Cultural Borders

Déja

Beyond the Mod
Joined
Dec 19, 2005
Messages
353
I apologize if this question has a very obvious answer, but I don't have a copy of civ with me right now to look myself.

Is it possible to specify which culture controls a given tile regardless of the culture rating of the nearest cities? Basically, I want to contain a civilization's cultural borders to within a predefined area, without it looking like bubbles around each city.

Is this possible using WB or Python or would it require SDK-grade modifications to accomplish? (in other words, is the shape/size of cultural border growth hardcoded or can it easily be changed)
 
Does anyone have any idea where cultural borders are controlled? (mini-bump)
 
Using Python the culture values could be constantrly re-set to some static values and thus no flipping would occur, but the solution would be rather messy and map specific unless you devise some kind of rule based system.

Using the SDK you could theoreticaly add a Hard Player ownership ID to every plot and then run the python script once at the start of the game to set it.
 
when are new cultural values determined? Is it only when culture increases in one city or another? I would likely freeze the culture production to avoid changing the borders
 
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