Create your own Natural Wonder!

tiamats4esgares

Warlord
Joined
Jul 19, 2013
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I saw a while back a threat to create a world wonder, but now we're creating a natural wonder! It can be something in real life, or totally made up -- your call.

I'll start!

Name - The Great Lakes
Appearance - 5 large lakes, 9 to 15 tiles EACH of varying shapes
Yields - All Great Lake tiles yield 1 food, 2 gold, and 1 culture. Flat Plains and Grassland tiles also get +1 gold and +1 culture if at least 1 Great Lake tile is touching it.

Great Lake tiles are treated just like any other lake, capable of having resources on them and even building Fisheries, Harbors, Wonders, etc. The +1 gold and +1 culture bonus to nearby flat plains and grasslands is only once, even if they are near 4 or 5 Great Lake tiles.
 
Lake District
1 tile natural wonder.

Builders entering this tile gain +1 movement adjacent to coast or lake tiles. Settlers entering this tile gain +1 housing.
 
Glowing Sands
2 tile natural wonder.
Years of nuclear testing have permanently irradiated these two desert tiles. (Or : Strange fluctuations of the planet's crust have brought up this radioactive material from deep in the mantle.)
Military Units passing beside them will lose 10% HP per turn.
Adjacent tiles each provide +1 Science and +1 Uranium from the deposited Uranium salts, and the technical expertise required to extract them.
Builder units become Irradiated, and gain a one-off extra build charge (Last Gasp boost).
 
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Zhangjiajie

3 - tiles natural wonder

3 food + culture on each tile - districts built adjacent produce tourism in with researching of Flight
 
Iguaçu Falls
Spoiler :
Cataratas.jpg

2 tiles impassable wonder (adjacent to a river)
Yields: Each tile provides +1 food and +1 culture. Provides Fresh Water.
Gives to adjacent recon units +4 movement. Hydroeletric Dams within 3 tiles from the wonder provides the double amount of power.

And here other ideas of mine:
Spoiler :

Bosphorus Strait
Spoiler :
Istanbul_and_Bosporus_big.jpg

1 tile passable natural wonder, works as a canal.
Yields: Naval units receive +1 movement after passing trough. If a city is built adjacent to to Bosphorus Strait, the city center will provide +2 gold and +2 culture, and trade routes from and to this city will give 50% more yields.

Cyclades Islands
Spoiler :
Location-bateau-Mykonos-1-950x450.jpg

2 tiles passable archipelago, appears adjacent to the coast.
Yields: Each tile will give + 3 culture, +2 faith, +1 production and +1 food. If a city own any of tiles on their territory, the city center will provide +1 housing and +1 amenity.

Amazon River
Spoiler :
meandering_amazon_c_wwf-canon__andre_bartschi.jpg

5 tiles passable wonder (naval units can navigate on it too). All adjacent tiles are Rainforest tiles.
Yields: Each tile will provide +1 food, +1 production and +1 culture. Provides fresh water. After researching "Scientific Theory" technology, each tile will also provide +1 Science.

Sertão
Spoiler :
kOyt74yfSUsTLTNK-IN8oU0Z9P6iPjxWr8q9_DShu21TfpvOac_DV9v_UdTWpJ6JpWJ2xcL0-WFL4l7C3MAfyeWGusRANWJfQ36IblvMMpvS22m2nICTE1k2sfUuLuorB8eMDrK5Di0

1 tile passable wonder.
Every city within a 4 tiles radius will provide +1 amenity and +100% Great Artist, Great Musician and Great Writer points.
Yields: At first, doesn't provide any yield. After researching "Drama and Poetry" and "Cultural Heritage", the Sertão will provide +2 Culture for each civic. After researching the "Enviromentalism" civic, it will also provide +1 food.

And one fictional:
R'lyeh
Spoiler :
86c1ca768240da8d67accca47e42551f.jpg

3 tiles wonder (triangle), located in the middle of the ocean, far away from the coast.
Units (naval and embarked) entering it receive the "touched by madness" promotion, which gives 100% combat strenght in the turn after their receiving any damage. Religious units (embarked) which enter it recieve the "Cult of Cthulhu" promotion, that make they immune to Theological Combat on costal tiles. There's a chance of adjacent units being damaged or even destroyed.
 
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Lake Baikal. It frankly mystifies me why this amazing lake has not made the cut as a natural wonder.

If you're fascinated by record-breaking lakes, there's another lake that should definitely be on your radar: Lake Baikal. Located in the remote Siberia region of Russia not far from the border with Mongolia, Lake Baikal can boast of at least three superlatives.

First of all, Lake Baikal can claim the title of largest freshwater lake (by volume) in the world. How much water does it hold? Scientists estimate Lake Baikal has a volume of approximately 5,521 cubic miles of water.

That's a lot of water. In fact, it's about 20% of the world's non-frozen fresh water. It's also about the same amount of water contained in all five of the Great Lakes combined.

How can Lake Baikal hold so much water? One of the primary reasons is that it's also the world's deepest lake. Its maximum depth is 5,354 feet (more than a mile!) and its average depth is 2,442 feet.

It's also a very large lake, with a total length of almost 400 miles and an average width of nearly 30 miles. Overall, Lake Baikal has a surface area of 12,248 square miles.

In addition to being the world's largest and deepest lake, Lake Baikal is also the world's oldest lake. Scientists believe it was formed over 25 million years ago when seismic activity fractured Earth's crust, widening what was probably already a large riverbed.

Today, its shores continue to move apart at the rate of about two centimeters each year. Some geophysicists believe Lake Baikal will eventually become an ocean millions and millions of years from now.

More than 300 streams and rivers feed into Lake Baikal. Its only outlet, however, is the Angara River, which carries nearly 16 trillion gallons of water each year into the Yenisei River and, eventually, the Arctic Ocean.

Due to the runoff of melting ice from the surrounding mountains, along with the absence of mineral salts and the presence of debris-eating plankton, Lake Baikal has some of the clearest water in the world. In the spring, it's sometimes possible to see as far as 130 feet below the surface!

Lake Baikal was declared a UNESCO World Heritage Site in 1996 due to its spectacular biodiversity. Of the more than 3,700 species of plants and animals found in and around Lake Baikal, nearly 80% of them are endemic, meaning they can't be found anywhere else in the world. The most famous of these is probably the nerpa, the world's only seal that lives exclusively in freshwater.

https://www.wonderopolis.org/wonder/where-is-lake-baikal

Not sure of the yields but it should definitely give a science boost. :)
 
Fictional wonders sound fun! Here's one:

Name - Disc of Cauthess (from Final Fantasy XV)
Appearance - 1 tile, looks like a huge rock formation coming out of a crater. Impassable.
Yields - +3 Science, +1 Culture, +1 Faith

A city with Disc of Cauthess in its borders has infinite power sources. Trade routes to this city provide the starting city with 1 source of power and, if this source of power is needed and used, provides the destination city with 4 gold per turn.

Religious units that walk adjacent to the Disc of Cauthess gain 50% religious combat strength for 10 turns (buff does not stack, but is refreshed if moving adjacent to again).

Now for another real one!

Name - Boneyard Beach (near Jacksonville, Florida)
Appearance - 1 tile of large dead trees on their side. Passable terrain, but requires 2 movements.
Yields - +2 Culture, +2 Tourism. Provides neighboring tiles with +1 Culture, +1 Tourism, and +2 Gold.
 
Lake Victoria (returning from BNW)

3 tile triangle-shaped lake, each tile yielding 2 food and 2 science (boosted by buildings/wonders/CS bonuses which applies to lakes/freshwater). Provides freshwater.

Always next to at least one mountain tile, and always generates at least one river flowing to the ocean. Any river(s) generated has triple chance of flooding and any fertility yield boosts are doubled of normal (however, if a dam or great bath is built, the bonuses are brought down to baseline, which is half of a normal river).

Egypt's favorite wonder, for very obvious reasons.
 
Lascaux Caves

Two-tile natural wonder gives +2 food, +2 culture per tile. +1 adjacency bonus for Theatre Squares per tile. +1 Science per tile after Archaeology discovered. +1 Tourism per tile after discovery of Flight.

Somewhat in the spirit of Paititi, in the sense that the interest comes from human settlement, albeit not simply legendary.
 
Have we had Niagara Falls yet?

2 tiles wonder, spawns next to river mountain tiles.
Huge bonus to adjacent hydroelectric plants
Seems a bit boring and very situational. But they don't all have to be equal - just a means of adding in-game variety
 
Iguaçu Falls
Spoiler :
Cataratas.jpg

2 tiles impassable wonder (adjacent to a river)
Yields: Each tile provides +1 food and +1 culture. Provides Fresh Water.
Gives to adjacent recon units +4 movement. Hydroeletric Dams within 3 tiles from the wonder provides the double amount of power.

And here other ideas of mine:
Spoiler :

Bosphorus Strait
Spoiler :
Istanbul_and_Bosporus_big.jpg

1 tile passable natural wonder, works as a canal.
Yields: Naval units receive +1 movement after passing trough. If a city is built adjacent to to Bosphorus Strait, the city center will provide +2 gold and +2 culture, and trade routes from and to this city will give 50% more yields.

Cyclades Islands
Spoiler :
Location-bateau-Mykonos-1-950x450.jpg

2 tiles passable archipelago, appears adjacent to the coast.
Yields: Each tile will give + 3 culture, +2 faith, +1 production and +1 food. If a city own any of tiles on their territory, the city center will provide +1 housing and +1 amenity.

Amazon River
Spoiler :
meandering_amazon_c_wwf-canon__andre_bartschi.jpg

5 tiles passable wonder (naval units can navigate on it too). All adjacent tiles are Rainforest tiles.
Yields: Each tile will provide +1 food, +1 production and +1 culture. Provides fresh water. After researching "Scientific Theory" technology, each tile will also provide +1 Science.

Sertão
Spoiler :
kOyt74yfSUsTLTNK-IN8oU0Z9P6iPjxWr8q9_DShu21TfpvOac_DV9v_UdTWpJ6JpWJ2xcL0-WFL4l7C3MAfyeWGusRANWJfQ36IblvMMpvS22m2nICTE1k2sfUuLuorB8eMDrK5Di0

1 tile passable wonder.
Every city within a 4 tiles radius will provide +1 amenity and +100% Great Artist, Great Musician and Great Writer points.
Yields: At first, don't provide any yield. After researching "Drama and Poetry" and "Cultural Heritage", the Sertão will provide +2 Culture for each civic. After researching the "Enviromentalism" civic, it will also provide +1 food.

And one fictional:
R'lyeh
Spoiler :
86c1ca768240da8d67accca47e42551f.jpg

3 tiles wonder (triangle), located in the middle of the ocean, far away from the coast.
Units (naval and embarked) entering it receive the "touched by madness" promotion, which gives 100% combat strenght in the turn after their receiving any damage. Religious units (embarked) which enter it recieve the "Cult of Cthulhu" promotion, that make they immune to Theological Combat on costal tiles. There's a chance of adjacent units being damaged or even destroyed.

R'lyeh. This!. Also what a wasted oportunity firaxis! To give us pointless soothsayers and not cultists, and to not include events of fishmen invading the land through the coast.

Also, Dagon lurking in the sea ready to attack careless ships, and the Esoteric Order of Dagon as a religion that allows the player to call the ancient god to cause chaos on corrupt coastal cities from time to time!

Come on FXS, put some fun an imagination in your game, and stop giving us pointless number modifiers!
 
I know some people don’t like the new wonders in the last patch so why not replace them with new wonders? Replace Paititi with lake Guatavita, which was located near the Muisca people who inspired the El Dorado myth.

Bermuda Triangle could be the Sargasso Sea, though I’m okay with the triangle since at least it’s based on an actual location with it’s own history and myths

Fountain could be the Everglades or maybe the Ganges river, if you wanted to keep the special effect. I’m suprised there aren’t any river-based wonders in the game.

Other than that, we could use some famous exclusions like Grand Canyon, Niagra Falls, Rock of Gibraltar or Victoria Falls.
 
I know some people don’t like the new wonders in the last patch so why not replace them with new wonders? Replace Paititi with lake Guatavita, which was located near the Muisca people who inspired the El Dorado myth.

Bermuda Triangle could be the Sargasso Sea, though I’m okay with the triangle since at least it’s based on an actual location with it’s own history and myths

Fountain could be the Everglades or maybe the Ganges river, if you wanted to keep the special effect. I’m suprised there aren’t any river-based wonders in the game.

Other than that, we could use some famous exclusions like Grand Canyon, Niagra Falls, Rock of Gibraltar or Victoria Falls.

Gibraltar would be very very very low on the list of natural wonders. The game has already a lot of mountains and rock-like wonders.

I actually like the idea of having interesting places to discover in the ocean. The game needs definitely more of that.

Waterfals and navigable rivers would be cool too.

Also, still waiting for an actual incentive to explore the poles.
 
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