Cult of the Dragon

I would second this. Plus if it were linked up with a unit-spawning mechanic a la Planar Gates, and was more easily spreadable by the Kurios, it would hugely help their inability to rapidly produce an effective military.

But even without crazy ideas like that, Cult of the Dragon just seems too good to drop.
 
Agreed. it would even be pretty good for a barbarian state religion, after all they have Acheron so they might as well worship him :D
 
^Ooh, yeah.

The only leaders who have no religious leaning in their XML are the Hippus, Doviello and Clan ones. Now if they could have their own barbaric cult, morally indifferent like the FoL, it would be IMHO:

a) good flavor-wise (it wouldn't be necessary for the religion to be really effective, other than maybe a new scaled religious hero: all three civs are warlike as they are), and

b) good game-wise, not letting the above-mentioned AIs be totally bandwagoning the others.

Well, just a thought...
 
I'd like to the The Cult of the Dragon return, and be required for a series of Rituals that are used to summon the Dragons into Creation.


It would also work nicely to make the last of the rituls just "allow nukes," and make the Dragons have a nuke range instead of breathing fire. That would give them a powerful ranged attack that the AI could use, and would make the whole map shake under their might when they use it.
 
I never noticed its existence. If it's going to come back it should be in some form that matters.
 
I'm thinking I'd implement it as an unadoptable religion like in vanilla instead of a guild like in Shadow. The tag that makes it unadoptable is gone, so I'd just have to give every leader a -100 weighting towards it.

The religion itself would probably be founded by an event, although I might decide to let a Sheaim/Kuriotates-only ritual start it.

I'll probably bring the Wyrmhold back, and make having CotD have negative culture/yields in cities again. The Kuriotates and Sheaim would have Dragon Shrine UB's that more than compensate for this. (The Sheaim Dragin Shrine UB would probably allow some minor wyverns to emerge from their Planar Gates too.)

It will need disciples to spread the religion, and maybe priests and warriors too. I'm thinking these will all start Crazed. Sane people don't worship dragons, and those who worship dragons aren't all that loyal to their king or the established church. Since the Dragon cult is secretive, these units may be invisible or HN too.

Roar will probably keep its current scattering effect, plus regain it old effect of making CoTD units switch to the Dragon's side.

I may make the Dragon promotion provide blitz and flying. All the Dragons' strengths may approximately double. Dragon Slaying will be stronger too though, and available to any Hero.

Dragons will probably lose "Breath Fire" (which is very inappropriate for Drifa) and instead gain a Nuke Range. This will let them lethally attack at range with their full normal strength, and will make the whole map shake when they do so. Such attacks would cause diplomatic problems too. It will also make them unbuildable until the equivalent of the Manhattan Project is built. The Dragons themselves would be among the cheapest units in the game.


The equivalent of the Manhattan Project would be the last in a series of rituals. It would probably require Divine Essence, but the first ritual in the series would come as soon as Mysticism or even Ancient Chants. They would be available to any civ, only requiring CotD be present in the city. Each ritual would require that any civ have built the earlier ones. Some of the earlier ones may have effects like awakening some barbarian wyverns.
 
interesting plans about the dragon cult MC. his definitely deserves to be in the game imho. if dragons existed IRL, I'd be the first one to worship them that's for sure :lol:
 
I have been thinking about making unique shrines for all the civs sense .30s release. These shrines would represent the civs original patron god. If the civs patron god is already represented by a major religion then I would come up with something else. The Dragon Shrine was already High on this list as the patron god exception, but I was having writers block on a good way to represent it. This would be a good way of doing just that. My only problem with allowing it to spread via priest units is that it makes them a bit too powerful with the culture being eaten up in rival cities and the other bad effects. My suggestions would be to keep the religion simple and let it spread like it used to. Instead of Wyverns I would do something like a proto dragon. Dragons per Kael IIRC do not breed so these proto dragons can be the creation of mages and priests who are experimenting on other similar creatures to recreate the gods work (heck if mages can create lizard-men out of humans then a dragon like creature can be created from a gecko). IMHO dragons are too weak to be the implements of the god's war, so your suggestion to make the even stronger sounds good to me.
 
Pah might as well unleash all the gods on the planet too, if you're summoning dragons you're definitely breaking the Compact. :devil:
 
I played as the Sheaim once as was disappointed that the cult was never founded. Maybe I should have included the Kuriotates too.
 
Just in the way it spreads, if it were a religion, it probably won't go into a city with another religion.
 
Avahz Darkwood, the Orbi modmod has civ specific pagan temples that replace the generic one, you should take a look. ;) I love those :D
 
Back
Top Bottom