Maximus_Light
Chieftain
- Joined
- Oct 29, 2014
- Messages
- 50
Okay so I know that title and the idea of designing an Affinity system based off of the Religion system is Civ 5 is totally and completely insane (so my so that I honestly can't believe I had this thought) but hear me out.
I was playing through and reading up on the Religion system in Civ 5 and it occurred to me that it allows you to to build a custom set of bonuses for your civilization should you chose to take it up, that's why they are desirable if you can do it effectively. Customizing and enhancing your civilization sounds and feels a lot like what we wish we could do with Affinities. Edit: but it should be limited to making Affinities more dynamic so it customization only to a point
In a strange way that makes sense because when we are talking about Affinities we are talking about philosophies that are directing your civilizations progress and from the first line of Wikipedia: "A religion is an organized collection of beliefs, cultural systems, and world views that relate humanity to an order of existence."
Now I don't have a concert idea of what that might look like in Beyond Earth, like fore instance Religions in Civ 5 are completely optional and they would have to be mandatory for Beyond Earth. Also, Affinities take much from of how they act towards each other from Ideologies in Brave New World so that would also need to be considered. The fact that it wouldn't make sense to lock out certain beliefs or customization when you have multiple civs with the same Affinity.
Still though, there is something compelling about the idea of having Affinties be customizable like Religion (and Ideologies now that I'm thinking about it) in Civ V because how it would let us shape and progress our post-earth civilizations.
Please discuss, even if to say that's a strange comparison to make (because frankly I'm still surprised by it myself).
On further thought and based on feedback:
Partial Customization: Just in case I didn't make it clear above, I don't full on mix and match I mean make the different Affinity tracks be more dynamic and have some more choice within the Affinity. Credit to Horseshoe_Hermi and KrikkitTwo for pointing out that complete customization doesn't make sense but finding some way to make the different Affinities more dynamic does.
Influence Needs to Stick: As pointed out by Horseshoe_Hermi Affinities need to stick more than Religious pressure did in Civ5, so if religious pressure isn't enough is there some way of doing something like pressure, influence, or tourism (or a combination there of) that would stick in game and would fit with what we have here? It seems to me that while any of those Civ5 mechanics by themselves would be inadequate here but taken together they did add a lot of depth to how you influence other civilizations. Like in Civ5 there were religious pressure and tourism helped enhance each other. As an example to quote KrikkitTwo:
I was playing through and reading up on the Religion system in Civ 5 and it occurred to me that it allows you to to build a custom set of bonuses for your civilization should you chose to take it up, that's why they are desirable if you can do it effectively. Customizing and enhancing your civilization sounds and feels a lot like what we wish we could do with Affinities. Edit: but it should be limited to making Affinities more dynamic so it customization only to a point
In a strange way that makes sense because when we are talking about Affinities we are talking about philosophies that are directing your civilizations progress and from the first line of Wikipedia: "A religion is an organized collection of beliefs, cultural systems, and world views that relate humanity to an order of existence."
Now I don't have a concert idea of what that might look like in Beyond Earth, like fore instance Religions in Civ 5 are completely optional and they would have to be mandatory for Beyond Earth. Also, Affinities take much from of how they act towards each other from Ideologies in Brave New World so that would also need to be considered. The fact that it wouldn't make sense to lock out certain beliefs or customization when you have multiple civs with the same Affinity.
Still though, there is something compelling about the idea of having Affinties be customizable like Religion (and Ideologies now that I'm thinking about it) in Civ V because how it would let us shape and progress our post-earth civilizations.
Please discuss, even if to say that's a strange comparison to make (because frankly I'm still surprised by it myself).
On further thought and based on feedback:
Partial Customization: Just in case I didn't make it clear above, I don't full on mix and match I mean make the different Affinity tracks be more dynamic and have some more choice within the Affinity. Credit to Horseshoe_Hermi and KrikkitTwo for pointing out that complete customization doesn't make sense but finding some way to make the different Affinities more dynamic does.
Influence Needs to Stick: As pointed out by Horseshoe_Hermi Affinities need to stick more than Religious pressure did in Civ5, so if religious pressure isn't enough is there some way of doing something like pressure, influence, or tourism (or a combination there of) that would stick in game and would fit with what we have here? It seems to me that while any of those Civ5 mechanics by themselves would be inadequate here but taken together they did add a lot of depth to how you influence other civilizations. Like in Civ5 there were religious pressure and tourism helped enhance each other. As an example to quote KrikkitTwo:
Spreading by influence and pressure would work very well for affinities.
However it should be automatic (no "faith" resource).. pressure could be depend on culture, or be flat (along trade routes + nearby cities..and a city should pressure itself)
If your empire follows the X affinity,
1. all of your cities get some 'pressure' for the X affinity (amount of pressure could depend on Tenets..and how strongly you follow that affinity)
2. cities following a different affinity than your empire experience unhealth (amount of unhealth depending on Tenets... and how strongly you follow that affinity)
That would make a lot of sense... if a Harmony themed- city is conquered by a Harmony themed empire, there should be less unhealth than if a Supremacy themed empre conquers them (the unhealth come from the installing of totally different implants..as well as the fact the people don't Want those implants)
That would also give a good reason to 'liberate' recently conquered cities of your affinity.
I do agree that customizing the affinities is not ideal... although Quests work well for that. (ie quests that only open up at certain levels of affinity and offer a choice of benefits)