you can stop discussing this and start playing with a hidden date!
Just like Elhoim said, you could keep the era system for the whole game. We can put together a highly detailed list of era, so that eras change every 10-30 turns, with each era triggered by about two techs. It could even be non-linear, with each era coming in at the appropriate time tech-wise and only some general rules for when it's too late for an era (in case certain techs are generally neglected for too long).Rhye said:I think a whole event-driven timeline would be too complicated to do
Can you explain to me how "exact date" adds something positive to the game, except for it being something you're used to?Surtur said:No please not... The era system is fine in the beginning but later I want to see the exact date.
Blasphemous said:Can you explain to me how "exact date" adds something positive to the game, except for it being something you're used to?
Well, you can still count the turns and know that Spain will come in at, say, turn #150... This is why I propose a range for appearance, say, turns 150-160 for Spain in my example... also, this way the order of Euro-civs could be variant
It just gives you a feeling of history which is in my opinion very important in civ4. The eras are already in the game (you enter an era by discovering certain techs) but I need an exact turn number e.g to look back in a game (250 AD I conquered Greece is just more precise than I conquered Greece in the Iron Age). Of course you could also count the turns but then again the "history feeling" is missing. The timeline is needed to document the course of the game and gives you the chance to compare your game with real history (e.g trying to establish the Roman Empire untill a certain date).
It would be really cool if the calendar was tied to the religous system. Or, even to do things according to the "Common Era" if you don't have a state religion.It is funny to use the BC-AD when having Judaism as your state religion, as jews have a different dating system.
I agree that it's weird for tech to control the year number. It was a nifty idea, but I don't support it anymore. What I really want now is only detailed era display along with turn number display. Like Elhoim said so well, the era system frees you of the burden of history. You can still compare what happens when, but you don't have the option of totally accurate-looking comparisons with reality in a game what will never be accurately like reality. There's a discrepancy between the game and real history that cannot be fixed if you keep a system that counts years in relation to the birth of Christ, if for no other reason, then just because Christianity can start in a very broad range of time. And that is by no means the only problem with the current system.Head Serf said:I also support that the years are meerly hidden before calendar and that time unfolds normally after calender. Realistically, events do not control time! Time is a constant thing that is not effected by the actions of man at all. Just because some new tech (sailing for example) is discovered doesn't mean that suddenly it must be a certain year! The year came before the tech, not the other way. I don't know if my answer is very clear, but please do not change the current time too much for the sake of "perfect history".
But "250 AD" is a meaningless thing in a world where events did not unfold just as they did in reality. A very certain chain of events led to years being numbered as they have been, and for instance, the game doesn't mirror the switch from the Julian calendar to the Gregorian. The numbers used in-game are simply meaningless if not event-driven as they were in reality (the pace never changed in reality, only the method of counting).Surtur said:It just gives you a feeling of history which is in my opinion very important in civ4. The eras are already in the game (you enter an era by discovering certain techs) but I need an exact turn number e.g to look back in a game (250 AD I conquered Greece is just more precise than I conquered Greece in the Iron Age). Of course you could also count the turns but then again the "history feeling" is missing. The timeline is needed to document the course of the game and gives you the chance to compare your game with real history (e.g trying to establish the Roman Empire untill a certain date).
Elhoim said:Please Rhye, make an option for using this system the whole game! Thanks!
I don't know how to make options
Later in the game, with the wonders more spread out in the tree, it's a bit easier to get the timeline right. Hiding the ancient era (before Calendar) will hopefully resolve the rest.