Counting final points

Koriolis

Chieftain
Joined
Jan 18, 2002
Messages
1
Location
Moscow, Russia
Anybody knows how add final points.

well known:
1) for territory
2) for people (happy and content)
3) for future technology

Interesting:
1) How much points for one square of territory
2) How much points for
a) one happy man
b) one content man
c) one specialist
d) one entertainment
3) How gives points for future technology? I had 2 one on Emperior level, and I had only 0.1 points for this!!!
4) How much points is given for win? and is there difference between win's type (space ship or diplomatic)
5) How much bonus for early end of the game (depend on end year)
6) How depend amount of points from difficulty level.
 
The following notes are how I think the scoring system works. These notes are based on some testing I've done, watching the score change in the early moves of some games. I think that this is how it works. But if someone has better information please do jump in!

A "turn score" is calculated at each turn in the game based on your territory, population, and the difficulty level, as follows:
1) Count 1 point for each "tile" which is within your sphere of influence. (I have not confirmed whether sea tiles count for sure. I did test coastal tiles and they do count.)
2) Count 2 points for each happy citizen in each city.
3) Count 1 point for each content citizen in each city.
4) Count 1 point for each specialist citizen in each city.
5) Multiply the total by the difficulty level.

Difficulty level multipliers are:
1 for Chieftan
2 for Warlord
3 for Regent
4 for Monarch
5 for Emperor
6 for Deity

So if you are at Monarch level with 200 tiles in your sphere of influence, 40 happy citizens, 50 content citizens, and 20 specialists, the turn score is:
(200 + 40*2 + 50 + 20) * 4 = 1400.

The score at any point in the game is the total of all the turn scores so far, divided by the number of turns. I.e. it is the average of all the turn scores.

If you win before 2050 a bonus is added to the score. The bonus is the same for all types of win (spaceship, conquest, diplomatic, domination, culture.) The bonus is (2050 - CurrentDate) * difficulty. So if you win in 1500AD at Regent level, the bonus is (2050 - 1500) * 3 = 1650.

Future techs add a small bonus to the score. When I tested it in one game it was so small compared with other scoring factors that I've never bothered with it since, it doesn't seem worth going for vs. using extra money at the end to increase happiness. (It goes up, each new future tech. adds more to the score than the one before. But even after getting about 20 of them they still were worth hardly anything, something like 1 point for each new tech. at that time.)
 
I have only managed to get Future Tech in my first game, where I got FT 4 or 5... but in the points calculation this showed up as 0 points for FT. I think that game actually ended in 2050 so perhaps that's the reason, still think it's kind of strange.
 
The scoring system is a big sukker. Given your level the only options for influencing your score are (happ) pop, territory and year of victory. Until now it has resulted in 2 type of games that do not really represent skill of play. Those two are:

- Extremely fast conquest on tiny maps, often with just one AI civ and modified units.
- Victories of the milking type on large and huge maps. Milking means isolating one minor city of the last remaining Civ and go for lots of population.

Check the HOF and you know what I mean! Currently there is a big discussion going on how we can have a scoring system / entry criteria that makes sense for both gameplay AND scores.

So IMHO, leave the whole scoring mechanism as is and check the HOF thread by the Duke!
 
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