danielisamazing
Chieftain
- Joined
- Sep 3, 2013
- Messages
- 25
So I've been using Kael's mod guide to make a Middle-Earth based civ and I've ran into some problems I can't resolve.
1) I have two unique units, one based off of the longbowman (called Sindarin Archer), and one based off of the greek hoplites (called Eldar Spearman). However, neither of them show up in game set up or the actual game.
2) I made a custom MapImage, but when I load my faction in game setup it says there was an error and it couldn't load the file. Yes VFS is set to true.
If anyone can figure out what's going wrong with it, I will love you forever. Maybe even give you a nickel.
Here's the info:
Civilization.xml
Units.xml
<?xml version="1.0" encoding="utf-8"?>
<GameData>
<Units>
<Row>
<Type>UNIT_SINDARIN_ARCHER</Type>
<Description>TXT_KEY_UNIT_SINDARIN_ARCHER</Description>
<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_SINDARIN_ARCHER_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_SINDARIN_ARCHER_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_SINDARIN_ARCHER</Help>
<Requirements></Requirements>
<Combat>13</Combat>
<RangedCombat>21</RangedCombat>
<Cost>120</Cost>
<FaithCost>240</FaithCost>
<RequiresFaithPurchaseEnabled>1</RequiresFaithPurchaseEnabled>
<Moves>2</Moves>
<Immobile>0</Immobile>
<Range>2</Range>
<BaseSightRange>3</BaseSightRange>
<Class>UNITCLASS_CROSSBOWMAN</Class>
<Special></Special>
<Capture></Capture>
<CombatClass>UNITCOMBAT_ARCHER</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<CivilianAttackPriority></CivilianAttackPriority>
<DefaultUnitAI>UNITAI_RANGED</DefaultUnitAI>
<Food>0</Food>
<NoBadGoodies>0</NoBadGoodies>
<RivalTerritory>0</RivalTerritory>
<MilitarySupport>1</MilitarySupport>
<MilitaryProduction>1</MilitaryProduction>
<Pillage>1</Pillage>
<PillagePrereqTech></PillagePrereqTech>
<Found>0</Found>
<FoundAbroad>0</FoundAbroad>
<CultureBombRadius>0</CultureBombRadius>
<GoldenAgeTurns>0</GoldenAgeTurns>
<FreePolicies>0</FreePolicies>
<OneShotTourism>0</OneShotTourism>
<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers>
<IgnoreBuildingDefense>0</IgnoreBuildingDefense>
<PrereqResources>0</PrereqResources>
<Mechanized>0</Mechanized>
<Suicide>0</Suicide>
<CaptureWhileEmbarked>0</CaptureWhileEmbarked>
<PrereqTech>TECH_MACHINERY</PrereqTech>
<ObsoleteTech>TECH_INDUSTRIALIZATION</ObsoleteTech>
<GoodyHutUpgradeUnitClass>UNITCLASS_GATLINGGUN</GoodyHutUpgradeUnitClass>
<HurryCostModifier>0</HurryCostModifier>
<AdvancedStartCost>20</AdvancedStartCost>
<MinAreaSize>-1</MinAreaSize>
<AirInterceptRange>0</AirInterceptRange>
<AirUnitCap>0</AirUnitCap>
<NukeDamageLevel>-1</NukeDamageLevel>
<WorkRate>0</WorkRate>
<NumFreeTechs>0</NumFreeTechs>
<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount>
<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount>
<RushBuilding>0</RushBuilding>
<BaseHurry>0</BaseHurry>
<HurryMultiplier>0</HurryMultiplier>
<BaseGold>0</BaseGold>
<NumGoldPerEra>0</NumGoldPerEra>
<SpreadReligion>0</SpreadReligion>
<RemoveHeresy>0</RemoveHeresy>
<ReligionSpreads>0</ReligionSpreads>
<ReligiousStrength>0</ReligiousStrength>
<FoundReligion>0</FoundReligion>
<RequiresEnhancedReligion>0</RequiresEnhancedReligion>
<ProhibitsSpread>0</ProhibitsSpread>
<CanBuyCityState>0</CanBuyCityState>
<CombatLimit>100</CombatLimit>
<RangeAttackOnlyInDomain>0</RangeAttackOnlyInDomain>
<RangeAttackIgnoreLOS>0</RangeAttackIgnoreLOS>
<Trade>0</Trade>
<NumExoticGoods>0</NumExoticGoods>
<RangedCombatLimit>0</RangedCombatLimit>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<SpecialCargo></SpecialCargo>
<DomainCargo></DomainCargo>
<Conscription>0</Conscription>
<ExtraMaintenanceCost>0</ExtraMaintenanceCost>
<NoMaintenance>0</NoMaintenance>
<Unhappiness>0</Unhappiness>
<UnitArtInfo>ART_DEF_UNIT_SINDARIN_ARCHER</UnitArtInfo>
<UnitArtInfoCulturalVariation>0</UnitArtInfoCulturalVariation>
<UnitArtInfoEraVariation>0</UnitArtInfoEraVariation>
<ProjectPrereq></ProjectPrereq>
<SpaceshipProject></SpaceshipProject>
<LeaderPromotion></LeaderPromotion>
<LeaderExperience>0</LeaderExperience>
<DontShowYields>0</DontShowYields>
<ShowInPedia>1</ShowInPedia>
<MoveRate>BIPED</MoveRate>
<UnitFlagIconOffset>30</UnitFlagIconOffset>
<PortraitIndex>31</PortraitIndex>
<IconAtlas>UNIT_ATLAS_1</IconAtlas>
<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas>
</Row>
</Units>
<Unit_AITypes>
<Row>
<UnitType>UNIT_SINDARIN_ARCHER</UnitType>
<UnitAIType>UNITAI_RANGED</UnitAIType>
</Row>
</Unit_AITypes>
<!-- Unit_Buildings -->
<!-- Unit_BuildingClassRequireds -->
<!-- Unit_ProductionModifierBuildings -->
<!-- Unit_Builds -->
<Unit_ClassUpgrades>
<Row>
<UnitType>UNIT_SINDARIN_ARCHER</UnitType>
<UnitClassType>UNITCLASS_GATLINGGUN</UnitClassType>
</Row>
</Unit_ClassUpgrades>
<Unit_FreePromotions>
<Row>
<UnitType>UNIT_SINDARIN_ARCHER</UnitType>
<PromotionType>PROMOTION_ONLY_DEFENSIVE</PromotionType>
</Row>
<Row>
<UnitType>UNIT_SINDARIN_ARCHER</UnitType>
<PromotionType>PROMOTION_RANGE</PromotionType>
</Row>
</Unit_FreePromotions>
<Unit_Flavors>
<Row>
<UnitType>UNIT_SINDARIN_ARCHER</UnitType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<UnitType>UNIT_SINDARIN_ARCHER</UnitType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<UnitType>UNIT_SINDARIN_ARCHER</UnitType>
<FlavorType>FLAVOR_RANGED</FlavorType>
<Flavor>10</Flavor>
</Row>
</Unit_Flavors>
<!-- Unit_GreatPersons -->
<!-- Unit_ResourceQuantityRequirements -->
<!-- Unit_UniqueNames -->
<!-- Unit_YieldFromKills -->
<!-- Unit_NotAITypes -->
<!-- Unit_ProductionTraits -->
<!-- Unit_TechTypes -->
<!-- UnitPromotions_CivilianUnitType -->
<UnitGameplay2DScripts>
<Row>
<UnitType>UNIT_SINDARIN_ARCHER</UnitType>
<SelectionSound>AS2D_SELECT_ARCHER</SelectionSound>
<FirstSelectionSound>AS2D_BIRTH_ARCHER</FirstSelectionSound>
</Row>
</UnitGameplay2DScripts>
<Language_en_US>
<Row Tag="TXT_KEY_UNIT_SINDARIN_ARCHER">
<Text>Sindarin Archer</Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_LONGBOWMAN_TEXT">
<Text><!-- Add Civilopedia text here --></Text>
</Row>
<Row Tag="TXT_KEY_UNIT_SINDARIN_ARCHER_STRATEGY">
<Text>The Sindarin Archer is the Elven unique unit, replacing the Crossbowman. The Sindarin Archer has greater range, damage, and mobility than the Crossbowman, allowing it to attack enemies three hexes away, often destroying them before they can strike back. Like other ranged units, Sindarin Archers are vulnerable to melee attack.</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_HELP_LONGBOWMAN">
<Text>Medieval ranged infantry Unit. Only the Elves may build it. This Unit has additional range, damage, and mobility compared to the Crossbowman, which it replaces.</Text>
</Row>
</Language_en_US>
<Units>
<Row>
<Type>UNIT_ELDAR_SPEARMAN</Type>
<Description>TXT_KEY_UNIT_ELDAR_SPEARMAN</Description>
<Civilopedia>TXT_KEY_CIV5_ANTIQUITY_ELDAR_SPEARMAN_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_ELDAR_SPEARMAN_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_ELDAR_SPEARMAN</Help>
<Requirements></Requirements>
<Combat>16</Combat>
<RangedCombat>0</RangedCombat>
<Cost>56</Cost>
<FaithCost>112</FaithCost>
<RequiresFaithPurchaseEnabled>1</RequiresFaithPurchaseEnabled>
<Moves>2</Moves>
<Immobile>0</Immobile>
<Range>0</Range>
<BaseSightRange>3</BaseSightRange>
<Class>UNITCLASS_SPEARMAN</Class>
<Special></Special>
<Capture></Capture>
<CombatClass>UNITCOMBAT_MELEE</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<CivilianAttackPriority></CivilianAttackPriority>
<DefaultUnitAI>UNITAI_COUNTER</DefaultUnitAI>
<Food>0</Food>
<NoBadGoodies>0</NoBadGoodies>
<RivalTerritory>0</RivalTerritory>
<MilitarySupport>1</MilitarySupport>
<MilitaryProduction>1</MilitaryProduction>
<Pillage>1</Pillage>
<PillagePrereqTech></PillagePrereqTech>
<Found>0</Found>
<FoundAbroad>0</FoundAbroad>
<CultureBombRadius>0</CultureBombRadius>
<GoldenAgeTurns>0</GoldenAgeTurns>
<FreePolicies>0</FreePolicies>
<OneShotTourism>0</OneShotTourism>
<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers>
<IgnoreBuildingDefense>0</IgnoreBuildingDefense>
<PrereqResources>0</PrereqResources>
<Mechanized>0</Mechanized>
<Suicide>0</Suicide>
<CaptureWhileEmbarked>0</CaptureWhileEmbarked>
<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
<ObsoleteTech>TECH_CIVIL_SERVICE</ObsoleteTech>
<GoodyHutUpgradeUnitClass>UNITCLASS_PIKEMAN</GoodyHutUpgradeUnitClass>
<HurryCostModifier>0</HurryCostModifier>
<AdvancedStartCost>15</AdvancedStartCost>
<MinAreaSize>-1</MinAreaSize>
<AirInterceptRange>0</AirInterceptRange>
<AirUnitCap>0</AirUnitCap>
<NukeDamageLevel>-1</NukeDamageLevel>
<WorkRate>0</WorkRate>
<NumFreeTechs>0</NumFreeTechs>
<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount>
<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount>
<RushBuilding>0</RushBuilding>
<BaseHurry>0</BaseHurry>
<HurryMultiplier>0</HurryMultiplier>
<BaseGold>0</BaseGold>
<NumGoldPerEra>0</NumGoldPerEra>
<SpreadReligion>0</SpreadReligion>
<RemoveHeresy>0</RemoveHeresy>
<ReligionSpreads>0</ReligionSpreads>
<ReligiousStrength>0</ReligiousStrength>
<FoundReligion>0</FoundReligion>
<RequiresEnhancedReligion>0</RequiresEnhancedReligion>
<ProhibitsSpread>0</ProhibitsSpread>
<CanBuyCityState>0</CanBuyCityState>
<CombatLimit>100</CombatLimit>
<RangeAttackOnlyInDomain>0</RangeAttackOnlyInDomain>
<RangeAttackIgnoreLOS>0</RangeAttackIgnoreLOS>
<Trade>0</Trade>
<NumExoticGoods>0</NumExoticGoods>
<RangedCombatLimit>0</RangedCombatLimit>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<SpecialCargo></SpecialCargo>
<DomainCargo></DomainCargo>
<Conscription>2</Conscription>
<ExtraMaintenanceCost>0</ExtraMaintenanceCost>
<NoMaintenance>0</NoMaintenance>
<Unhappiness>0</Unhappiness>
<UnitArtInfo>ART_DEF_UNIT_ELDAR_SPEARMAN</UnitArtInfo>
<UnitArtInfoCulturalVariation>0</UnitArtInfoCulturalVariation>
<UnitArtInfoEraVariation>0</UnitArtInfoEraVariation>
<ProjectPrereq></ProjectPrereq>
<SpaceshipProject></SpaceshipProject>
<LeaderPromotion></LeaderPromotion>
<LeaderExperience>0</LeaderExperience>
<DontShowYields>0</DontShowYields>
<ShowInPedia>1</ShowInPedia>
<MoveRate>BIPED</MoveRate>
<UnitFlagIconOffset>10</UnitFlagIconOffset>
<PortraitIndex>10</PortraitIndex>
<IconAtlas>UNIT_ATLAS_1</IconAtlas>
<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas>
</Row>
</Units>
<Unit_AITypes>
<Row>
<UnitType>UNIT_ELDAR_SPEARMAN</UnitType>
<UnitAIType>UNITAI_COUNTER</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_ELDAR_SPEARMAN</UnitType>
<UnitAIType>UNITAI_ATTACK</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_ELDAR_SPEARMAN</UnitType>
<UnitAIType>UNITAI_DEFENSE</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_ELDAR_SPEARMAN</UnitType>
<UnitAIType>UNITAI_EXPLORE</UnitAIType>
</Row>
</Unit_AITypes>
<!-- Unit_Buildings -->
<!-- Unit_BuildingClassRequireds -->
<!-- Unit_ProductionModifierBuildings -->
<!-- Unit_Builds -->
<Unit_ClassUpgrades>
<Row>
<UnitType>UNIT_ELDAR_SPEARMAN</UnitType>
<UnitClassType>UNITCLASS_PIKEMAN</UnitClassType>
</Row>
</Unit_ClassUpgrades>
<Unit_FreePromotions>
<Row>
<UnitType>UNIT_ELDAR_SPEARMAN</UnitType>
<PromotionType>PROMOTION_ANTI_MOUNTED_I</PromotionType>
</Row>
<Row>
<UnitType>UNIT_ELDAR_SPEARMAN</UnitType>
<PromotionType>PROMOTION_SECOND_ATTACK</PromotionType>
</Row>
</Unit_FreePromotions>
<Unit_Flavors>
<Row>
<UnitType>UNIT_ELDAR_SPEARMAN</UnitType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<UnitType>UNIT_ELDAR_SPEARMAN</UnitType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>8</Flavor>
</Row>
</Unit_Flavors>
<!-- Unit_GreatPersons -->
<!-- Unit_ResourceQuantityRequirements -->
<!-- Unit_UniqueNames -->
<!-- Unit_YieldFromKills -->
<!-- Unit_NotAITypes -->
<!-- Unit_ProductionTraits -->
<!-- Unit_TechTypes -->
<!-- UnitPromotions_CivilianUnitType -->
<UnitGameplay2DScripts>
<Row>
<UnitType>UNIT_ELDAR_SPEARMAN</UnitType>
<SelectionSound>AS2D_SELECT_ELDAR_SPEARMAN</SelectionSound>
<FirstSelectionSound>AS2D_BIRTH_ELDAR_SPEARMAN</FirstSelectionSound>
</Row>
</UnitGameplay2DScripts>
<Language_en_US>
<Row Tag="TXT_KEY_UNIT_ELDAR_SPEARMAN">
<Text>Eldar Spearman</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_ANTIQUITY_ELDAR_SPEARMAN_TEXT">
<Text>
<!-- Add Civilopedia text here -->
</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_ELDAR_SPEARMAN_STRATEGY">
<Text>The Eldar Spearman is an Elven unique unit, replacing the Spearman. It is far more powerful than the Spearman. The Eldar Spearman is deadly against mounted opponents.</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_HELP_ELDAR_SPEARMAN">
<Text>Ancient Era Unit which specializes in defeating Mounted Units. Only the Elves may build it. This Unit has a higher [ICON_STRENGTH] Combat Strength than the Spearman which it replaces.</Text>
</Row>
</Language_en_US>
</GameData>
Civ5ArtDefines_Units.xml
Civ5ArtDefines_UnitMembers.xml
1) I have two unique units, one based off of the longbowman (called Sindarin Archer), and one based off of the greek hoplites (called Eldar Spearman). However, neither of them show up in game set up or the actual game.
2) I made a custom MapImage, but when I load my faction in game setup it says there was an error and it couldn't load the file. Yes VFS is set to true.
If anyone can figure out what's going wrong with it, I will love you forever. Maybe even give you a nickel.
Here's the info:
Civilization.xml
Spoiler :
<?xml version="1.0" encoding="utf-8"?>
<GameData>
<Civilizations>
<Row>
<Type>CIVILIZATION_ELVES</Type>
<Description>TXT_KEY_CIV_ELVES_DESC</Description>
<Civilopedia></Civilopedia>
<CivilopediaTag>TXT_KEY_CIV5_ELVES</CivilopediaTag>
<Strategy></Strategy>
<Playable>1</Playable>
<AIPlayable>1</AIPlayable>
<ShortDescription>TXT_KEY_CIV_ELVES_SHORT_DESC</ShortDescription>
<Adjective>TXT_KEY_CIV_ELVES_ADJECTIVE</Adjective>
<DefaultPlayerColor>PLAYERCOLOR_ELVES</DefaultPlayerColor>
<ArtDefineTag>ART_DEF_CIVILIZATION_POLYNESIA</ArtDefineTag>
<ArtStyleType>ARTSTYLE_POLYNESIAN</ArtStyleType>
<ArtStyleSuffix>_MED</ArtStyleSuffix>
<ArtStylePrefix>ASIAN</ArtStylePrefix>
<DerivativeCiv></DerivativeCiv>
<PortraitIndex>0</PortraitIndex>
<IconAtlas>CIV_COLOR_ATLAS_LEGENDS</IconAtlas>
<AlphaIconAtlas>EXPANSION_CIV_ALPHA_ATLAS</AlphaIconAtlas>
<MapImage>MapElves512.dds</MapImage>
<DawnOfManQuote>TXT_KEY_CIV5_DAWN_ELVES_TEXT</DawnOfManQuote>
<DawnOfManImage>ThranduilDOM.dds</DawnOfManImage>
<DawnOfManAudio>AS2D_DOM_SPEECH_ELVES</DawnOfManAudio>
<SoundtrackTag></SoundtrackTag>
</Row>
</Civilizations>
<!-- Civilization_BuildingClassOverrides -->
<!-- Civilization_DisableTechs -->
<Civilization_FreeBuildingClasses>
<Row>
<CivilizationType>CIVILIZATION_ELVES</CivilizationType>
<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType>
</Row>
</Civilization_FreeBuildingClasses>
<Civilization_FreeTechs>
<Row>
<CivilizationType>CIVILIZATION_ELVES</CivilizationType>
<TechType>TECH_AGRICULTURE</TechType>
</Row>
</Civilization_FreeTechs>
<Civilization_FreeUnits>
<Row>
<CivilizationType>CIVILIZATION_ELVES</CivilizationType>
<UnitClassType>UNITCLASS_SETTLER</UnitClassType>
<UnitAIType>UNITAI_SETTLE</UnitAIType>
<Count>1</Count>
</Row>
</Civilization_FreeUnits>
<Civilization_Leaders>
<Row>
<CivilizationType>CIVILIZATION_ELVES</CivilizationType>
<LeaderheadType>LEADER_THRANDUIL</LeaderheadType>
</Row>
</Civilization_Leaders>
<Civilization_Religions>
<Row>
<CivilizationType>CIVILIZATION_ELVES</CivilizationType>
<ReligionType>RELIGION_CHRISTIANITY</ReligionType>
</Row>
</Civilization_Religions>
<Civilization_SpyNames>
<Row>
<CivilizationType>CIVILIZATION_ELVES</CivilizationType>
<SpyName>TXT_KEY_SPY_NAME_ELVES_0</SpyName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_ELVES</CivilizationType>
<SpyName>TXT_KEY_SPY_NAME_ELVES_1</SpyName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_ELVES</CivilizationType>
<SpyName>TXT_KEY_SPY_NAME_ELVES_2</SpyName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_ELVES</CivilizationType>
<SpyName>TXT_KEY_SPY_NAME_ELVES_3</SpyName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_ELVES</CivilizationType>
<SpyName>TXT_KEY_SPY_NAME_ELVES_4</SpyName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_ELVES</CivilizationType>
<SpyName>TXT_KEY_SPY_NAME_ELVES_5</SpyName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_ELVES</CivilizationType>
<SpyName>TXT_KEY_SPY_NAME_ELVES_6</SpyName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_ELVES</CivilizationType>
<SpyName>TXT_KEY_SPY_NAME_ELVES_7</SpyName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_ELVES</CivilizationType>
<SpyName>TXT_KEY_SPY_NAME_ELVES_8</SpyName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_ELVES</CivilizationType>
<SpyName>TXT_KEY_SPY_NAME_ELVES_9</SpyName>
</Row>
</Civilization_SpyNames>
<Civilization_UnitClassOverrides>
<Row>
<CivilizationType>CIVILIZATION_ELVES</CivilizationType>
<UnitClassType>UNITCLASS_ARCHER</UnitClassType>
<UnitType>UNIT_SINDARIN_ARCHER</UnitType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_ELVES</CivilizationType>
<UnitClassType>UNITCLASS_SPEARMAN</UnitClassType>
<UnitType>UNIT_ELDAR_SPEARMAN</UnitType>
</Row>
</Civilization_UnitClassOverrides>
<Civilization_Start_Along_Ocean>
<Row>
<CivilizationType>CIVILIZATION_ELVES</CivilizationType>
<StartAlongOcean>1</StartAlongOcean>
</Row>
</Civilization_Start_Along_Ocean>
<!-- Civilization_Start_Along_River -->
<!-- Civilization_Start_Region_Priority -->
<!-- Civilization_Start_Region_Avoid -->
<!-- Civilization_Start_Place_First_Along_Ocean -->
<PlayerColors>
<Row>
<Type>PLAYERCOLOR_ELVES</Type>
<PrimaryColor>COLOR_PLAYER_ELVES_ICON</PrimaryColor>
<SecondaryColor>COLOR_PLAYER_ELVES_BACKGROUND</SecondaryColor>
<TextColor>COLOR_PLAYER_WHITE_TEXT</TextColor>
</Row>
</PlayerColors>
<Colors>
<Row>
<Type>COLOR_PLAYER_ELVES_ICON</Type>
<Red>0.9764</Red>
<Green>0.9686</Green>
<Blue>0.0117</Blue>
<Alpha>1.0</Alpha>
</Row>
</Colors>
<Colors>
<Row>
<Type>COLOR_PLAYER_ELVES_BACKGROUND</Type>
<Red>0.0313</Red>
<Green>0.0313</Green>
<Blue>0.6509</Blue>
<Alpha>1.0</Alpha>
</Row>
</Colors>
<Language_en_US>
<Row Tag="TXT_KEY_CIV_ELVES_DESC">
<Text>Elven Empire</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_ELVES_FACTOID_HEADING">
<Text>Factoids</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_ELVES_FACTOID_TEXT">
<Text><!-- Add Civilopedia text here --></Text>
</Row>
<Row Tag="TXT_KEY_CIV5_ELVES_HEADING_1">
<Text>History</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_ELVES_HEADING_10">
<Text>Decline and Destruction</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_ELVES_HEADING_11">
<Text>Legacy</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_ELVES_HEADING_2">
<Text>Geography and Climate</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_ELVES_HEADING_3">
<Text>Foundation</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_ELVES_HEADING_4">
<Text>Expansion of Power</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_ELVES_HEADING_5">
<Text>Wars with Greece</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_ELVES_HEADING_6">
<Text>Rome: Ally to Adversary</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_ELVES_HEADING_7">
<Text>Advent of the Punic Wars</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_ELVES_HEADING_8">
<Text>Mercenary Uprising</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_ELVES_HEADING_9">
<Text>Punic Wars Renewed</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_ELVES_TEXT_1">
<Text><!-- Add Civilopedia text here --></Text>
</Row>
<Row Tag="TXT_KEY_CIV5_ELVES_TEXT_10">
<Text><!-- Add Civilopedia text here --></Text>
</Row>
<Row Tag="TXT_KEY_CIV5_ELVES_TEXT_11">
<Text><!-- Add Civilopedia text here --></Text>
</Row>
<Row Tag="TXT_KEY_CIV5_ELVES_TEXT_2">
<Text><!-- Add Civilopedia text here --></Text>
</Row>
<Row Tag="TXT_KEY_CIV5_ELVES_TEXT_3">
<Text><!-- Add Civilopedia text here --></Text>
</Row>
<Row Tag="TXT_KEY_CIV5_ELVES_TEXT_4">
<Text><!-- Add Civilopedia text here --></Text>
</Row>
<Row Tag="TXT_KEY_CIV5_ELVES_TEXT_5">
<Text><!-- Add Civilopedia text here --></Text>
</Row>
<Row Tag="TXT_KEY_CIV5_ELVES_TEXT_6">
<Text><!-- Add Civilopedia text here --></Text>
</Row>
<Row Tag="TXT_KEY_CIV5_ELVES_TEXT_7">
<Text><!-- Add Civilopedia text here --></Text>
</Row>
<Row Tag="TXT_KEY_CIV5_ELVES_TEXT_8">
<Text><!-- Add Civilopedia text here --></Text>
</Row>
<Row Tag="TXT_KEY_CIV5_ELVES_TEXT_9">
<Text><!-- Add Civilopedia text here --></Text>
</Row>
<Row Tag="TXT_KEY_CIV5_ELVES_TITLE">
<Text>Elven Empire</Text>
</Row>
<Row Tag="TXT_KEY_CIV_ELVES_SHORT_DESC">
<Text>Elves</Text>
</Row>
<Row Tag="TXT_KEY_CIV_ELVES_ADJECTIVE">
<Text>Elven</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_DAWN_ELVES_TEXT">
<Text>Blessings and salutations to you, revered Queen THRANDUIL, founder of the legendary kingdom of ELVES. Chronicled by the words of the great poet Virgil, your husband Acerbas was murdered at the hands of your own brother, King Pygmalion of Tyre, who subsequently claimed the treasures of Acerbas that were now rightfully yours. Fearing the lengths from which your brother would pursue this vast wealth, you and your compatriots sailed for new lands. Arriving on the shores of North Africa, you tricked the local king with the simple manipulation of an ox hide, laying out a vast expanse of territory for your new home, the future kingdom of ELVES.[NEWLINE][NEWLINE]Clever and inquisitive THRANDUIL, the world longs for a leader who can provide a shelter from the coming storm, guided by brilliant intuition and cunning. Can you lead the people in the creation of a new kingdom to rival that of once mighty ELVES? Can you build a civilization that will stand the test of time?</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ELVES_0">
<Text>Imladris</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ELVES_1">
<Text>Lorien</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ELVES_2">
<Text>Mithlond</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ELVES_3">
<Text>Caras Galadhon</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ELVES_4">
<Text>Lindon</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ELVES_5">
<Text>Mirkwood</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ELVES_6">
<Text>Gondolin</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ELVES_7">
<Text>Fangorn</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ELVES_8">
<Text>Harlond</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ELVES_9">
<Text>Greenwood</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ELVES_10">
<Text>Eglarest</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ELVES_11">
<Text>Edhellond</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ELVES_12">
<Text>Tirion</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ELVES_13">
<Text>Vinyamar</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ELVES_14">
<Text>Menegroth</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ELVES_15">
<Text>Avallone</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ELVES_16">
<Text>Alqualonde</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ELVES_17">
<Text>Leptis Parva</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ELVES_18">
<Text>Soluntum</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ELVES_19">
<Text>Lixus</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ELVES_20">
<Text>Oea</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ELVES_21">
<Text>Theveste</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ELVES_22">
<Text>Ibossim</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ELVES_23">
<Text>Thapsus</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ELVES_24">
<Text>Aleria</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ELVES_25">
<Text>Tingis</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ELVES_26">
<Text>Abyla</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ELVES_27">
<Text>Sabratha</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ELVES_28">
<Text>Rusadir</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ELVES_29">
<Text>Baecula</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ELVES_30">
<Text>Saldae</Text>
</Row>
<Row Tag="TXT_KEY_SPY_NAME_ELVES_0">
<Text>Hamilcar</Text>
</Row>
<Row Tag="TXT_KEY_SPY_NAME_ELVES_1">
<Text>Mago</Text>
</Row>
<Row Tag="TXT_KEY_SPY_NAME_ELVES_2">
<Text>Baalhaan</Text>
</Row>
<Row Tag="TXT_KEY_SPY_NAME_ELVES_3">
<Text>Sophoniba</Text>
<Gender>feminine</Gender>
</Row>
<Row Tag="TXT_KEY_SPY_NAME_ELVES_4">
<Text>Yzebel</Text>
<Gender>feminine</Gender>
</Row>
<Row Tag="TXT_KEY_SPY_NAME_ELVES_5">
<Text>Similce</Text>
<Gender>feminine</Gender>
</Row>
<Row Tag="TXT_KEY_SPY_NAME_ELVES_6">
<Text>Kandaulo</Text>
</Row>
<Row Tag="TXT_KEY_SPY_NAME_ELVES_7">
<Text>Zinnridi</Text>
</Row>
<Row Tag="TXT_KEY_SPY_NAME_ELVES_8">
<Text>Gisgo</Text>
</Row>
<Row Tag="TXT_KEY_SPY_NAME_ELVES_9">
<Text>Fierelus</Text>
</Row>
</Language_en_US>
</GameData>
<GameData>
<Civilizations>
<Row>
<Type>CIVILIZATION_ELVES</Type>
<Description>TXT_KEY_CIV_ELVES_DESC</Description>
<Civilopedia></Civilopedia>
<CivilopediaTag>TXT_KEY_CIV5_ELVES</CivilopediaTag>
<Strategy></Strategy>
<Playable>1</Playable>
<AIPlayable>1</AIPlayable>
<ShortDescription>TXT_KEY_CIV_ELVES_SHORT_DESC</ShortDescription>
<Adjective>TXT_KEY_CIV_ELVES_ADJECTIVE</Adjective>
<DefaultPlayerColor>PLAYERCOLOR_ELVES</DefaultPlayerColor>
<ArtDefineTag>ART_DEF_CIVILIZATION_POLYNESIA</ArtDefineTag>
<ArtStyleType>ARTSTYLE_POLYNESIAN</ArtStyleType>
<ArtStyleSuffix>_MED</ArtStyleSuffix>
<ArtStylePrefix>ASIAN</ArtStylePrefix>
<DerivativeCiv></DerivativeCiv>
<PortraitIndex>0</PortraitIndex>
<IconAtlas>CIV_COLOR_ATLAS_LEGENDS</IconAtlas>
<AlphaIconAtlas>EXPANSION_CIV_ALPHA_ATLAS</AlphaIconAtlas>
<MapImage>MapElves512.dds</MapImage>
<DawnOfManQuote>TXT_KEY_CIV5_DAWN_ELVES_TEXT</DawnOfManQuote>
<DawnOfManImage>ThranduilDOM.dds</DawnOfManImage>
<DawnOfManAudio>AS2D_DOM_SPEECH_ELVES</DawnOfManAudio>
<SoundtrackTag></SoundtrackTag>
</Row>
</Civilizations>
<!-- Civilization_BuildingClassOverrides -->
<!-- Civilization_DisableTechs -->
<Civilization_FreeBuildingClasses>
<Row>
<CivilizationType>CIVILIZATION_ELVES</CivilizationType>
<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType>
</Row>
</Civilization_FreeBuildingClasses>
<Civilization_FreeTechs>
<Row>
<CivilizationType>CIVILIZATION_ELVES</CivilizationType>
<TechType>TECH_AGRICULTURE</TechType>
</Row>
</Civilization_FreeTechs>
<Civilization_FreeUnits>
<Row>
<CivilizationType>CIVILIZATION_ELVES</CivilizationType>
<UnitClassType>UNITCLASS_SETTLER</UnitClassType>
<UnitAIType>UNITAI_SETTLE</UnitAIType>
<Count>1</Count>
</Row>
</Civilization_FreeUnits>
<Civilization_Leaders>
<Row>
<CivilizationType>CIVILIZATION_ELVES</CivilizationType>
<LeaderheadType>LEADER_THRANDUIL</LeaderheadType>
</Row>
</Civilization_Leaders>
<Civilization_Religions>
<Row>
<CivilizationType>CIVILIZATION_ELVES</CivilizationType>
<ReligionType>RELIGION_CHRISTIANITY</ReligionType>
</Row>
</Civilization_Religions>
<Civilization_SpyNames>
<Row>
<CivilizationType>CIVILIZATION_ELVES</CivilizationType>
<SpyName>TXT_KEY_SPY_NAME_ELVES_0</SpyName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_ELVES</CivilizationType>
<SpyName>TXT_KEY_SPY_NAME_ELVES_1</SpyName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_ELVES</CivilizationType>
<SpyName>TXT_KEY_SPY_NAME_ELVES_2</SpyName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_ELVES</CivilizationType>
<SpyName>TXT_KEY_SPY_NAME_ELVES_3</SpyName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_ELVES</CivilizationType>
<SpyName>TXT_KEY_SPY_NAME_ELVES_4</SpyName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_ELVES</CivilizationType>
<SpyName>TXT_KEY_SPY_NAME_ELVES_5</SpyName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_ELVES</CivilizationType>
<SpyName>TXT_KEY_SPY_NAME_ELVES_6</SpyName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_ELVES</CivilizationType>
<SpyName>TXT_KEY_SPY_NAME_ELVES_7</SpyName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_ELVES</CivilizationType>
<SpyName>TXT_KEY_SPY_NAME_ELVES_8</SpyName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_ELVES</CivilizationType>
<SpyName>TXT_KEY_SPY_NAME_ELVES_9</SpyName>
</Row>
</Civilization_SpyNames>
<Civilization_UnitClassOverrides>
<Row>
<CivilizationType>CIVILIZATION_ELVES</CivilizationType>
<UnitClassType>UNITCLASS_ARCHER</UnitClassType>
<UnitType>UNIT_SINDARIN_ARCHER</UnitType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_ELVES</CivilizationType>
<UnitClassType>UNITCLASS_SPEARMAN</UnitClassType>
<UnitType>UNIT_ELDAR_SPEARMAN</UnitType>
</Row>
</Civilization_UnitClassOverrides>
<Civilization_Start_Along_Ocean>
<Row>
<CivilizationType>CIVILIZATION_ELVES</CivilizationType>
<StartAlongOcean>1</StartAlongOcean>
</Row>
</Civilization_Start_Along_Ocean>
<!-- Civilization_Start_Along_River -->
<!-- Civilization_Start_Region_Priority -->
<!-- Civilization_Start_Region_Avoid -->
<!-- Civilization_Start_Place_First_Along_Ocean -->
<PlayerColors>
<Row>
<Type>PLAYERCOLOR_ELVES</Type>
<PrimaryColor>COLOR_PLAYER_ELVES_ICON</PrimaryColor>
<SecondaryColor>COLOR_PLAYER_ELVES_BACKGROUND</SecondaryColor>
<TextColor>COLOR_PLAYER_WHITE_TEXT</TextColor>
</Row>
</PlayerColors>
<Colors>
<Row>
<Type>COLOR_PLAYER_ELVES_ICON</Type>
<Red>0.9764</Red>
<Green>0.9686</Green>
<Blue>0.0117</Blue>
<Alpha>1.0</Alpha>
</Row>
</Colors>
<Colors>
<Row>
<Type>COLOR_PLAYER_ELVES_BACKGROUND</Type>
<Red>0.0313</Red>
<Green>0.0313</Green>
<Blue>0.6509</Blue>
<Alpha>1.0</Alpha>
</Row>
</Colors>
<Language_en_US>
<Row Tag="TXT_KEY_CIV_ELVES_DESC">
<Text>Elven Empire</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_ELVES_FACTOID_HEADING">
<Text>Factoids</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_ELVES_FACTOID_TEXT">
<Text><!-- Add Civilopedia text here --></Text>
</Row>
<Row Tag="TXT_KEY_CIV5_ELVES_HEADING_1">
<Text>History</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_ELVES_HEADING_10">
<Text>Decline and Destruction</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_ELVES_HEADING_11">
<Text>Legacy</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_ELVES_HEADING_2">
<Text>Geography and Climate</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_ELVES_HEADING_3">
<Text>Foundation</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_ELVES_HEADING_4">
<Text>Expansion of Power</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_ELVES_HEADING_5">
<Text>Wars with Greece</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_ELVES_HEADING_6">
<Text>Rome: Ally to Adversary</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_ELVES_HEADING_7">
<Text>Advent of the Punic Wars</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_ELVES_HEADING_8">
<Text>Mercenary Uprising</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_ELVES_HEADING_9">
<Text>Punic Wars Renewed</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_ELVES_TEXT_1">
<Text><!-- Add Civilopedia text here --></Text>
</Row>
<Row Tag="TXT_KEY_CIV5_ELVES_TEXT_10">
<Text><!-- Add Civilopedia text here --></Text>
</Row>
<Row Tag="TXT_KEY_CIV5_ELVES_TEXT_11">
<Text><!-- Add Civilopedia text here --></Text>
</Row>
<Row Tag="TXT_KEY_CIV5_ELVES_TEXT_2">
<Text><!-- Add Civilopedia text here --></Text>
</Row>
<Row Tag="TXT_KEY_CIV5_ELVES_TEXT_3">
<Text><!-- Add Civilopedia text here --></Text>
</Row>
<Row Tag="TXT_KEY_CIV5_ELVES_TEXT_4">
<Text><!-- Add Civilopedia text here --></Text>
</Row>
<Row Tag="TXT_KEY_CIV5_ELVES_TEXT_5">
<Text><!-- Add Civilopedia text here --></Text>
</Row>
<Row Tag="TXT_KEY_CIV5_ELVES_TEXT_6">
<Text><!-- Add Civilopedia text here --></Text>
</Row>
<Row Tag="TXT_KEY_CIV5_ELVES_TEXT_7">
<Text><!-- Add Civilopedia text here --></Text>
</Row>
<Row Tag="TXT_KEY_CIV5_ELVES_TEXT_8">
<Text><!-- Add Civilopedia text here --></Text>
</Row>
<Row Tag="TXT_KEY_CIV5_ELVES_TEXT_9">
<Text><!-- Add Civilopedia text here --></Text>
</Row>
<Row Tag="TXT_KEY_CIV5_ELVES_TITLE">
<Text>Elven Empire</Text>
</Row>
<Row Tag="TXT_KEY_CIV_ELVES_SHORT_DESC">
<Text>Elves</Text>
</Row>
<Row Tag="TXT_KEY_CIV_ELVES_ADJECTIVE">
<Text>Elven</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_DAWN_ELVES_TEXT">
<Text>Blessings and salutations to you, revered Queen THRANDUIL, founder of the legendary kingdom of ELVES. Chronicled by the words of the great poet Virgil, your husband Acerbas was murdered at the hands of your own brother, King Pygmalion of Tyre, who subsequently claimed the treasures of Acerbas that were now rightfully yours. Fearing the lengths from which your brother would pursue this vast wealth, you and your compatriots sailed for new lands. Arriving on the shores of North Africa, you tricked the local king with the simple manipulation of an ox hide, laying out a vast expanse of territory for your new home, the future kingdom of ELVES.[NEWLINE][NEWLINE]Clever and inquisitive THRANDUIL, the world longs for a leader who can provide a shelter from the coming storm, guided by brilliant intuition and cunning. Can you lead the people in the creation of a new kingdom to rival that of once mighty ELVES? Can you build a civilization that will stand the test of time?</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ELVES_0">
<Text>Imladris</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ELVES_1">
<Text>Lorien</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ELVES_2">
<Text>Mithlond</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ELVES_3">
<Text>Caras Galadhon</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ELVES_4">
<Text>Lindon</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ELVES_5">
<Text>Mirkwood</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ELVES_6">
<Text>Gondolin</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ELVES_7">
<Text>Fangorn</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ELVES_8">
<Text>Harlond</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ELVES_9">
<Text>Greenwood</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ELVES_10">
<Text>Eglarest</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ELVES_11">
<Text>Edhellond</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ELVES_12">
<Text>Tirion</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ELVES_13">
<Text>Vinyamar</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ELVES_14">
<Text>Menegroth</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ELVES_15">
<Text>Avallone</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ELVES_16">
<Text>Alqualonde</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ELVES_17">
<Text>Leptis Parva</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ELVES_18">
<Text>Soluntum</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ELVES_19">
<Text>Lixus</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ELVES_20">
<Text>Oea</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ELVES_21">
<Text>Theveste</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ELVES_22">
<Text>Ibossim</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ELVES_23">
<Text>Thapsus</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ELVES_24">
<Text>Aleria</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ELVES_25">
<Text>Tingis</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ELVES_26">
<Text>Abyla</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ELVES_27">
<Text>Sabratha</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ELVES_28">
<Text>Rusadir</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ELVES_29">
<Text>Baecula</Text>
</Row>
<Row Tag="TXT_KEY_CITY_NAME_ELVES_30">
<Text>Saldae</Text>
</Row>
<Row Tag="TXT_KEY_SPY_NAME_ELVES_0">
<Text>Hamilcar</Text>
</Row>
<Row Tag="TXT_KEY_SPY_NAME_ELVES_1">
<Text>Mago</Text>
</Row>
<Row Tag="TXT_KEY_SPY_NAME_ELVES_2">
<Text>Baalhaan</Text>
</Row>
<Row Tag="TXT_KEY_SPY_NAME_ELVES_3">
<Text>Sophoniba</Text>
<Gender>feminine</Gender>
</Row>
<Row Tag="TXT_KEY_SPY_NAME_ELVES_4">
<Text>Yzebel</Text>
<Gender>feminine</Gender>
</Row>
<Row Tag="TXT_KEY_SPY_NAME_ELVES_5">
<Text>Similce</Text>
<Gender>feminine</Gender>
</Row>
<Row Tag="TXT_KEY_SPY_NAME_ELVES_6">
<Text>Kandaulo</Text>
</Row>
<Row Tag="TXT_KEY_SPY_NAME_ELVES_7">
<Text>Zinnridi</Text>
</Row>
<Row Tag="TXT_KEY_SPY_NAME_ELVES_8">
<Text>Gisgo</Text>
</Row>
<Row Tag="TXT_KEY_SPY_NAME_ELVES_9">
<Text>Fierelus</Text>
</Row>
</Language_en_US>
</GameData>
Units.xml
Spoiler :
<?xml version="1.0" encoding="utf-8"?>
<GameData>
<Units>
<Row>
<Type>UNIT_SINDARIN_ARCHER</Type>
<Description>TXT_KEY_UNIT_SINDARIN_ARCHER</Description>
<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_SINDARIN_ARCHER_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_SINDARIN_ARCHER_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_SINDARIN_ARCHER</Help>
<Requirements></Requirements>
<Combat>13</Combat>
<RangedCombat>21</RangedCombat>
<Cost>120</Cost>
<FaithCost>240</FaithCost>
<RequiresFaithPurchaseEnabled>1</RequiresFaithPurchaseEnabled>
<Moves>2</Moves>
<Immobile>0</Immobile>
<Range>2</Range>
<BaseSightRange>3</BaseSightRange>
<Class>UNITCLASS_CROSSBOWMAN</Class>
<Special></Special>
<Capture></Capture>
<CombatClass>UNITCOMBAT_ARCHER</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<CivilianAttackPriority></CivilianAttackPriority>
<DefaultUnitAI>UNITAI_RANGED</DefaultUnitAI>
<Food>0</Food>
<NoBadGoodies>0</NoBadGoodies>
<RivalTerritory>0</RivalTerritory>
<MilitarySupport>1</MilitarySupport>
<MilitaryProduction>1</MilitaryProduction>
<Pillage>1</Pillage>
<PillagePrereqTech></PillagePrereqTech>
<Found>0</Found>
<FoundAbroad>0</FoundAbroad>
<CultureBombRadius>0</CultureBombRadius>
<GoldenAgeTurns>0</GoldenAgeTurns>
<FreePolicies>0</FreePolicies>
<OneShotTourism>0</OneShotTourism>
<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers>
<IgnoreBuildingDefense>0</IgnoreBuildingDefense>
<PrereqResources>0</PrereqResources>
<Mechanized>0</Mechanized>
<Suicide>0</Suicide>
<CaptureWhileEmbarked>0</CaptureWhileEmbarked>
<PrereqTech>TECH_MACHINERY</PrereqTech>
<ObsoleteTech>TECH_INDUSTRIALIZATION</ObsoleteTech>
<GoodyHutUpgradeUnitClass>UNITCLASS_GATLINGGUN</GoodyHutUpgradeUnitClass>
<HurryCostModifier>0</HurryCostModifier>
<AdvancedStartCost>20</AdvancedStartCost>
<MinAreaSize>-1</MinAreaSize>
<AirInterceptRange>0</AirInterceptRange>
<AirUnitCap>0</AirUnitCap>
<NukeDamageLevel>-1</NukeDamageLevel>
<WorkRate>0</WorkRate>
<NumFreeTechs>0</NumFreeTechs>
<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount>
<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount>
<RushBuilding>0</RushBuilding>
<BaseHurry>0</BaseHurry>
<HurryMultiplier>0</HurryMultiplier>
<BaseGold>0</BaseGold>
<NumGoldPerEra>0</NumGoldPerEra>
<SpreadReligion>0</SpreadReligion>
<RemoveHeresy>0</RemoveHeresy>
<ReligionSpreads>0</ReligionSpreads>
<ReligiousStrength>0</ReligiousStrength>
<FoundReligion>0</FoundReligion>
<RequiresEnhancedReligion>0</RequiresEnhancedReligion>
<ProhibitsSpread>0</ProhibitsSpread>
<CanBuyCityState>0</CanBuyCityState>
<CombatLimit>100</CombatLimit>
<RangeAttackOnlyInDomain>0</RangeAttackOnlyInDomain>
<RangeAttackIgnoreLOS>0</RangeAttackIgnoreLOS>
<Trade>0</Trade>
<NumExoticGoods>0</NumExoticGoods>
<RangedCombatLimit>0</RangedCombatLimit>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<SpecialCargo></SpecialCargo>
<DomainCargo></DomainCargo>
<Conscription>0</Conscription>
<ExtraMaintenanceCost>0</ExtraMaintenanceCost>
<NoMaintenance>0</NoMaintenance>
<Unhappiness>0</Unhappiness>
<UnitArtInfo>ART_DEF_UNIT_SINDARIN_ARCHER</UnitArtInfo>
<UnitArtInfoCulturalVariation>0</UnitArtInfoCulturalVariation>
<UnitArtInfoEraVariation>0</UnitArtInfoEraVariation>
<ProjectPrereq></ProjectPrereq>
<SpaceshipProject></SpaceshipProject>
<LeaderPromotion></LeaderPromotion>
<LeaderExperience>0</LeaderExperience>
<DontShowYields>0</DontShowYields>
<ShowInPedia>1</ShowInPedia>
<MoveRate>BIPED</MoveRate>
<UnitFlagIconOffset>30</UnitFlagIconOffset>
<PortraitIndex>31</PortraitIndex>
<IconAtlas>UNIT_ATLAS_1</IconAtlas>
<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas>
</Row>
</Units>
<Unit_AITypes>
<Row>
<UnitType>UNIT_SINDARIN_ARCHER</UnitType>
<UnitAIType>UNITAI_RANGED</UnitAIType>
</Row>
</Unit_AITypes>
<!-- Unit_Buildings -->
<!-- Unit_BuildingClassRequireds -->
<!-- Unit_ProductionModifierBuildings -->
<!-- Unit_Builds -->
<Unit_ClassUpgrades>
<Row>
<UnitType>UNIT_SINDARIN_ARCHER</UnitType>
<UnitClassType>UNITCLASS_GATLINGGUN</UnitClassType>
</Row>
</Unit_ClassUpgrades>
<Unit_FreePromotions>
<Row>
<UnitType>UNIT_SINDARIN_ARCHER</UnitType>
<PromotionType>PROMOTION_ONLY_DEFENSIVE</PromotionType>
</Row>
<Row>
<UnitType>UNIT_SINDARIN_ARCHER</UnitType>
<PromotionType>PROMOTION_RANGE</PromotionType>
</Row>
</Unit_FreePromotions>
<Unit_Flavors>
<Row>
<UnitType>UNIT_SINDARIN_ARCHER</UnitType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<UnitType>UNIT_SINDARIN_ARCHER</UnitType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<UnitType>UNIT_SINDARIN_ARCHER</UnitType>
<FlavorType>FLAVOR_RANGED</FlavorType>
<Flavor>10</Flavor>
</Row>
</Unit_Flavors>
<!-- Unit_GreatPersons -->
<!-- Unit_ResourceQuantityRequirements -->
<!-- Unit_UniqueNames -->
<!-- Unit_YieldFromKills -->
<!-- Unit_NotAITypes -->
<!-- Unit_ProductionTraits -->
<!-- Unit_TechTypes -->
<!-- UnitPromotions_CivilianUnitType -->
<UnitGameplay2DScripts>
<Row>
<UnitType>UNIT_SINDARIN_ARCHER</UnitType>
<SelectionSound>AS2D_SELECT_ARCHER</SelectionSound>
<FirstSelectionSound>AS2D_BIRTH_ARCHER</FirstSelectionSound>
</Row>
</UnitGameplay2DScripts>
<Language_en_US>
<Row Tag="TXT_KEY_UNIT_SINDARIN_ARCHER">
<Text>Sindarin Archer</Text>
</Row>
<Row Tag="TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_LONGBOWMAN_TEXT">
<Text><!-- Add Civilopedia text here --></Text>
</Row>
<Row Tag="TXT_KEY_UNIT_SINDARIN_ARCHER_STRATEGY">
<Text>The Sindarin Archer is the Elven unique unit, replacing the Crossbowman. The Sindarin Archer has greater range, damage, and mobility than the Crossbowman, allowing it to attack enemies three hexes away, often destroying them before they can strike back. Like other ranged units, Sindarin Archers are vulnerable to melee attack.</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_HELP_LONGBOWMAN">
<Text>Medieval ranged infantry Unit. Only the Elves may build it. This Unit has additional range, damage, and mobility compared to the Crossbowman, which it replaces.</Text>
</Row>
</Language_en_US>
<Units>
<Row>
<Type>UNIT_ELDAR_SPEARMAN</Type>
<Description>TXT_KEY_UNIT_ELDAR_SPEARMAN</Description>
<Civilopedia>TXT_KEY_CIV5_ANTIQUITY_ELDAR_SPEARMAN_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_ELDAR_SPEARMAN_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_ELDAR_SPEARMAN</Help>
<Requirements></Requirements>
<Combat>16</Combat>
<RangedCombat>0</RangedCombat>
<Cost>56</Cost>
<FaithCost>112</FaithCost>
<RequiresFaithPurchaseEnabled>1</RequiresFaithPurchaseEnabled>
<Moves>2</Moves>
<Immobile>0</Immobile>
<Range>0</Range>
<BaseSightRange>3</BaseSightRange>
<Class>UNITCLASS_SPEARMAN</Class>
<Special></Special>
<Capture></Capture>
<CombatClass>UNITCOMBAT_MELEE</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<CivilianAttackPriority></CivilianAttackPriority>
<DefaultUnitAI>UNITAI_COUNTER</DefaultUnitAI>
<Food>0</Food>
<NoBadGoodies>0</NoBadGoodies>
<RivalTerritory>0</RivalTerritory>
<MilitarySupport>1</MilitarySupport>
<MilitaryProduction>1</MilitaryProduction>
<Pillage>1</Pillage>
<PillagePrereqTech></PillagePrereqTech>
<Found>0</Found>
<FoundAbroad>0</FoundAbroad>
<CultureBombRadius>0</CultureBombRadius>
<GoldenAgeTurns>0</GoldenAgeTurns>
<FreePolicies>0</FreePolicies>
<OneShotTourism>0</OneShotTourism>
<OneShotTourismPercentOthers>0</OneShotTourismPercentOthers>
<IgnoreBuildingDefense>0</IgnoreBuildingDefense>
<PrereqResources>0</PrereqResources>
<Mechanized>0</Mechanized>
<Suicide>0</Suicide>
<CaptureWhileEmbarked>0</CaptureWhileEmbarked>
<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
<ObsoleteTech>TECH_CIVIL_SERVICE</ObsoleteTech>
<GoodyHutUpgradeUnitClass>UNITCLASS_PIKEMAN</GoodyHutUpgradeUnitClass>
<HurryCostModifier>0</HurryCostModifier>
<AdvancedStartCost>15</AdvancedStartCost>
<MinAreaSize>-1</MinAreaSize>
<AirInterceptRange>0</AirInterceptRange>
<AirUnitCap>0</AirUnitCap>
<NukeDamageLevel>-1</NukeDamageLevel>
<WorkRate>0</WorkRate>
<NumFreeTechs>0</NumFreeTechs>
<BaseBeakersTurnsToCount>0</BaseBeakersTurnsToCount>
<BaseCultureTurnsToCount>0</BaseCultureTurnsToCount>
<RushBuilding>0</RushBuilding>
<BaseHurry>0</BaseHurry>
<HurryMultiplier>0</HurryMultiplier>
<BaseGold>0</BaseGold>
<NumGoldPerEra>0</NumGoldPerEra>
<SpreadReligion>0</SpreadReligion>
<RemoveHeresy>0</RemoveHeresy>
<ReligionSpreads>0</ReligionSpreads>
<ReligiousStrength>0</ReligiousStrength>
<FoundReligion>0</FoundReligion>
<RequiresEnhancedReligion>0</RequiresEnhancedReligion>
<ProhibitsSpread>0</ProhibitsSpread>
<CanBuyCityState>0</CanBuyCityState>
<CombatLimit>100</CombatLimit>
<RangeAttackOnlyInDomain>0</RangeAttackOnlyInDomain>
<RangeAttackIgnoreLOS>0</RangeAttackIgnoreLOS>
<Trade>0</Trade>
<NumExoticGoods>0</NumExoticGoods>
<RangedCombatLimit>0</RangedCombatLimit>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<SpecialCargo></SpecialCargo>
<DomainCargo></DomainCargo>
<Conscription>2</Conscription>
<ExtraMaintenanceCost>0</ExtraMaintenanceCost>
<NoMaintenance>0</NoMaintenance>
<Unhappiness>0</Unhappiness>
<UnitArtInfo>ART_DEF_UNIT_ELDAR_SPEARMAN</UnitArtInfo>
<UnitArtInfoCulturalVariation>0</UnitArtInfoCulturalVariation>
<UnitArtInfoEraVariation>0</UnitArtInfoEraVariation>
<ProjectPrereq></ProjectPrereq>
<SpaceshipProject></SpaceshipProject>
<LeaderPromotion></LeaderPromotion>
<LeaderExperience>0</LeaderExperience>
<DontShowYields>0</DontShowYields>
<ShowInPedia>1</ShowInPedia>
<MoveRate>BIPED</MoveRate>
<UnitFlagIconOffset>10</UnitFlagIconOffset>
<PortraitIndex>10</PortraitIndex>
<IconAtlas>UNIT_ATLAS_1</IconAtlas>
<UnitFlagAtlas>UNIT_FLAG_ATLAS</UnitFlagAtlas>
</Row>
</Units>
<Unit_AITypes>
<Row>
<UnitType>UNIT_ELDAR_SPEARMAN</UnitType>
<UnitAIType>UNITAI_COUNTER</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_ELDAR_SPEARMAN</UnitType>
<UnitAIType>UNITAI_ATTACK</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_ELDAR_SPEARMAN</UnitType>
<UnitAIType>UNITAI_DEFENSE</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_ELDAR_SPEARMAN</UnitType>
<UnitAIType>UNITAI_EXPLORE</UnitAIType>
</Row>
</Unit_AITypes>
<!-- Unit_Buildings -->
<!-- Unit_BuildingClassRequireds -->
<!-- Unit_ProductionModifierBuildings -->
<!-- Unit_Builds -->
<Unit_ClassUpgrades>
<Row>
<UnitType>UNIT_ELDAR_SPEARMAN</UnitType>
<UnitClassType>UNITCLASS_PIKEMAN</UnitClassType>
</Row>
</Unit_ClassUpgrades>
<Unit_FreePromotions>
<Row>
<UnitType>UNIT_ELDAR_SPEARMAN</UnitType>
<PromotionType>PROMOTION_ANTI_MOUNTED_I</PromotionType>
</Row>
<Row>
<UnitType>UNIT_ELDAR_SPEARMAN</UnitType>
<PromotionType>PROMOTION_SECOND_ATTACK</PromotionType>
</Row>
</Unit_FreePromotions>
<Unit_Flavors>
<Row>
<UnitType>UNIT_ELDAR_SPEARMAN</UnitType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<UnitType>UNIT_ELDAR_SPEARMAN</UnitType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>8</Flavor>
</Row>
</Unit_Flavors>
<!-- Unit_GreatPersons -->
<!-- Unit_ResourceQuantityRequirements -->
<!-- Unit_UniqueNames -->
<!-- Unit_YieldFromKills -->
<!-- Unit_NotAITypes -->
<!-- Unit_ProductionTraits -->
<!-- Unit_TechTypes -->
<!-- UnitPromotions_CivilianUnitType -->
<UnitGameplay2DScripts>
<Row>
<UnitType>UNIT_ELDAR_SPEARMAN</UnitType>
<SelectionSound>AS2D_SELECT_ELDAR_SPEARMAN</SelectionSound>
<FirstSelectionSound>AS2D_BIRTH_ELDAR_SPEARMAN</FirstSelectionSound>
</Row>
</UnitGameplay2DScripts>
<Language_en_US>
<Row Tag="TXT_KEY_UNIT_ELDAR_SPEARMAN">
<Text>Eldar Spearman</Text>
</Row>
<Row Tag="TXT_KEY_CIV5_ANTIQUITY_ELDAR_SPEARMAN_TEXT">
<Text>
<!-- Add Civilopedia text here -->
</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_ELDAR_SPEARMAN_STRATEGY">
<Text>The Eldar Spearman is an Elven unique unit, replacing the Spearman. It is far more powerful than the Spearman. The Eldar Spearman is deadly against mounted opponents.</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_HELP_ELDAR_SPEARMAN">
<Text>Ancient Era Unit which specializes in defeating Mounted Units. Only the Elves may build it. This Unit has a higher [ICON_STRENGTH] Combat Strength than the Spearman which it replaces.</Text>
</Row>
</Language_en_US>
</GameData>
Civ5ArtDefines_Units.xml
Spoiler :
<UnitArtInfos>
<UnitArtInfo>
<Type>ART_DEF_UNIT_SINDARIN_ARCHER</Type>
<Formation>Archer</Formation>
<DamageStates>1</DamageStates>
<UnitMemberArt>
<MemberType>ART_DEF_UNIT_MEMBER_U_ENGLISH_LONGBOWMAN</MemberType>
<MemberCount>8</MemberCount>
</UnitMemberArt>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_ELDAR_SPEARMAN</Type>
<Formation>Phalanx</Formation>
<DamageStates>1</DamageStates>
<UnitMemberArt>
<MemberType>ART_DEF_UNIT_MEMBER_U_GREEK_HOPLITE</MemberType>
<MemberCount>10</MemberCount>
</UnitMemberArt>
</UnitArtInfo>
</UnitArtInfos>
<UnitArtInfo>
<Type>ART_DEF_UNIT_SINDARIN_ARCHER</Type>
<Formation>Archer</Formation>
<DamageStates>1</DamageStates>
<UnitMemberArt>
<MemberType>ART_DEF_UNIT_MEMBER_U_ENGLISH_LONGBOWMAN</MemberType>
<MemberCount>8</MemberCount>
</UnitMemberArt>
</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_ELDAR_SPEARMAN</Type>
<Formation>Phalanx</Formation>
<DamageStates>1</DamageStates>
<UnitMemberArt>
<MemberType>ART_DEF_UNIT_MEMBER_U_GREEK_HOPLITE</MemberType>
<MemberCount>10</MemberCount>
</UnitMemberArt>
</UnitArtInfo>
</UnitArtInfos>
Civ5ArtDefines_UnitMembers.xml
Spoiler :
<UnitMemberArtInfos>
<UnitMemberArtInfo>
<Type>ART_DEF_UNIT_MEMBER_U_ENGLISH_LONGBOWMAN</Type>
<fScale>0.16</fScale>
<Granny>Assets/Units/U_English_Longbowman/U_English_Longbowman.fxsxml</Granny>
<Combat>
<Defaults>ART_DEF_TEMPLATE_SOLDIER</Defaults>
<bReformBeforeCombat>1</bReformBeforeCombat>
<bHasShortRangedAttack>1</bHasShortRangedAttack>
<bHasLongRangedAttack>1</bHasLongRangedAttack>
<Weapon>
<WeaponTypeTag>ARROW</WeaponTypeTag>
<WeaponTypeSoundOverrideTag>ARROW</WeaponTypeSoundOverrideTag>
<fMissTargetSlopRadius>10.0</fMissTargetSlopRadius>
</Weapon>
<Weapon>
<Usage>Vs_City</Usage>
<fVisKillStrengthMin>10.0</fVisKillStrengthMin>
<fVisKillStrengthMax>20.0</fVisKillStrengthMax>
<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag>
<fMissTargetSlopRadius>10.0</fMissTargetSlopRadius>
</Weapon>
</Combat>
<MaterialTypeTag>ARMOR</MaterialTypeTag>
<MaterialTypeSoundOverrideTag>ARMOR</MaterialTypeSoundOverrideTag>
</UnitMemberArtInfo>
<UnitMemberArtInfo>
<Type>ART_DEF_UNIT_MEMBER_U_GREEK_HOPLITE</Type>
<fScale>0.16</fScale>
<Granny>Assets/Units/U_Greek_Hoplite/U_Greek_Hoplite.fxsxml</Granny>
<Combat>
<Defaults>ART_DEF_TEMPLATE_SOLDIER</Defaults>
<bReformBeforeCombat>1</bReformBeforeCombat>
<Weapon>
<WeaponTypeTag>METAL</WeaponTypeTag>
<WeaponTypeSoundOverrideTag>SPEAR</WeaponTypeSoundOverrideTag>
</Weapon>
<Weapon>
<Usage>Vs_City ShortRange</Usage>
<fVisKillStrengthMin>10.0</fVisKillStrengthMin>
<fVisKillStrengthMax>20.0</fVisKillStrengthMax>
<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag>
<fMissTargetSlopRadius>10.0</fMissTargetSlopRadius>
</Weapon>
</Combat>
<MaterialTypeTag>ARMOR</MaterialTypeTag>
<MaterialTypeSoundOverrideTag>ARMOR</MaterialTypeSoundOverrideTag>
</UnitMemberArtInfo>
</UnitMemberArtInfos>
<UnitMemberArtInfo>
<Type>ART_DEF_UNIT_MEMBER_U_ENGLISH_LONGBOWMAN</Type>
<fScale>0.16</fScale>
<Granny>Assets/Units/U_English_Longbowman/U_English_Longbowman.fxsxml</Granny>
<Combat>
<Defaults>ART_DEF_TEMPLATE_SOLDIER</Defaults>
<bReformBeforeCombat>1</bReformBeforeCombat>
<bHasShortRangedAttack>1</bHasShortRangedAttack>
<bHasLongRangedAttack>1</bHasLongRangedAttack>
<Weapon>
<WeaponTypeTag>ARROW</WeaponTypeTag>
<WeaponTypeSoundOverrideTag>ARROW</WeaponTypeSoundOverrideTag>
<fMissTargetSlopRadius>10.0</fMissTargetSlopRadius>
</Weapon>
<Weapon>
<Usage>Vs_City</Usage>
<fVisKillStrengthMin>10.0</fVisKillStrengthMin>
<fVisKillStrengthMax>20.0</fVisKillStrengthMax>
<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag>
<fMissTargetSlopRadius>10.0</fMissTargetSlopRadius>
</Weapon>
</Combat>
<MaterialTypeTag>ARMOR</MaterialTypeTag>
<MaterialTypeSoundOverrideTag>ARMOR</MaterialTypeSoundOverrideTag>
</UnitMemberArtInfo>
<UnitMemberArtInfo>
<Type>ART_DEF_UNIT_MEMBER_U_GREEK_HOPLITE</Type>
<fScale>0.16</fScale>
<Granny>Assets/Units/U_Greek_Hoplite/U_Greek_Hoplite.fxsxml</Granny>
<Combat>
<Defaults>ART_DEF_TEMPLATE_SOLDIER</Defaults>
<bReformBeforeCombat>1</bReformBeforeCombat>
<Weapon>
<WeaponTypeTag>METAL</WeaponTypeTag>
<WeaponTypeSoundOverrideTag>SPEAR</WeaponTypeSoundOverrideTag>
</Weapon>
<Weapon>
<Usage>Vs_City ShortRange</Usage>
<fVisKillStrengthMin>10.0</fVisKillStrengthMin>
<fVisKillStrengthMax>20.0</fVisKillStrengthMax>
<WeaponTypeTag>FLAMING_ARROW</WeaponTypeTag>
<fMissTargetSlopRadius>10.0</fMissTargetSlopRadius>
</Weapon>
</Combat>
<MaterialTypeTag>ARMOR</MaterialTypeTag>
<MaterialTypeSoundOverrideTag>ARMOR</MaterialTypeSoundOverrideTag>
</UnitMemberArtInfo>
</UnitMemberArtInfos>