salty mud
Deity
One notable concern I've had with this game, including in the vanilla version, is that land remains unclaimed far too long into the game. Take a look at my current game going on now. I share my continent with three other civs. The year is 1160AD and large parts of the continent are still unclaimed. Byzantium and I both have plenty of cities, but I think the main problem lies with the small amount of land that a city claims when it is founded, and the extremely slow cultural spread thereafter. In Civilization IV, border growths added huge areas to the city's workable area, which meant border disputes between civilizations happened early and often. In Civ V, it's one tile at a time, leading to agonisingly slow growth. I know I can buy tiles, but this gets quite expensive.
See also the yellow circles I added: unclaimed land surrounded by one civilsation's cultural borders should be absorbed into that civilisation. It's quite absurd that a civilisation can entirely surround a patch of land, but not lay claim to the innermost areas.
In the middle ages, particularly Europe and Asia, vast areas of land were not left unclaimed. Every inch was contested and fought over and I'd love to see more of that in this game. It also triggers my OCD; I want to see empires form on the minimap, not ugly blotches of paint with green dots everywhere.
Do you also share this concern?
Settings for my game: standard size Continents, 9 civs, 12 city states, chieftain difficulty. If upping the difficulty leads to more aggressive settling, let me know.
See also the yellow circles I added: unclaimed land surrounded by one civilsation's cultural borders should be absorbed into that civilisation. It's quite absurd that a civilisation can entirely surround a patch of land, but not lay claim to the innermost areas.
In the middle ages, particularly Europe and Asia, vast areas of land were not left unclaimed. Every inch was contested and fought over and I'd love to see more of that in this game. It also triggers my OCD; I want to see empires form on the minimap, not ugly blotches of paint with green dots everywhere.

Do you also share this concern?
Settings for my game: standard size Continents, 9 civs, 12 city states, chieftain difficulty. If upping the difficulty leads to more aggressive settling, let me know.