Hey everyone, can anyone help me out here and steer me in the right direction, or even help me out with some code to accomplish this: A desert map with NO water?
I know how to achieve the end result I want from a graphical point of view, change the tilesets to a desert tileset, so you can build a normal city in a desert environ with different tile types, but I don't know where to start to create a template for world generation, can anyone help me with this?
I also need to know if it's is actually possible to removed all bodies of water except for possibly two craters to create the odd Oasis?
Edit: I still need the game to generate an actual desert map to provide enough unlivable space to accomplish flavour elements.
I know how to achieve the end result I want from a graphical point of view, change the tilesets to a desert tileset, so you can build a normal city in a desert environ with different tile types, but I don't know where to start to create a template for world generation, can anyone help me with this?
I also need to know if it's is actually possible to removed all bodies of water except for possibly two craters to create the odd Oasis?
Edit: I still need the game to generate an actual desert map to provide enough unlivable space to accomplish flavour elements.

(Except that AddRivers is also where Firaxis moved some of the Canyon determination code, and AddLakes() and DetermineWildness() and AddMiasma() so you'll need to call those. Though so long as you call them the same way Firaxis does, they should fire the default versions as they're Globals and you wouldn't have to define your own custom versions of them).