COTM97 - Netherlands - Final Spoiler - Game submitted or abandoned

mad-bax

Deity
GOTM Staff
Joined
Jan 24, 2003
Messages
5,242
COTM97 - Netherlands - Final Spoiler - Game submitted or abandoned

The rules of entry are fairly self explanatory. Let's hear how you got on!
 
(continued from first spoiler, goal 20K in Amsterdam, playing VOC rules)
The Spanish gain a harbor around 500 AD so we declare, allying the Portugese against them. I focus on infrastructure and research on the home island and don't have the units to conquer them both yet, so hope to keep them fighting against each other. The Spanish throw a lot of archers and horses against my mercenaries in gem town quickly promoting them to elites. The sixth (defensive) elite victory delivers a leader with which I build a MI army.

The Portugese have built a couple of harbors during the 20 turns of the alliance against Spain, so when the 20 turns are over we declare on them. I capture the only Spanish town with a harbor with the MI army, and make peace with them for an alliance against the Portugese. The Portugese sent quite some stacks (6-8 units of MI) to the incense town but our mercenaries manage to fight them off.

We enter the Industrial Ages in 650AD. After researching Steam Power we find out there is no coal in the Northern hemisphere.:( I should have know the odd resource distribution would hold some surprises. There are 2 options to get coal, the Ottoman have 2 coals already connected so I can gift them up and trade for one. The germans have 1 coal hooked up next to Hamburg which is in reasonable reach and has a harbor. I declare on the German, load the MI army and some other units in the galleons and sail to Hamburg. Right when Amsterdam is about to build the coal plant we have the coal hooked up:D. I make peace with the Germans for an alliance against the English.

The Spanish have built multiple harbors during our 20 turns of alliance against the Portugese, so i declare on them after they are over. I stayed at war with them for the rest of the game and got quite some leaders from it. I destroy the 2 Portugese towns with harbors and ally them again against the Spanish. After those 20 turns are over the Portugese have multiple harbors again but I have tanks now and they quickly roll over the Portugese core. There is however a problem with a one tile island settlement that built a harbor. I can get it in a peace deal but do the VOC rules allow that, getting the last town with harbor in a peace deal? I decide yes. I sent the tanks to the other fronts with the English and Byzantines to claim some more luxes. I completely destroy the Byzantines and take all English cities with a harbor and then make peace because war weariness was getting troublesome at that time. After that I just played quietly untill Amsterdam hit the 20k limit in 1590AD.

build order Amsterdam:
bach's 530AD
newton's 680AD
heroic epic 760AD
factory 770AD
coal plant 780AD
copernicus 850AD
sixtine 930AD
magellan 990AD
wallstreet 1000AD
Universal 1110AD
Smith's 1190AD
ToE 1270AD
Internet 1330AD
Appollo 1335AD
United Nations 1390AD
Mil.Academy 1395AD
SETI Program 1450AD
Pentagon 1455AD
Cure f Cancer 1500AD
Longevity 1545AD
SMD 1550AD
Intelligence 1565AD
 
Diplo Victory in 1260 AD.

First nobody builds any harbours, making it impossible to trade even for the easiest Luxiures. And then the coal business. I started conquest of england for teir coal but by the time I had it connected to my Home island, I was already finished with researching the IA. So no prebuild for UN was able to finish in time. which meant i finshed 15 turns later. I probably should have not build ToE and use that as an prebuild instead. Would have meant only 9 extra research turns plus the time neede for the last 200 shields.
 
Started with a much higher settlement density than I am used to. After watching some other players' previous wins, I can see it helps if going for a quicker win. Took long distance risks with Curraghs too which paid off - found most civs quite quickly and stayed well ahead of everyone. But despite a quick early start, dominating the world mainly clockwise (left England alone after the Iroquois, because they looked too strong) proved exhausting. Looking forward to seeing how others win as I still have loads to learn about achieving a quick win.
 
Hi,

I submitted my COTM 97 victory. My daughter submitted her game a few ago too.

Diplomatic Victory in 1655 AD
Firaxis score: 3320
Jason score: 5719

Some dates (Even if I had Writing quickly, our historical sources are not very reliable of date of the first accomplishments ;-) )
? Discovered Romans
? Discovered Iroquois
? Discovered that they are each on a separate island and I'm alone on mine.
? Discovered Portugal
? Discovered Ottoman
? Discovered Spain
? Trade Map Making with Iroquois and changed Colossus to Great Lighthouse
1150 BC Iroquois declare war (for Ceremonial Burial)
750 BC Republic
500 BC Peace with Iroquois (they gave 20 gp, I gave back the bodies of the fierce archer that disembark to fin death on my island)
450 BC Roma declare war (for Litterature), Alliance with Iroquois against Roma

90 BC Middle Age
520 AD Invasion of Roma
810 AD Roma destroyed

1100 AD Industrial Age
1160 AD Iroquois conquered
1250 AD Industrialization discovered, but suprise! no coal on my three islands.
1360 AD Sneak attack from Germany (than you for the divine suprise). MPP with France and Greeece on my side
1470 AD Conquest of Germany (thank you for the Coal!)

1555 AD Modern Times
1655 AD Elected as UN Secretary General on the very first turn of the very first session. One may still smell the fresh painting in the ONU building. ;-)

Interesting but easy game. Once I had the three North islands, and no coal, I hesitated between : peaceful ONU Victory or some more conquest, limited to part of foreign island with resources or luxuries. I finally choose the first maintaining some troops and on MPP by 3-islands group with the neighbour of a potential target.
 
Alpha Centauri AND 100K in 1844

No VOC rules. I read the original VOC thread before starting the game, and forgot the special conditions they played under.

Congratulations to Pjutr for a 20K win. I had considered it, but thought it would be too hard given the starting area.

Goal was Space win from the start. Once I saw that I could get both Space and 100K the micromanagement took some doing.

I took time during the mid-game to eliminate the Spanish and Portugese (Swords and MI), Romans, Iroquois,and Ottomans (Cavalry vs Spears for these three). This in all likelihood delayed the trip to AC. Later on the English and French had to go as they both sneak attacked, but it didn't help them. English were destroyed French were on the ropes at the end.

The amount of land seemed unusual until I went back and read it was a large map not standard. I wasn't planning on founding so many cities but ended up with ~135. If I had thought to go for 100K early, I would have placed the cities a lot closer and not required so much overseas territory.

I wouldn't be surprised to see a very early conquest, though the positioning of the Greeks,Chinese, and Byzantines would have kept them safe for some time.

AI was of no help for research even after gifting them numerous techs. I finally gave up on them and I launched before they even got in the Modern Age. The highlight of research was taking Rocketry and Space flight from the ToE. I wanted Fission instead of Rocketry but didn't have enough time left to research it.
 
Nice Game :)

First nobody builds any harbours, making it impossible to trade even for the easiest Luxiures. And then the coal business.

And uran :rolleyes:

Map was to big for me for Con or Dom. After i moved the Worker, i see the second gold and settled NW for faster research.

Only one active war at the end with France till i launched into space.
 
(continued)

700 AD
A german MDI attacks a SM and triggers my golden age.

810 AD
With the loss of Bonn, Germany is gone. Cavalry will come soon.

940 AD
England bites the dust. Building Magellan's Voyage. Build all remaining techs except Magnetism as I'm thinking I want to keep the Great Lighthouse advantage.

1050 AD
France is finished. Unfortnately the Greeks have a one tile island city that presents a problem. I hope to get that in a peace deal, so I'll leave a town or two on the mainland.

1100 AD
Declare on Greece, did not renew trade with Byzantines. I don't expect the Grecians to last 20 turns....

1150 AD
and they didn't. Declare on Byzantines. Greece's capital jumped to the island while still having a town on their main island. Oh well. Time to convince Greece to declare on Byzantines. Complete Magellans... Still thinking about what to do about that Greek island.

1220 AD
Byzantines have perished. So on to war with the... Portuguese?

1240 AD
Declare on Portugal. At this point I decide to ramp up research more and bee-line through the center of the IA to get to Marines as quickly as possible. Will accept either a domination or conquest, but if I get close to Marines, I'll probably start pushing towns into the ocean for the conquest.

1290 ish AD
Declare on Spain. Realized I did these backward. Now I'll be moving troops from North to South after Spain is defeated to line up for the Ottomans. Should have dropped a few troops near the tundra towns and fought both Spain and Portugal at the same time North-to-South to set up for the Ottomans... oh well.

1305 AD
The Portugese are no more.

1330 AD
And the Spanish have followed the Portugese... On to the Ottomans.

1335 AD
Declare on Ottomans. This could have been much earlier had I put Spain and Portugal together. At this point I have 3 or 4 Cav armys and one Sword army, so I slice through the Ottomans like butter...

1365 AD
Domination. The Ottomans have one city and one town left. The Chinese have been sending caravels across to try to fill the gaps I've left behind, so they made it to Navigation.

Firaxis score: 4843
Jason score: 8106

Thinking back, I should have committed to Conquest and razed most of the cities I took, some, however did allow for 4 turn research during the IA, so there is that.
 
I have a long way to go before I am as good as most of the players at this site. This is my first time posting and I can see that I should take notes as to what I do and when I do it. I didn’t know about “VOC” and just played the game as I normally would. I hope that’s okay. I enjoyed this game very much. The lower difficulty made it a very relaxing game. I liked how there were no luxuries available on the home island and that they had to be tracked down.

After taking care of the Romans and Iroquois, I made my way generally clockwise around the map declaring war on Portugal, Spain, Ottomans, China, Byzantines and lastly Greeks.

I look forward to seeing how others approached the game.
 
In keeping with the game this is based on, I went for Diplo all the way. I did not declare war on seafaring nations with a harbor, but as Kulko pointed out, almost no one built harbors anyway. In order to get coal, I had to build a city on the Ottoman empire and build a harbor, so they could trade me their coal. The Iroquois declared on me early, but I ignored them for the most part. I annexed a Roman city by culture flip, and when they sent archers to get it back, I wiped them off the map. Build the UN in 1340, and won on the first vote.
 
I submitted it, happily, because I though that Byzantines will be voted at the ONU elections.

Game status: Diplomatic Victory for Netherlands
Game date: 1824 AD
Firaxis score: 2681
Jason score: 3934


I can't say all the things I made in this game, because I forgot to write all my importants events..

So what I can say is that I didn't play well at the beginning because I forgot to fill all my continent. Romans and Iroquois has succeeded to place one or two cities. But it was okay because I took them ^^

To resume the wars, I firstly attacked Romans and then Iroquois. Well, I think everybody did the same, because they are near us. Before being in peace to convince all the others to vote for me, I went to beat Greek, because they were not powerfull :p So I took 3, 4 or even 5 cities each turn. In brief, it was easy.

When I saw the Byzantines' army, I made them very friendly with me.

Oh, and after, all the others and I were in war against the Ottomans ^^

Before I made ONU, I did all I can to maintain a good agreement with others and they elect me :)

And just to precise that to be in Republic early help me a lot for my treasure.

But for the next GOTM, I will note every importants things, to be more in the detail, not just in the war.

And congratulations for all the winners ! I am amazed when I see that players won very quickly! :clap:
 
Picture from Amsterdam at the end

attachment.php
 

Attachments

  • Wissen.jpg
    Wissen.jpg
    171.7 KB · Views: 196
Just in time: Domination in 640 AD. Ship chains once again... Next game I'm gonna try an OCC 20K for a change... :mischief:

Very bad mistake early on: I researched "too fast". Don't even know why... auto-pilot...
So I entered the MA at a point in time, where I was not yet ready for the barb uprising. A monster stack of barbs ran over my FP site, destroying an almost finished FP and reducing it from size 7 to size 1... [pissed] And then I traded for Mono and Feud from the scientifics, only to notice that I had not yet produced enough horsemen for upgrade, and production was still too low for Knight-production, so I had to actually slow down Chivalry... :wallbash:

And then a few turns later the Portugese sneak-attacked my incense town in the desert just south of their lands. I had protected it with a Swiss Mercenary and got a very badly timed premature GA because of that... :hammer2:

So even though 640 AD looks like a decent dom date on this monster map, I think it can be done considerably faster. I'm very intent to see Neo666's result!
 
Back
Top Bottom