InvisibleStalke
Emperor
Just started playing beyond the sword and getting a taste of the better AI. And I am going to have to learn some new strategies - which is great.
Playing as Maya - lined up a war against the Ethiopians who were blocking my expansion and had the buddist holy city with about 30 cities contributing to their treasury.
Built an army of macemen, catapults and trebs, escorted by a few of my UU spearmen.
First surprise - just before I was going to attack them, they attacked me. Whoa - not during a peaceful time where I was looking vulnerable, but at the peak of my military buildup. Thats new!
I took care of their invasion - but noticed they had a lot of catapults. Thats new too.
Then my nastiest surprise as I marched on their cities - getting hit by catapults followed by shock crossbowmen! Medieval warfare for me is usually about marching a big stack up to their longbow defended cities and tearing them down one by one - I don't worry much about counterattacks until they get knights. But now I had to worry. Seriously - my army was bleeding to death as it marched on their cities.
So battle in the field has become a lot more important. Enter my new heroes - cover crossbowmen. These guys are the perfect stack defenders (well you need spears too but they are cheap). They eat shock crossbowmen and shock maces for breakfast. They don't fear any medieval unit before knights. They can defend your stacks, act as good city defenders while your longbowmen come up, and do a reasonable job as city attackers cleaning up the wounded defenders.
They are vulnerable to horse archers - but only as equals and they get terrain defense. Neither of us had horses anyway so that didn't matter. And spears for stack defense are an obvious move.
Overall I found taking cities much harder. Six catapults and trebs took around 5 turns to take down a cities defenses, leaving a lot more turns where my army was defending in the open field. Even just capturing three cities took a long protracted effort and I was grateful to sue for peace after capturing the prize holy city.
Its nice to see that old tricks don't work any more. The war felt like much more of a touch and go total effort. Catapults are necessary, but greatly weakened. And the role of stack defenders and open field combat is much more enhanced. I am sure I will get to know the new AI's tricks, but its a welcome change. And great to find a solution in my new heroes - the cover crossbows.
Playing as Maya - lined up a war against the Ethiopians who were blocking my expansion and had the buddist holy city with about 30 cities contributing to their treasury.
Built an army of macemen, catapults and trebs, escorted by a few of my UU spearmen.
First surprise - just before I was going to attack them, they attacked me. Whoa - not during a peaceful time where I was looking vulnerable, but at the peak of my military buildup. Thats new!
I took care of their invasion - but noticed they had a lot of catapults. Thats new too.
Then my nastiest surprise as I marched on their cities - getting hit by catapults followed by shock crossbowmen! Medieval warfare for me is usually about marching a big stack up to their longbow defended cities and tearing them down one by one - I don't worry much about counterattacks until they get knights. But now I had to worry. Seriously - my army was bleeding to death as it marched on their cities.
So battle in the field has become a lot more important. Enter my new heroes - cover crossbowmen. These guys are the perfect stack defenders (well you need spears too but they are cheap). They eat shock crossbowmen and shock maces for breakfast. They don't fear any medieval unit before knights. They can defend your stacks, act as good city defenders while your longbowmen come up, and do a reasonable job as city attackers cleaning up the wounded defenders.
They are vulnerable to horse archers - but only as equals and they get terrain defense. Neither of us had horses anyway so that didn't matter. And spears for stack defense are an obvious move.
Overall I found taking cities much harder. Six catapults and trebs took around 5 turns to take down a cities defenses, leaving a lot more turns where my army was defending in the open field. Even just capturing three cities took a long protracted effort and I was grateful to sue for peace after capturing the prize holy city.
Its nice to see that old tricks don't work any more. The war felt like much more of a touch and go total effort. Catapults are necessary, but greatly weakened. And the role of stack defenders and open field combat is much more enhanced. I am sure I will get to know the new AI's tricks, but its a welcome change. And great to find a solution in my new heroes - the cover crossbows.