Create units with OpenFX

I request that a mod PLEASE delete all posts that are part of this pointless fight and that everyone else just ignore rug's antagonizing remarks so that this thread could get a bit more back on topic
BTW, I have reported one of rug's more flaming posts to a mod
 
Wasn't that a comment rug? Going back on your word there...


I hope this thread get's attacked by a mod with a chainsaw - it will be impossable to find things through the flame soon...

BTW, I have reported it to a mod, so it shouldn't be long...
 
Dease said:
I request that a mod PLEASE delete all posts that are part of this pointless fight and that everyone else just ignore rug's antagonizing remarks so that this thread could get a bit more back on topic

Maybe someone should PM a mod... I don't think this is going to stop anytime soon. Sorry for threadjacking, BTW :blush: .
 
I think this is the most consistant activity Tutorials, Reference, & Guides has ever had - it's usually pretty quiet but we're getting at least a post a minute!
 
A Viking Yeti said:
Maybe someone should PM a mod... I don't think this is going to stop anytime soon. Sorry for threadjacking, BTW :blush: .

I have PM'd both Padma and Turner.
 
The Great Apple said:
I think this is the most consistant activity Tutorials, Reference, & Guides has ever had - it's usually pretty quiet but we're getting at least a post a minute!

Unfortunately, of abosultely no contribution to the topic and absolutely useless (unless you're here for a good laugh :mischief: )...
 
The Great Apple said:
I think this is the most consistant activity Tutorials, Reference, & Guides has ever had - it's usually pretty quiet but we're getting at least a post a minute!

Actually, this thread has been very lively, because there are about 3 or 4 new unit creators because of Morpheus' tutorial.

Rug_007 had a thread that had a bunch of nice pictures posted, but had the entire thing deleted because it wasn't stickied three months ago, and you can go back and see this started because apparently the popularity of this thread was making "his" thread disappear.
 
Neomega said:
Actually, this thread has been very lively, because there are about 3 or 4 new unit creators because of Morpheus' tutorial.

Rug_007 had a thread that had a bunch of nice pictures posted, but had the entire thing deleted because it wasn't stickied three months ago, and you can go back and see this started because apparently the popularity of this thread was making "his" thread disappear.

Is that why he's so angry, 'cause I still can't firgure out what pissed him off so much... I thought it was just muffins comment...
 
The Great Apple said:
Bah, none of the mods are online
They usually use invisible mode so noone can spot them, I've reported the thread so hopefully this will stop soon.
BTW my inbox has about 20 emails in a row 'bout people repling to this thread :eek:
 
rug_007 said:
TURNER 727 it looks like i will have to include you also in my complaint. I see you have taken sides.

Moderator Action: Send that email to Thunderfall@civfanatics.net. I warned you once on this, and you continued to flame and troll. Have a nice 7 day vacation for excessive trolling, and another 3 for publicly discussing moderator actions, instead of PMing myself or Thunderfall about it.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889

People....don't feed the trolls. If you have a problem with a poster, report the post.
 
I'm going to open this thread back up. Any more trolling and flaming will be dealt with in a simular manner.

Again, people....don't feed the trolls. Report the posts, let the mods take care of it. It's what we're here for.
 
YAY! I have a question: is there any way to shrink the rendered animation without actually shrinking the model itself (i.e. cropping)?

EDIT: I was messing around, trying to get the background to be a pure color, and if you just change the color of the light directly above the scene, the background is pure magenta. Unfortunately, this makes the models considerably more reflective... Any idea on how to retain model specularity without using the overhead light?
 
A Viking Yeti said:
YAY! I have a question: is there any way to shrink the rendered animation without actually shrinking the model itself (i.e. cropping)?

EDIT: I was messing around, trying to get the background to be a pure color, and if you just change the color of the light directly above the scene, the background is pure magenta. Unfortunately, this makes the models considerably more reflective... Any idea on how to retain model specularity without using the overhead light?

For the first part, I think you can just render to a smaller size image. Just be careful as to your sizes and image type. I understand that bmps need to have certain ratios when you get smaller than what OpenFX provides.

For the second part, don't change the color of the light. Just change the cone angle of the overhead light to 45 instead 15. It will cover a larger area thus making the background a pure color. See my last post from yesterday about this (it could be a couple pages back by now...)

Hope those ideas help.
 
Oh, thanks. That'll help my palette work considerably... About the first part, my .bmp's work fine. I usually render with a 1:1 ratio... I'm not sure why you guys are getting such odd results :confused:.

EDIT: The cone size alteration did reduce some of the colors, but there are still several colors. Any idea why (I even increased the angle to 90%)...

EDIT #2: I reduced the light color slightly (to normal light-gray), and the background thing worked out just fine. The model's color change is practically unoticable... Thanks for the help.
 
Would you use two bones for a cannon recoil and the like, or is there some trick to that? If it's not two bones, I have no idea what it is... :confused:
 
A Viking Yeti said:
Would you use two bones for a cannon recoil and the like, or is there some trick to that? If it's not two bones, I have no idea what it is... :confused:
This is how I'm doing it.

I have a bone that is just a pivot point for the gun, followed by the joint I use to evevate the gun (I attach the gun base, sheath and gun-sheild etc to this one).

I then have two recoil joints (the first one is right in the air :D ) and I attach the recoiling part of the gun barrel to the joint on the very end. To recoil all you do is move both recoil joints backward slightly, keeping the barrel level ... that's it :goodjob:
 

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Thanks muffins, I was just about to ask about that...
Is there an easier way to make your palette without clicking every single shade of color in your unit?
 
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