Maquiladora
Chieftain
- Joined
- May 9, 2002
- Messages
- 94
I dont know wheather youve ever played Civ 2
Yes for more than 5 years on and off, Freeciv also for the past year and a half.
and the city screen is nicer and easier to understand
Im sure thats familiarity, since most of the concepts in civ2 still exist in CtP2, coins, beakers, shields etc but this is not civ2 or civ3 you cant expect everything to be the same.
What you have to remember is that CtP2 is a different game in many ways to civ2, theres no need to see what units are supported by that city in CtP2, since units are supported by national production you have a unit manager detailing how many of each unit you have and how much one of those units takes to support in shields, included in this is the military advisor, but this one is actually useful. Trade in CtP2 you don't need to move a unit to create a trade route you just click 'create route' from a list of possible routes once you have enough caravans ready, theres no reason to clog these two areas alone into one screen, in fact if you did you would lose a lot of detail or make it very condensed and confusing.
In CtP2 you dont assign workers to individual tiles, so you dont need the overview to place workers, you can assign specialists via a seperate city manager, which includes currently garrisoned units in that city.
in it you can decide how many entertainers,scienticts and taxmen you have in your city,it gives you a micromap of your city,its easy to see how much food,unhappy citzens you have and it also gives you a nice picture of your city in the city screen as opposed to nasty looking and harder to understand list of cities you get in CTP.
Actually all of those things exist in CtP2, except civ2 doesnt have labourers (production specialists), CtP2 does.
It sounds like you havent played CtP2 at all, fair enough since this thread is about CtP1 and civ, but it doesnt sound like you gave CtP1 much of a chance either.
Personally I think making strategic decisions is more fun than wasting time moving 30 engineers or 100 artillery seperately (not stacked), but as you dont understand 'fun decisions' I can see why you like civ2 more.