similar fate, as I have two large stacks ploughing through their lands. I have yet to use a war chariot and will do so to kick off a GA soon to get some infrastructure up and running, as I have only built barracks and units. I am very disappointed not to have found the other continent yet as at least a dozen suicide curraghs / galleys went to their watery graves (several of which gave me a frustrating glimpse of the promised lands, but never a safe passage).
I am still unsure of the victory condition, but culture is obviously now ruled out.
4000bc Scout moves N,NW to mountain revealing cattle. Settler moved NW and worker roads BG.
3950bc Hattusas founded, build scout research writing at 100%.
3500bc Egypt contacted.
3700bc scout completed, build granary. When Granary completed only settlers built from Hattusas.
2950bc Babylon contacted. I trade alphabet to Babs for CB,BW +10g and to Egypt for Masonry +10g.
2350bc Writing completed, research CoL
1650bc CoL completed, research Philosophy.
1525bc I trade CoLto Babs for IW, Mysticism+25g, and to Egypt for WC+25g. A source of iron is easy to connect so I plan for a group warrior upgrade when territory becomes tight. There is currently still room to expand.
1425bc Philosophy completed, Republic as free tech research MM with 1 scientist. I get a 2 turn revolution.
1000bc stats Score 198, culture 136 at 2cpt, Gov republic,
10 cities, land 101 tiles, pop 24, units 20 (1 settler, 9 workers, 2 warriors, 9 spearmen), 1 granary, 4 barracks.
650bc I connect the source of iron. I trade philosophy to Babs for MM+28g and to Egypt for 72g and 13 warriors are upgraded to swords. Research to mathematics at 50%.
570bc DoW with Egypt.
350bc Gems connected.
330bc Dyes connected. Mathematics completed, research Construction.
310bc I trade republic to babs for the Wheel, Polytheism+25g. I already have 2 sources of horses connected.
170bc Egypt is reduced to 1 city so peace is negotiated for worker, HBR, Monarchy+1g.
130bc Dow on Babs.
90bc Massive uprising of barbs 4 tiles away from my stack on the way to Babylon. A quick detour is required to dispatch the pesky barbs.
10ad Currency completed and enter Middle Ages. I have a total of 42 cities, and 74 units (4 settlers, 7 slaves, 20 workers, 1 warrior, 10 spearmen, 27 swordsmen, 1 catapult, 3 galleys and 1 3man chariot)
The Egyptians are reduced to one city, boxed in, and after the 20 turns of peace they will be dispatched. The Babs will suffer a similar fate, as I have two large stacks ploughing through their lands. I have yet to use a war chariot and will do so to kick off a GA soon to get some infrastructure up and running, as I have only built barracks and units. I am very disappointed not to have found the other continent yet as at least a dozen suicide curraghs / galleys went to their watery graves (several of which gave me a frustrating glimpse of the promised lands, but never a safe passage).
I am still unsure of the victory condition, but culture is obviously now ruled out.