First submission!
Diplomatic victory in 1818
Conquest class
Score:
Firaxis: 9424
Jason: 4179
Well this game was absolutely amazing. Definetably the most enjoying game I have ever played. It was like a drug for me. I think that is the reason that I could complete it that fast
Most of the AI civs stayed in AA or early MA. The only serious opponents were China and America. Both have killed their neighbours (Korea and Spain) and so they could reach a bigger size.
Short summary:
AA: I colonized my island in a tight pattern. I built not very much military, but the barbarians stayed calm for the most of the time, so I could concentrate on expanding. Due to the wonderful Polynesian trait, I could achieve all of the contacts. So I was tech leader and only the Chinese could draw level. The only Wonder I could build was the Great Library.
Got Philo and the republic slinghot, and switched to republic because I wanted to research most techs for myself and did not want to face too many real wars.
MA: Then in the MA the Chinese became scientifically dominant. I went on the bottom research path and discovered Chemistry and Metallurgy (50 turner) alone. The rest up to education was delivered by my GL. The palace-prebuild for Leos was not big enough, so the Chinese beat me to it. On the other hand I could grab Newtons a couple of turns before the Chinese, and Smith’s with no danger at all.
After conquering the southern island, I shipped my Marines to the far northwest island. To the south I had a second, half-efficient core. To NW I settled in CxC style to get a wonderful beaker farm.
IA: I reached the IA a little earlier than the Chinese. From now on it was very strange and absolutely different from what I had expected. The Chinese went to the Nationalism / Facism path, which is a normal behaviour. Ma plan was to get ToE, Hoover Dam and later US. Anything was achieved easily…

So it was with all of the other techs. I entered the IA, while China and America had just got Industrialization and Electricity (China only) …
Modern Era: Not too much to say here. Fission, UN, and diplomatic victory
Notable things to this game:
Most of the AI were crap (unless you are invading them of course…

). The Chinese could make some contacts, the rest were sitting on their islands and waited for the UN vote
Phony wars became very handy, and the war happiness gave me a lot of happy people for the most part of my game
Ponlynesian Trade was regrettably useless. Many AI did not have writing or map making for the most of the time. Later I could trade with England and India for luxuries, but I had to make peace for that and thus I lost some of my war happiness.
The Raider was not very useful for me too, because he came too early. The many contacts and trade options catapulted me fast into the MA and I had to concentrate on building.
The Marine was slightly better. It was not the amphibious trait, but the enslavement ability that pleased me well. I could generate a lot of workers when I captured the NW-Island.
The European Civs did not play any notable role at all, the aztec group was not better. The gunpowder bonus for England came too late for me cause I already knew it.
The AI seems to hate optionals... Besides the Amercians and Chinese no CIV knew literature. OK let us be fair: some of them even did not know writing...
The only optionals that have been researched were MT and Music Theory by the Americans, and Chivalry by the Chinese.
It was the most peaceful game ever for me. I was too chicken to go on a Domination/Conquest-Win, and the AI did not attack me very often. The Koreans sent two single units one time (and gave me a GA at the beginning of the IA

), and the Chinese tried to “invade” three or four times. So I never created a Great Leader…
However Civ Steve, PLEASE don’t consider these points as a criticism. That was the nicest game I have ever played in my civ career! Thanks to you!

I’m seriously thinking of reload the game before the Diplo Vote and try to get an Conquest Victory. It is so much fun, and I do want to play some more turns on this map. Even a (very late) 20k win is possible, as I built most of the wonders in a single city (Apia).
So that are my first impressions after the game. Perhaps I will edit this post and deliver some additional information and pictures.
Happy Christmas Everyone!
EDIT:
some interesting information:
After my diplomatic victory, I tried to conquer the rest of the map. Due to this i had to build a lot of units. At one point, I decided to switch to facism, because it would help me a lot with the cultural dominant opponents. So i ordered a couple of workers in my ics-farming cities, so that they could join my core cities, when the pop-drop of facism occurs. Unfortunately i could not build any units in these. In my core cities it was not a problem.
It really drove me crazy and i made a lot of testing in my game, and some searching in this forum. Now I'm absolutely sure what the reason is:
The total number of units in a game was utilized. (In my core cities, unit production was not the problem, because I disbanded older units at the same time)
The maximum amount of units allowed, is 4096. There are a dozen SID rivals, who are building units, without loosing them in a battle. I made some espionage and any Civ seems to have about 500 units. So the maximum was reached easily.
Anyone else with this problem?