CTR 7 -- Carthago delenda est

Originally posted by Rubberjello
We'll have to agree to disagree, then.
I like catapults, but I am the first to admit they are not effective at *attacking* other cities. They are great for defending against counterattacks and hitting enemy units in the open. I see others' point of view about them though, especially if the RNG give you 8+ misses in a row, as sometimes have happened to me!

Yes, RNG is not kind to catapults when I play, I guess I never thought of the defense part of it, Xinjian did have a catapult but it didnt help them much:p

I guess I may have maligned them early in my [civ3] experience. I will take another look at them, do they upgrade?
 
Yes they do upgrade.

Catapults -> cannons -> artillery

Also, since this is a conquest game, should we not be preparing for war 90% of the time? Not all the time, as there are always some needed infrastructure + buildings, but trying to build smarter units as opposed to something else (I guess that fits every game, but hey, might want to make it clear).
 
Yes, it is a conquest game, but not an AW, so if we have an opportunity to pull back from fighting in order to build infra, etc., we may want to. Remember, the only reason it's conquest is to force the endgame with Carthage, it doesn't necessarily dictate our strategy until we get near that point.
 
Sorry for the delay, the save I downloaded Saturday must have got corrupt (blame it on my home internet connection...).

Got it again, should be able to post later today.
 
Pre-turn
Increase lux to get Rome back to growing
Probe Egypt regarding Currency, but she still wants too much gold. I will wait a couple of turns, hoping Russia don't get it in the meantime.

Switch Pompeii to Temple, Cumae to Galley, Antium to Horseman.


Turn 1 - 330 BC
Horseman dispersed barb camp to the North.
Second horseman felled by barb horseman...


Turn 2 - 310 BC
Veii: Spearman - warrior
Ravenna founded: Temple


Turn 3 - 290 BC
Our people want to build the Forbidden Palace! Maybe we should...

Trade Wines + WM + 250 gp to Egypt for Currency
Trade Currency + WM + 175 gp to Russia for Construction
They've all got Feudalism. Russia lacks Monarchy and Republic, but there is no getting them from Egypt or China.


Turn 4 - 270 BC
Antium Horseman: Library
Pisae: Horseman - Temple
Rome switched from temple to Marketplace


Turn 5 - 250 BC
Neapolis: Spearman - warrior


Turn 6 - 230 BC
Veii: Warrior - Library
Cumae: Galley - Horseman


Turn 7 - 210 BC
Our new Galley barely survives a treacherous barbarian attack.


IT - Russia and China sign peace


Turn 8 - 190 BC
Neapolis: Warrior - warrior


Turn 9 - 170 BC
Rome: marketplace - warrior


Turn 10 - 150 BC
Rome: warrior - Library
Neapolis: warrior - Galley


Turn 13 - 90 BC
:blush:
Ehm... Sorry... I had this Galley ready for a suicide run just off Nanking on my tenth turn. I was about to leave it there for the next player to decide when I fell to the temptation, and I set sail to the unknown.
I was half expecting it to sink on the next turn, but it didn't happen; nor on the second...
So it came that we reached the shores of Greece (plus another blue civ).

Switched Neapolis from Galley to warrior.


I am ready to give these turns back on my next round! :)


I haven't contacted Greece yet, and Russia is still lacking both Monarchy and Republic.

In general, I have been building some infrastructure and some units -a bit more warriors for a later upgrade. I haven't started roading the Iron yet, although three workers are on the source we have next to Neapolis.
With eleven warriors (Legions) and eight Horsemen, I think we could start considering another attack on China, who have become quite large.
There is also a chance that we could ally with Egypt, if the peace treaty between China and Russia broke their MA.

CTR7-90BC.jpg



The save
 
No worries, mate, especially considering I'm also up in the middle of a huge war in my other game...
 
:goodjob: Karasu! Suicide Galley runs are one of the most suspenseful aspects of the game, so we all understand.

First Contacts should get us all caught up in the tech race and WM knowledge. We'll be sitting pretty considering this is a Diety game with some pretty strong neighbors.
 
Well, Karasu, I'm glad you didn't have to report failure with the galley after taking those extra turns ;) ...but as things stand, great work. :goodjob:

ChrTh, I'm sure you'll be able to get Republic in the upcoming frenzy of trades. It seems to me we'd then want to revolt immediately.

We're building a lot of libraries, given that we won't be doing our own research again for a long time, if ever. I'd change Rome's library build to a temple, Antium's to a marketplace, and Veii's to a barracks.
 
I agree, but we may also consider the fact of self-researching at a later point since it's only going to be us and carthage at the end (preferably when we can just rush them all). However, I think our number one goal should be cleansing our continent, then we can worry about the self researching aspect while we build a 'fleet' to traverse the... soon-to-be-known waters.

So, what kind of goal should our next war be? I really don't want to see riders, but long lasting wars can be painful. Perhaps claim some land for a FP and cripple the Chinese so we don't ever see the riders? Note that they are just around the corner too, so it'd have to be somewhat sooner rather than later war.
 
Yes. Take those builds I left as pre-builds for anything.

I had started a couple of Marketplaces myself in fact, but as we only have two luxuries they won't be very effective for a while.

I was in doubt between military and culture buildings -especially on the border with China, and I did a little bit of both as I culdn't remember what our approach was towards China.
Personally, I would be inclined to wiping them as soon as possible... :D
 
Turn "3" -- 90 BC

Ok, trading time. Alex has Republic, Monarchy, and Mono...as well as communication with the Carthaginians (grr), Babylonians, and Koreans. I take note that I'm not allowed to trade with Carthage.

I'll cut it short:
We got Monarchy, Monotheism, and Feudalism...but not Republic. We're down Republic to China, Egypt, and Greece. We're up Monarchy on Russia. We're up Construction on Korea. We're up Currency on Carthage, but down Republic ... but since we can't trade with them, I can't pull of a two-fer. We're up Poly, Currency, and Construction on Babylon (they're by themselves on an island).

Here's the situation: Greece is the strongest country right now. Carthage is in good shape, but seem to be fighting Korea (they've taken some central cities)...they also seem to have fought Greece at one point.

I'm able to drop Lux to 10% since we got dyes from Egypt as part of the trading.

I open an Embassy with Greece. They're currently at war with Carthage.


I switch Veii to RAX, and Rome to Temple.

We don't have Republic yet, but since it appears war with China is imminent, I'm going to go with Monarchy now anywho...but I'll wait for the builds to finish next round.

Turn 4 -- 70 BC
Veii RAX > Horseman
Cumae Horse > Temple
Neapolis Warrior > Temple

Greeks are building Sun Tzu

I disband the Galley since it's done his duties ... I give it a Viking funeral.

We revolt to Monarchy..two turns.

IT:
Carthage has now traded into the Middle Ages apparently...they're building Sun Tzu...as is everyone else and their cousin. Only Babylon is still backwards.

China has Chivalry, but its a monopoly.

Turn 5 -- 50 BC
:sleep:

Turn 6 -- 30 BC
We're a Monarchy. All hail King ChrTh!

Turn 7 -- 10 BC
Pompeii Temple > Worker

Turn 8 -- 10 AD
Palace expands! Twice! Who laid astroturf down first?
China has Theology now as well..as do Eqypt and Greece (also has Chivalry) ... I consider a 2-fer, but I don't think I can get it as Chivalry isn't worth as much as Theology.

Turn 9 -- 30 AD
Rome Temple > Pike
Antium Library > Pike
Pompeii Worker > MDI (can be vetoed)

Turn 10 -- 50 AD
Pisae Temple > Worker

Not much to say ... might want to get war going with China, as they don't have Iron or Horses.

Here's the save:
http://www.civfanatics.net/uploads5/CTR7_50AD.SAV
 
Rubberjello < UP
Northern Pike < On Deck
Belial
Judge Dredd
Karasu
ChrTh < Just Batted

Russia is on their last legs, so if we want to fight with China, we may want to ally with them in the hopes of getting Republic from them.
 
Got it.

Poll time!
I it OK to start our Golden Age now in Monarchy? Or wait until later?
 
If we can gather up enough troops with the GA triggered (preferably a few marketplaces as well), then I say it serves it's purpose. The econ part may not be as well, but I think having the northern half is far more powerful than a few more gpt.
 
Our being in monarchy rather than republic is no reason, in itself, to delay our GA. The question is whether we want to wait until we've built the Forbidden Palace, and have two cores which will get the benefits of the GA. There's something to be said for this, but on balance I think we should trigger the GA as soon as we go to war with the Chinese. As Belial suggests, once we've conquered China we'll be well on the way to victory, so a GA whose main function is to help us in this war should be acceptable.

The question of when we should return to war with China is tricky. Of course we want to do it quickly, but I don't think it can be right to lose horsemen attacking the Chinese when we're this close to upgrading them to knights.

We need to reduce both the science rate and the luxury rate to 0%, and hire a scientist in Rome. This will save us a full 14 gpt.
 
"Astroturf" :lol: I did it, IIRC. It feels good to have something soft to walk upon when we enter our mansion... ;)

I agree on not delaying the GA too much. Have we got enough Legions to go to war with China without risking our horsies? Or are there good chances to get Chivalry in a short time.
 
Originally posted by Karasu
Or are there good chances to get Chivalry in a short time.

Yes. We could buy it right now from the Greeks, though with the irritating complication that we'd have very little gold left for upgrades to knight.
 
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