COTM44 - Spoiler #2

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COTM 44 Spoiler2: End of the Middle Ages



Reading Requirements:

  1. Must be able to research an Industrial Age Technology.
  2. Must have contact with all remaining civs and knowledge of most of the map.

Posting restrictions

  1. No maps showing Industrial or Modern resources.
  2. No discussion of Industrial Age (or later).
  3. Absolutely NO discussion of any other active 'X'OTM Contest

There's a lot of space available on your continent. How did you choose to settle it? And how about the other civs on your continent - keep them around or take their territory as well? The remote 2nd continent has more civs; did any of them step up to create a challenge for you? What plans do you have to finish this one?
 
I built as many cities as I could, optimal city placement. Carthage screwed it up though, so I had to punish them. I took most of the cities I knew of (East of Egypt.), and I most were left undefended while I built defenders.:cringe:

I trusted the Egyptians too much in a Right of Passage Agreement I had with them. They marched in and took all my undefended cities:eek: with their ancient cavalry. I built Medieval Infantry until I researched chivalry, and then I built knights. I took back all my cities and built the Knights Templar.

On the second Continent, no one posed a threat to me until later on in the Industrial Era, but that's for another Spoiler.:mischief:
The Byzantines died early, but I had met them, and I somehow betrayed them (Idk how :hammer2:), so now no one will make gpt agreements with me.:mad:

Later, I built Smith's Trading Company, and switched over from republic to democracy.

That's just about it for the Middle Ages.

Edit: Oh, wait, as of now, headed towards a domination victory.
 
Welcome, MooseWarrior! :)

One way to control another civ's units when you have a ROP with them is to place your units at key road junctions; they can't enter the space without declaring war. If you have enough units you can block them out entirely! Workers block, too.
 
Predator - navigation driven domination in 410AD
waiting to see what the GLight dominators will be able to do

AA was standard fare. Grow, find your neighbors, slingshot.

Contacts:
2630BC Egypt
2070BC Carthage
1125BC Persia (suicide curragh sinks, but contact is made)
1050BC Byzantine
900BC Arabia
590BC India
470BC Iroquois

Technology:
3350BC pottery researched
2850BC CB from hut
2630BC masonry traded
2190BC writing researched
2070BC BW, WC, IW traded
1625BC CoL researched
1600BC TW traded
1475BC philosophy slingshot -> republic
1300BC MM traded
1275BC literature researched
1125BC mysticism, HBR traded
1050BC mathematics researched (after a small money phase)
925BC currency researched
800BC polytheism researched
710BC construction, engineering, feudalism (shoot reputation) traded
550BC monotheism researched
410BC chivalry researched
290BC theology researched
190BC monarchy traded (for HG and golden age)
170BC education researched
110BC astronomy researched
30BC navigation researched; research stopped
150AD invention traded
320AD gunpowder traded

Diplomacy and war:
Nothing in AA as usual.
First phony wars when entering MA. War with Byzantines to get out of the gpt payment for feudalism. Add Arabs and ally with Persians against the two.
As usual, juggling around the phony wars on the other continent, until I could reach them in force.
Golden age started in 150BC by building HG in the capital (GLight built 450BC in Rheims).

Real war with Egypt started 190BC, when I had completed my strategic road to the south and my first knights came online. Egypt was reduced to 1 city in 170AD (peace), finally removed in 290AD.
War with Carthage started in 190AD. Their last city fell in 400AD.
Real war on the other continent started in India 110AD. 270AD India is destroyed.
From 170AD we worked on Iroquois in parallel. They survived until 400AD.
Persian war started in 300AD. They survived to the end in 2 villages far away from my troops.
The final domination push included taking 2 cities from Arabia in 370AD and 400AD.

klarius_c44_m.gif
 
Predator, going for a tech-type win.

I built the GLight to trip off my GA, then wastefully researched Navigation without first checking if the other continent had Harbors (which of course they didn't).

The AI provided very little in the way of useful research: Printing Press, Music Theory, Economics... I think I may have got Invention out of them but that was about it. Once I hit 4-turn research I was able to maintain it however.

War-wise I had started on Carthage, but there was plenty of room to settle ICS-style and farm specialists so I wasn't overly concerned with killing them quickly.

I kept on very good terms with the other continent, with no plans for invasion, as I had by this point decided to go for a UN win.

I entered the Industrial Age in 570AD(-ish).
 
predator, going for a science win or maybe cultural if I wait it out.

Regent difficulty is not hard to smash the AI, so I'm trying something different: not doing the all out invasion thing but just taking cities when an AI becomes annoying and generally peacefully building.

Settled in place, Orleans down the river by the sea, Lyons over by the cattle and wheat on the river. Lots of granaries, lots of settlers and workers, lots of temples etc.

Science on 100% at the beginning researching Pottery then slinging to republic (3 turns anarchy). Traded writing and some gold to Egypt for Iron Working, Masonry, Wheel and Ceremonial Burial! Couldn't believe my luck. From then on, got most of the ancient techs in 4 turns.

Hand built Mausoleum in Paris and then got Pyramids as well, Hanging Gardens in Orleans, Great Wall in Lyons (I like building wonders).

Early war with my wandering warriors bumped some Egyptian cities and made an enemy for life. In the middle ages, after much peaceful building and the like, Egypt abuse right of passage, sailing a boat up to Paris and trying to land. The resulting war was not pursued with much vigour by the French troops, instead signing Carthage into the mix and letting them do the fighting.

Upon getting cavalry, took some Egyptian cities but again, not really that aggressive.

Managed to build every middle age wonder, Smith's finally triggering the golden age (somewhere in there got the sad news that the Arabs had been destroyed: oh well). Flew onwards into the industrial age with the afterburner going: 4 turn techs with 200 gpt to spare and building banks and universities wherever possible. Should be able to crank out cash fairly nicely from here on in.

Up to almost 20k culture but I think it will take too long to reach 100000.

Some questions for anyone still playing this (or reading the forum).
For the builders, where did you build forbidden palace?
Mine was on the other side of the inland lake to the starting position, near the wines.
Also, has anyone tried waiting for the AI tech wise and trading with them to get to a science win faster?
 
Food Bonus Bonanza
I send the worker up the mountain. He reveals the moo of course, but peering intently into the fog reveals something in the south. Thinking it might be a wheat, I decide to settle so as to get both food bonuses. Of course, it turns out to be game, but that's pretty much the same difference. I settle 2SW, and draw up a spreadsheet that goes axe > worker > granary (2710bc), and four-turn settlers thereafter. I send the axe to explore westwards, both because I am on the eastern side of the minimap, and because I can see another river (with flooding) in the west, which will probably be a good place to expand to. I settle Orleans up on the northwest coast in amongst three food bonuses, with the intention of making another settler/worker factory.

The Wrath of Mount Utica
Lyons is founded at the rivermouth to the east, with a remit to build curraghs for exploration. Happily the location is not next to the volcano; it goes active twice in the early game, blowing without warning in 2510bc, and again in 2230bc. On neither occasion does it strike the furs, which is nice, though for the second erruption (which was preceded by smoking) I had changed my micro and lux slider to account for the possibility that I would be losing that tile. The Carthaginians (who I hadn't yet met) were not so lucky. Lured by the possibility of getting both iron and fur in the same town, they founded Utica next to a volcano, and the town was wiped out in 2900bc. :devil:

What's My Research Path? I'll Give You 1 Guesses
I get the slingshot in 1475, and roll a 3 turn anarchy. I follow Philosophy with Wheel, which takes 5 turns, including the anarchy period. By this point, I still haven't met any AI, but I have explored a vast amount of eerily empty land in the west. Finally in 1300bc, a curragh finds Egypt, and I can start trading my slingshot-route techs for the other first tier stuff. The Carthaginians are of course the next AI clockwise; I meet them in 1150bc, and by this point it is obvious that we are on the larger continent, and there are only three of us. Doesn't sound promising for Cleo and Hanni does it?

QSC Stats
12 towns with 40 citizens and 135 tiles.
3 granaries, 1 harbour.
100 food in the bin, 235 shields in the box, 210g in the treasury.
1 settler, 21 workers, 4 axes (reg), 2 curragh (vet).
All ancient techs except Polytheism (Egypt has it), Literature, Monarchy, Currency and Construction (34 beakers gathered).
2 contacts, no embassies.

PaperBeetle_COTM44_1000bc.JPG

Ancient Age Conquest?
At this point I am wondering whether it is necessary to advance to the medieval, so I set my Construction research to 10%, and start using my cash to upgrade axes to swords. This strategy will later turn out to be total rubbish of course, but at least my Alpha continent neighbours aren't in any danger of seeing the medieval era. I dow Cleo in 510bc, after trading her Republic in exchange for Polytheism and Literature (which she got from a hut). I attack both from the west, having settled down the coast south of my core, and by using galleys to get to the towns in the North Egyptian highlands. Things go smoothly apart from one valiant spearman in Elephantine, who chews out about six of my swords before finally running out of steam. I give Cleo peace in 230bc, as she is busy finishing Zeus for me. We strengthen our new-found friendship with a Rights of Passage agreement. :mischief:

Finding Beta
With the completion of Lighthouse in 470bc, my suicide runs get a bit of extra reach. Sailing east from northern Egypt, where my galleys have been doing troop-ferrying duties, I survive a turn on the ocean, and in 350bc I meet the Iroquois and Arabs. Contact with India and Persia follows soon after, but the Byzantines seem to be a bit more elusive. As I won't be getting luxuries from Beta continent any time soon, I apply for the other source of happiness: war. I start a dogpile on India, bringing Persia and Arabia in with peace renegotiations. In 10ad, I bring Watha into the war too, trading Republic for Currency at the same time. That tech brings me into the medieval, some turns behind the leading AI on Beta. So much for AAC. I start researching Feudalism at a slow pace. The next turn I complete the Gardens to kick off my golden age, and the Arabs give India peace, which gives me war happiness.

Claiming Alpha
Cleo completes Zeus in 70bc, and leaves the game immediately thereafter. I have a ROP in place with Hanni too, and my troops have been shuffling into Carthage for some time already. I am ready to start the war in 50ad. He has managed to sneak a settler out to the west to found a new town, so I won't knock him out in a single turn, but that's no reason to delay taking his core. The first strike deals with all but two of his towns, and Hanni is finished by 110ad. Now it's just me and the medieval uprising barbarians, who are still running riot over the unsettled western corner of Alpha. By now I have finally met the Byzantines. Bringing Theo forward, she gets Feudalism. Although I bought X Man's Monotheism with Republic, that isn't enough to get the government tech from Theo, so I switch my research to Engineering. I also add her to the Indian dogpile.

Going Abroad
I complete Engineering in 130ad, trade for Feudalism, and start Chivalry. Knights will obviously be the unit of choice for taking Beta, and I would have saved a lot of time if I had researched all the way to Chivalry without stopping or slowing down to spend cash on upgrades. Anyway, I land the first French units on Beta in 260ad, and start taking Indian towns. The crossing from France to India is too far for a galley to make safely, but I can have a stack of galleys on each side of the ocean; each stack takes two steps into the ocean, then the transported units jump from the France-side galleys over to the India-side galleys, and the stacks retreat to the safety of the sea. I am also sending galleys around to the west coast of Alpha, where there is a straightforward crossing to the Byzantine peninsula. We are at war, after Theo dropped out of the Indian dogpile.

Claiming Beta
By 330ad, the Indians are gone, earning me my first great leader, and I turn my attention to the Iroquois. My southern campaign begins in 360ad with the capture of a couple of Arabian junk towns to the east of Byzantium. The Byzantines are using pikes, and although my offensive in the south starts well, it stalls against unusually strong resistance in Constantinople itself. Back in the north, the Quois are defeated in 440ad without much trouble, apart from a flip in Salamanca, which took out several healing knights. Bizarrely, in 430ad X Man tries to extort 100g from me, and dows when I refuse. Who am I to turn away war happiness when it is offered? Despite his pikes and immortals, X Man cannot outlast the Byzantines, and is removed from the game in 500ad. By now my northern and southern armies are converging on the remains of the Byzantine and Arabian empires, and I am ready to finish up. I arrange peace and ROP with both civs, and rape the ROPs to finish the Byzantines in 520ad, and the Arabs the turn after. Conquest in 540ad, scoring 11367 Jason points.

PaperBeetle_COTM44_540ad.JPG
 
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