Settled in place and started on Writing. Thought that with that many flood plains a granary was not that urgent, and this being pangea I would be able to trade for Pottery soon enough.
3450BC: FP disease struck Delhi! Here I already feared the worst, but as far as I remember, this was the only time in the entire game.
In 2390BC Writing was discovered and I was able to sell it to the Hittites for Pottery, Warrior Code and 18g. (Fortunately I had not yet read Più Freddo's advice about NEVER selling Writing before you have CoL...

)
1600BC Code of Laws, 1350BC Philosophy & Republic. Got two turns of anarchy (I thought, religious civs always get one turn anarchy?!

) and established the Republic in 1300BC.
How did Più Freddo manage to get there 9 turns earlier? I thought I didn't commit any mistakes for the first couple of turns... And that FP disease can't have had that much of an impact, can it?
Anyway, here are a couple of milestones of my game:
QSC stats:
7 towns
21 pop
2 granaries
18 techs (Currency & Construction missing for reaching the MA)
Incense hooked up
4 contacts, 3 embassies
I got one warrior past the choke-point, which met England, France and Sumeria and was met by an Osman and a Scandinavian unit. But I didn't meet Portugal until I sent a curagh around to them.
The Middle Age was reached in 670BC, Chivalry in 190BC. Had 10 horsemen at that time, but didn't start military action, yet, because of the high upgrade costs. Instead I aimed for Leonardo's, which was probably a mistake.
Invention discovered in 50BC. Can't remember now, why I didn't have a pre-built set up, probably always had more important things to finish... Anyway, now I figured that by the time Leonardo's would be ready, I would probably be close to Military Tradition, so I decided to do my conquering with Cavalry.
50AD Karachi completes the forbidden palace. Upon discovering gunpowder I realize that the closest saltpeter is in England

210AD: the Hittites attack and one of my two hand-built war elephants triggers the GA. As I have plenty of money now and need something to teach the Hittites, I decide to upgrade 6 horsemen anyway. My 8 elephants take 2 Hittite towns, and in 250AD they are willing to give me two more towns and 6gpt for peace... What had been their idea behind attacking me?
Leonardo's is finally finished in 300AD and Military Tradition in 330AD. Research is stopped and money used for rushing infrastructure around my FP. In 360AD I decide not to wait for the peace deal with the Hittites to expire, and 23 elephants attack them. 390AD they are gone... Unfortunately Hattusas had to be destroyed, as it had built the Great Library.
I rush a settler, which settles down next to England's saltpeter, rush a temple there and complete a few roads, and in 460AD I finally have Cavalry! It takes 6 more turns to position them and the remaining elite elephants on strategic positions inside England, and in 520AD I cancel our ROP and take all but one English city. (We had a long going alliance against France, and the British had just taken Orleans the previous turn, so I had to make the difficult decision of either waiting a couple of turns longer and bring the necessary extra units down to Orleans (which would be quite a while, as they had to come all the way from the Indian core) or start the attack as planned and take Orleans later.) Orleans (and England) was gone in 540AD.
As I had long going wars with France and Sumeria, which had been providing war happiness for centuries, my army now turned south east. The plan was to drive through France and take Sun Tzu's and Artemis in Sumer and Ur. Then finish the remaining French and Sumerian cities on the way back (except for one city each to keep the war happiness coming in). This plan was followed through with one modification: in 580AD the Ottomans signed peace with France, which auto-canceled our peace treaty. Therefore the Sumerian war happiness was no longer needed, and I decided to eliminate them completely in order to avoid any trouble with ToA or Sun Tzu's flipping back to them. (Sumeria was the strongest nation culture-wise and had about twice the culture as me.)
560AD: the first MGL! At the end of the game I had 5 Cav Armies, which sped up victory a bit. The Herioc Epic was finished in 640AD, but I didn't feel much of an effect in this game. Unfortunately the Pentagon and Academy were simultaneously about to finish in 740AD, one turn after the end of the game...
Sumeria was gone in 640AD, and then my army headed back. In 710 I took the last French city, expecting that this and a couple of culture expansions would push me over the dom limit, but it was not yet enough. So domination was finally reached in 720 for a victory in 730AD. I could probably have reached domination one or two turns earlier, if I had also taken a few Portuguese cities, but they had been my true friends for the entire game, so I didn't deem it fair...
Well, my first victory ever before 1000AD, but if I look at the spoilers of some of you guys here, there's still room for improvement...
A special congratulation to Paul! Looks like you got your Domination medal! (Unless klarius unexpectedly resurfaces the day before submission deadline and says, ätsch-bätsch, I happened to also go for domination and got it in 440...

)
Lanzelot
Thanks to PrinceMyshkin for telling me how to do these: