Paperbeetle - congrats on that good launch date. i had something like this in my mind, too, but lacked the abilities to pull it off.
Was your golden age useful in cutting research times? It seems like you had it a bit later than me. I always feel like the start of the medieval is the best time, when techs can almost never be done in 4 turns, and there are libraries, markets and universities still to be built.
templar said:
how do you trade riots for better research? i have never tried this, but assume this implies that commerce (and thus science) on ibt is calculated before happiness. right? thus you can maximize science with unhappy citizens who will riot right after doing their research work. interesting.
templar_x
Correct. Interturn starts with worker actions (or are they at the end of your mainturn, before the AI get their mainturns?), followed by the accumulation of cash and science, effectively simultaneously. As we already discussed, if you finish a tech at this point, you can go into the big picture and re-assign builds. Only then does the game start going round your empire in city order, checking each town first for happiness (start a riot or wltkd as appropriate), then food, then shields.
Sooo... you could crank up the science at the expense of luxury spending, in order to finish a tech a turn earlier, and then change the sliders during the interturn, restoring luxury spending. This is obviously an exploit as the same commerce is being used twice! So I didn't do that, and accepted the riots as the cost of cranking up the science and cranking down the entertainments.
Another corollary to all this is that you definitely should turn the lux slider down to 0% the turn before you finish a government tech and revolt on the interturn; your towns are going to be 100% corrupt by the time the interturn starts going around the cities, so lux spending isn't going to help them anyway.
Having said all that, note that the order of the interturn isn't really that important with respect to science versus riots: although rioting towns don't produce shields or food (and also don't consume food), they
do produce commerce as normal. Even if the town is already rioting at the start of the interturn.
