Could Someone explain the new Hide and seek Icons/Functionality

Teiwaz93

Chieftain
Joined
May 16, 2016
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11
as there is is no entry for the SVN's hide and seek functionality (or it has been hidden very very well) i thought maybe here in the forums somebody could explain how it works

my guess is that the "seeking" units visibilty goes against the "hiding" units invisibility and whihever is is higher wins ... but what i do not understand is what each icon means
 
This should be a page in the pedia at some stage but it would mean that the invisibility types need to be available to python with at least the icon and description. Would there be anything else needed?

I could probably set up a concept entry that contains the address of that page.
 
Aren't any icons available to python at any time by calling for that graphic somehow? I'm not sure how you call say, a religious icon. But it's all on the same graphic chart soo....

The descriptions are all that's really necessary I think. The basic rules of Hide and Seek could be expressed a bit if they aren't already elsewhere.
 
Is there a special XML file for invisibility? I think that is the question I am asking;)

All I know about invisibility is that it is a value on the unit. I need the link between the text name and description and the icon. This is usually through an object somewhere. There is nothing in the Python doco I use about it.
 
CIV4InvisibleInfos.xml

HOW to reference the icon properly I'm not 10000% sure about and would take more research into the code... stuff I probably setup once and forgot all about how to work with again.
 
That is not a standard Civ IV one so there is no doco. Is its parts exposed to python? The city screen gets at the FontButtonIndex, I think for the resources.
 
That is not a standard Civ IV one so there is no doco. Is its parts exposed to python? The city screen gets at the FontButtonIndex, I think for the resources.

I don't know how exposed to python it is... I suspect its not. The font button index is arranged funny so it's going to be hard to explain how to call on those. This will be a very complex issue to sort out. It was certainly complex to get to where it is now.
 
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