I'm working on a personal mod of CTP and my stumbling block seems to be having more than 8 players (not online multiplayer, but single player games) to the game.
I've browsed through the text files multiple times and have found numerous references to number of civilisations including:
In profile.txt
Changing this number, and many others in text files does not seem to have an effect though, possibly to do with the fact that the initiate game screen still only offers 3,4,5,6,7 and 8 player options.
Can anyone help?
I don't mind if it only starts with 8 but cities rebel to form their own civs, in fact that would be better as it would be more realistic and provide a greater challenge for maintaining an empire.
Thanks
Saul
P.S. In case your interested I have already completely remade the tech tree to be more realistic, added the library of alexandria, a few other buildings, made the science last far longer so you don't keep finding your last units are obsolete before you get a good chance to use them, set the start year back to 10,000 BC to the real start of civilisation, changed every turn to 1 year, made the map far bigger and made it more likely for cities to rebel in order to reflect the more dynamic history of different civilisations. However I would like these to be new civs and not simply barbarians that way rather than meeting completely unrelated neighbours after a couple hundred years your surrounded by neighbours who used to be a part of your empire.
I've browsed through the text files multiple times and have found numerous references to number of civilisations including:
#This is the MAX HIGH Profile
#
# Number of players in the game, including the Barbarians must be a least 3 players and not more then 32, but with that many it will go verrrrry slowly and is not supported
#
NumPlayers= 6
In profile.txt
Changing this number, and many others in text files does not seem to have an effect though, possibly to do with the fact that the initiate game screen still only offers 3,4,5,6,7 and 8 player options.
Can anyone help?
I don't mind if it only starts with 8 but cities rebel to form their own civs, in fact that would be better as it would be more realistic and provide a greater challenge for maintaining an empire.
Thanks
Saul
P.S. In case your interested I have already completely remade the tech tree to be more realistic, added the library of alexandria, a few other buildings, made the science last far longer so you don't keep finding your last units are obsolete before you get a good chance to use them, set the start year back to 10,000 BC to the real start of civilisation, changed every turn to 1 year, made the map far bigger and made it more likely for cities to rebel in order to reflect the more dynamic history of different civilisations. However I would like these to be new civs and not simply barbarians that way rather than meeting completely unrelated neighbours after a couple hundred years your surrounded by neighbours who used to be a part of your empire.