Creating new buildings from existing assets

Rob (R8XFT)

Ancient Briton
Retired Moderator
Joined
Aug 11, 2002
Messages
10,871
Location
Leeds (UK)
I've looked at the guides for getting new buildings into the game, including using blender and retexturing assets. At the moment I would like some basic help on doing something less adventurous, i.e. taking the assets that exist to create cities and turning the individual buildings into a building that could appear in a district.

So, for example, I've loaded the asset "DIS_CTY_AB_Bld_01" into the Asset Editor. At this stage, I'm not worried about retexturing or changing it in any way, I'd just like to be able to select it as a building asset, that I can then use for one of the buildings in Anno Domini, that appears in one of the districts.

Once I've been able to do that, I can rinse and repeat with other similar assets. Naturally, I can then look at retexturing etc once I understand this basic function.

Can anyone please help?
 
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