Creation Day Discussion

DaveShack

Inventor
Retired Moderator
Joined
Feb 2, 2003
Messages
13,109
Location
Arizona, USA (it's a dry heat)
Honored Citizens,

Now that my election as your President is official I'd like to kick off the discussion on how we want to handle Creation Day. In much the same way that Rik Meleet handled it last game, I'd be interested to hear citizen input on the most popular date / time to handle this historic event.

We traditionally offer the first term President the honor of naming our first city. My literary creativity is not on the same level as some of yours, and I would like to hear suggestions which will hopefully lead to my enlightenment so that I can think of an appropriate name.

Also, there is another topic which needs your comments. If our settlers are in a good location where enough information is available to plan our first moves, then there is no need to move them or our workers. On the other hand if the location is not so bountiful we may want the workers or even settlers to move to a mountain or hill to look for better ground.

Do you want the game saved unconditionally prior to any actions being taken, or to allow exploratory moves if the starting location does not look good?

Your faithful servant,
DaveShack
President-elect of Japanatica
 
The Creation Day Chat should be a weekend-Prime Time chat. (12:00pm EDT - 5:00pm EDT). Just do the usual posting of screenshots (using the DG5_BC4000_... notation), and then have the first full turnchat a day or so later, since the only thing might be "move the settler here, and build 2 warriors").

BTW, in my tests...

50% of the time, the civ was green, and 50%, dark red.
Also 50% of the time, the civ had horses.

Once, the civ was stuck in the middle of tundra, with 2 game, and fish (and a river!).
 
I say explore if it looks really horrible, like all tundra or one blade of green grass in a sea of desert.
 
We should save before any move. If the position is not the best, we should consult with the people on what to do before we move our settler onto a mountain.

And I still like the idea of naming it Japanchikyou, even though its horribly long and hard to say. :p
 
DaveShack said:
Honored Citizens,

Now that my election as your President is official I'd like to kick off the discussion on how we want to handle Creation Day. In much the same way that Rik Meleet handled it last game, I'd be interested to hear citizen input on the most popular date / time to handle this historic event.

I believe the best day and time would be Sunday 8/1/04 at 1500 on the US East coast. That would make it 8pm GMT and Noon on the US West coast. Best timing for the US AND Europe, sorry Austrailia.

DaveShack said:
We traditionally offer the first term President the honor of naming our first city. My literary creativity is not on the same level as some of yours, and I would like to hear suggestions which will hopefully lead to my enlightenment so that I can think of an appropriate name.

Nothing at this time really, maybe Mama-san as many of our Settler groups will be borne from within her.

DaveShack said:
Also, there is another topic which needs your comments. If our settlers are in a good location where enough information is available to plan our first moves, then there is no need to move them or our workers. On the other hand if the location is not so bountiful we may want the workers or even settlers to move to a mountain or hill to look for better ground.

I say let the President use his best judgement, or present screenshots to the T/C attendees and ask for advice. If there is a mountain next to the Settler group, I would probably move the worker up on that mountain and then make a chat-ending screen shot and save. It wouldn't matter to me what the terrain conditions were, that's the approach I would take. If there was a hill instead of a mountain, that would suffice. If there was no elevation close, I would pick the most appropriate spot to move the Worker to (let's say a bonus grassland to mine, or a move to check out a suspected coastline), move him, and then save with a screen shot.

DaveShack said:
Do you want the game saved unconditionally prior to any actions being taken, or to allow exploratory moves if the starting location does not look good?

An initial 4000bc screen shot before any moves is mandatory. ;) And a final screen shot if any moves are made. Again, it wouldn't have to be a bad spot for me to move the Worker.

I also agree with MSTK that a research path (tech) should be chosen and selected during the Creation Day T/C. Also the tech slider should be set to say 80%, so as to reduce the turns necessary to research the first tech.
 
That's a monday in Australia which gives us pretty much no chance. In future, I think important things such as creation day should be held on an appropriate time for US and Europe, but if it was Saturday for you guys, not Sunday, at least that would give us some chance
 
Unless it rains on Sunday Im taking my lady golfing so I dont care when you have it.
 
I think we should save it unconditionally so if we screw up we can always go back. We should set the research slider to the maximum possible without losing money or wasting time. As for location... I think that should be up to the gov to decide whether to build or explore.

How about Neo Tokyo for the capital?
 
blackheart said:
I think we should save it unconditionally so if we screw up we can always go back. We should set the research slider to the maximum possible without losing money or wasting time. As for location... I think that should be up to the gov to decide whether to build or explore.

How about Neo Tokyo for the capital?
creation day is only the setup, like taking screenshots of the settings and of the start location, thats it

after we see teh starting screenshot, then we begin the heavy discussing
and teh domestic advicsor chooses wether to build right away

the capital will be whatever daveshack decides
 
MSTK said:
If we screw it up, then we will be using a Time Machine! Japan did not have a time machine in their ancient days.

Technically speaking, since they hadn't researched that tech yet, but when they migrated to Nippon I am sure they had a look around for a few hundred years before deciding to build their first great village.
 
So shall we use the first 2000 years to explore with our Settler and Worker before we settle? :rolleyes: :D

Would make for an interesting game when we start settling, since we would have a lot to catch up with the AI. :p
 
I suggest the first city be named "Sector-1", its simple, easy to remember and efficient for future city names. Also I second Cyc's time suggestion (8pm GMT), but I don't mind which day it is done.

I think we should try to move as little as possible before settling so as not to waste precious turns
 
BlueNine said:
I suggest the first city be named "Sector-1", its simple, easy to remember and efficient for future city names. Also I second Cyc's time suggestion (8pm GMT), but I don't mind which day it is done.

I think we should try to move as little as possible before settling so as not to waste precious turns
of course it all depends on that starting screenshot... maybe we will settle the first turn or mayb at 2000 BC :crazyeye:
 
So, is there an exact time for the Creation Day Chat? I wan to post a news article on this. BTW, the government term threads need to be created...
 
Chieftess said:
So, is there an exact time for the Creation Day Chat? I wan to post a news article on this. BTW, the government term threads need to be created...

My wife dropped a couple of appointments on me for Sunday and I've been trying to nail down an exact time for the afternoon one. :eek:

Let's take a small risk that I'll be able to convince her to make time for naps for the kids that afternoon, and set Creation Day for 1300 MST/PDT, 1600 EDT, 2000 GMT, 2200 CET. I can probably squeeze in the 15-20 minutes of actual work for that chat... ;)
 
Cheetah said:
So shall we use the first 2000 years to explore with our Settler and Worker before we settle? :rolleyes: :D

Would make for an interesting game when we start settling, since we would have a lot to catch up with the AI. :p

Now there's a challenge!

Seriously, though, this is my first game and it is hard to understand how any consensus is ever arrived at. I expect we'll be talking for days about whether to move that first settler one space or not.
 
Daveshack

For the purposes of FA, we need to figure out how many Civs are out there.
Yet, the FA needs to get out early scouts far enough in order to have foreigners to develop policy with.
 
Provolution said:
For the purposes of FA, we need to figure out how many Civs are out there.

It's easy to see the Civs involved by pressing F10. Last time we didn't do this and discovered them as we went along. Better to make it clear that we do not press F10 before someone does so - assuming we're not going to of course.
 
Back
Top Bottom