A simple solution is to have all ranged attacks on another ranged unit to work like how melee vs melee works now.
Melee vs melee: both sides injured
Melee vs ranged: both injured, but more damage on ranged
Ranged vs melee: defender injured
Ranged vs ranged: both injured
Which i think is what the OP is after.
Edit: forgot to add. Make all gunpowder units ranged, of 1.
This would be an ideal solution in my mind. If you have a rifle, and are close enough to a crossbowman for him to shoot at you, you would definitely shoot back. The idea that a crossbow outranges a rifle, even an early rifle, is a bit silly.
IF we go by the concepts found on Malazan series of novel:
Crossbowmen can be ugpraded to Sappers who are still crossbowmen but able inflict area ranged damage (but take damage if in the area of damage)
the problem is that in some IN GAME situations (not real battles), a Crossbowmen is more usefull than a Riflemen against another Riflemen!
Not in real battles? There's always situations one might think of in which crossbowmen would be better.
Trench warfare for example. Riflemen can only shoot straight and if the other is in cover they cannot hit them. Crossbowmen can shoot their arrows high up to let them come down vertically and thus hit the riflemen
Ofcourse, these bizar thought projects should not be taken into account when making a game.
I agree
Mmm... Grenade launcher (RPG)?
Why? I don't like this kind of units, they are too "zoomed-in".
Rather i'll prefeer an Anti-Tank ranged unit as Machinegun heir becouse Machinegun is an Anti-Infantry
The machinegun is an anti-infantry unit. But in the Modern Era infantry upgrades to Mechanized Infantry. So an RPG-unit isn't a bad compromise for a machinegun upgrade.
Epic scene!
''Why? I don't like this kind of units, they are too "zoomed-in".
Rather i'll prefeer an Anti-Tank ranged unit as Machinegun heir becouse Machinegun is an Anti-Infantry ''
Do you mean you'd prefer the crossbow to upgrade into anti-tank?
If so, that'd be bad. Archery units are anti-infatry and not anti-cavalry or anti-tank (which is ofcourse not the same, but they fulfill the same role in Civ V). Second, there's a bigger gap between crossbow and anti-tank than crossbow and machineguns.
Perhaps I'm understanding you wrong?
Yes, but it's my fault. When you think a sentence in Italian and then translate in your mind the result is horrible
I think that crossbowmen must be a dead end unit, and i want a method to limitate their effectiveness against moder units.
However Crossbow -> Gatling is confirmed so i'm doomed I only hope in some kind of implementation of my Scurvy-like promotion.
Machingun's upgrade path it's another issue.
I don't like the unit "RPG", and as you said, it's yet implemented with the promotion.
In the same way, i don't like the pikemen-like AntiTank unit, i'll prefeer it as a ranged unit, and so...why don't allow MG to become AA?
WWI it's a trench/infantry war and MG is the ranged unit.
WWII it's a mobile war and the AA is the ranged unit.
Did your translation go wrong again? You want the WW2 machinegun to be a AA at the same time? Or does the WW1 machinegun upgrade into a WW2 AA?
Isn't the gattling gun from the civil war era, and machine gun from WW1?