bassist2119
Warlord
- Joined
- Jul 19, 2006
- Messages
- 218
Hey folks,
Still admit I'm in my apprenticeship to the game. I followed everyone's advice in avoiding the Creative trait like the plague, but as I just picked up Warlords and was in an experimenting mood anyway, figured I'd try it out. Played two games with Augustus, the first I played him completely wrong, as a warmongerer with good financing and border pops. The second I had more success and discovered that this trait ain't all that bad, quite effective when used correctly and Augustus has quite the utilities to use it.
First off, all Creative bashers should justify their stance by actually trying it out. I was with all of you before; it just looks crappy on paper. My stance did a 180 once I experimented with it.
What I discovered to be extremely effective was placing Drama much higher on the priority list. It's cheap compared to other techs of it's era, and if you have nothing better to do with a GA, he'll get it for you (though I consider this to be rather wasteful). With the exception of an early Praet rush, maintain peace and decent relations with neighbors. Prioritize who's going to give you the biggest trouble in the long run (most often an ally), make a settler and place him as close to a border city as allowed to (gaining a resource/removing one of his is also a top consideration). Make a theatre (one chop with leftovers) and then a monastary (just don't forget about the courthouse!). 7 culture builds quickly and within 10 turns or so, you're starting to take territory. Shortly thereafter, his city is yours, and without any war weariness, loss of troops, or negative relations.
Augustus is further a great (perfect?) leader to utilize this strategy with. That border city is unlikely to meet any hostilities when guarded with a Praet (10% cheaper than a longbow and arguably as effective, save hills cities). He can also afford the larger empire since he's organized. UB doesn't directly fit into this strategy, but it is massively effective in the core infrastructure (especially if you can make/take Parthenon; you're then 3/4 philosophical save the cheap Uni's)
After actually trying the trait out, I find it to be very effective, particularly for builders who NEED more land and resources after land grabbing time has expired (any wonder builders here?). I'm not sure how well this would work if the other trait isn't Org/Fin/Phi, but that's quite a few options right there.
Again, I'll emphasize that I'm still an apprentice to the game and have much to learn. Any further strat tips regarding the trait would be appreciated. And once again, I'd ask that Creative bashers wait on hitting 'Reply' and leaving a nasty note until after experimenting with it a bit - You may surprise yourself.
Still admit I'm in my apprenticeship to the game. I followed everyone's advice in avoiding the Creative trait like the plague, but as I just picked up Warlords and was in an experimenting mood anyway, figured I'd try it out. Played two games with Augustus, the first I played him completely wrong, as a warmongerer with good financing and border pops. The second I had more success and discovered that this trait ain't all that bad, quite effective when used correctly and Augustus has quite the utilities to use it.
First off, all Creative bashers should justify their stance by actually trying it out. I was with all of you before; it just looks crappy on paper. My stance did a 180 once I experimented with it.
What I discovered to be extremely effective was placing Drama much higher on the priority list. It's cheap compared to other techs of it's era, and if you have nothing better to do with a GA, he'll get it for you (though I consider this to be rather wasteful). With the exception of an early Praet rush, maintain peace and decent relations with neighbors. Prioritize who's going to give you the biggest trouble in the long run (most often an ally), make a settler and place him as close to a border city as allowed to (gaining a resource/removing one of his is also a top consideration). Make a theatre (one chop with leftovers) and then a monastary (just don't forget about the courthouse!). 7 culture builds quickly and within 10 turns or so, you're starting to take territory. Shortly thereafter, his city is yours, and without any war weariness, loss of troops, or negative relations.
Augustus is further a great (perfect?) leader to utilize this strategy with. That border city is unlikely to meet any hostilities when guarded with a Praet (10% cheaper than a longbow and arguably as effective, save hills cities). He can also afford the larger empire since he's organized. UB doesn't directly fit into this strategy, but it is massively effective in the core infrastructure (especially if you can make/take Parthenon; you're then 3/4 philosophical save the cheap Uni's)
After actually trying the trait out, I find it to be very effective, particularly for builders who NEED more land and resources after land grabbing time has expired (any wonder builders here?). I'm not sure how well this would work if the other trait isn't Org/Fin/Phi, but that's quite a few options right there.
Again, I'll emphasize that I'm still an apprentice to the game and have much to learn. Any further strat tips regarding the trait would be appreciated. And once again, I'd ask that Creative bashers wait on hitting 'Reply' and leaving a nasty note until after experimenting with it a bit - You may surprise yourself.