Some discussion has popped up in the pantheon and Siam threads so I figured it deserved its own post.
The issue:
The yields you get from CS friendly/allied status seem to be out of balance, especially in the early game.
1) Faith from religious CS friendly/allied status is too strong in the early game. Faith is extremely strong early, especially prior to founding so getting lucky with an early religious friend/ally tends to warp the religion race too much.
2) Culture CS yields from friend/ally are too weak in the early game. It's currently 1 culture/turn for friend status which is just silly.
3) Mercantile and Militaristic yields are arguably too weak (1 gold and science for early friends) but this is offset somewhat by happiness and free units. The gold/science could maybe use a slight bump anyway.
4) Maritime CS food yields seem to be OK? No one so far has suggested they are too strong or weak from what I've seen.
Side issue:
Siam's interaction with the above yields is goofy. They are supposed to get +75% to friendly/allied yields. However, the +1 culture/gold/science yields are subjected to a rounding error (I think?) whereby they end up still being just +1/turn. On the other hand, the faith they get from religious friends early is even more warping in their hands- simply meeting a religious CS gives them a pantheon 10 turns later without having to build a shrine. If the base culture/science/gold yields are buffed and the base faith yield is nerfed then perhaps this will also help solve Siam's issue.
I would propose buffing culture yields, slightly buffing militaristic/mercantile science/gold, and nerfing faith yields. Hopefully someone smarter than me can propose appropriate new numbers.
And of course, if people disagree let's hear it!
The issue:
The yields you get from CS friendly/allied status seem to be out of balance, especially in the early game.
1) Faith from religious CS friendly/allied status is too strong in the early game. Faith is extremely strong early, especially prior to founding so getting lucky with an early religious friend/ally tends to warp the religion race too much.
2) Culture CS yields from friend/ally are too weak in the early game. It's currently 1 culture/turn for friend status which is just silly.
3) Mercantile and Militaristic yields are arguably too weak (1 gold and science for early friends) but this is offset somewhat by happiness and free units. The gold/science could maybe use a slight bump anyway.
4) Maritime CS food yields seem to be OK? No one so far has suggested they are too strong or weak from what I've seen.
Side issue:
Siam's interaction with the above yields is goofy. They are supposed to get +75% to friendly/allied yields. However, the +1 culture/gold/science yields are subjected to a rounding error (I think?) whereby they end up still being just +1/turn. On the other hand, the faith they get from religious friends early is even more warping in their hands- simply meeting a religious CS gives them a pantheon 10 turns later without having to build a shrine. If the base culture/science/gold yields are buffed and the base faith yield is nerfed then perhaps this will also help solve Siam's issue.
I would propose buffing culture yields, slightly buffing militaristic/mercantile science/gold, and nerfing faith yields. Hopefully someone smarter than me can propose appropriate new numbers.
And of course, if people disagree let's hear it!