Cultural capitals

dguichar

Warlord
Joined
Dec 9, 2001
Messages
285
Location
Santiago, Chile
Just think how culture represents costumes and ways of thinking...

The center of culture is usually the city which promotes the flow of new ideas and new creations... One example could be Rome in the mediterranean region during the ancient age.

Here's what i propose...

Once per civilization and for a fixed number of turns (suggest one), just like golden age, one city per cultural group becomes the cultural capital. The conditions are given by producing the most points of culture per turn and acumulated a minimum amount over the other most cultured cities of other nations. Upon becoming the cultural capital, the city doubles it's gold and science production (instead of doubling shields production in golden age), because of new visitors and new creatives minds who come to the city during the period.

What do you think?

Keep civilized

David

PS: This idea came upon when i realized that my city (Santiago, Chile) was declared american capital of cultural for 2.004.
 
I think it's a good idea, but maybe the cultural capitals should be triggered by wonders, like for example the Kabah in Mecca or Parthenon in Athens.
 
oagersnap said:
I think it's a good idea, but maybe the cultural capitals should be triggered by wonders, like for example the Kabah in Mecca or Parthenon in Athens.

...a nice adition.

But i guess culture is more than religion.

Does anybody else likes the idea or has some other changes to it?

Keep civilized

David
 
I'd say once per era for about 20 turns. Centres of culture are changing all the time.

Like the idea :)
 
Once per era is nice! But i guess 20 turns may be too much... counting on double gold, double science. 10 turns will be enough... because i can have 40 turns throughout the game if i play culturally.

Wonders triggering? Well, i thought that would be nice to move away from golden age concept... That's why i proposed culture points production lead and a certain amount over other cities in the cultural region. Maybe we can just stay in between... a mix of wonders and culture lead in the cultural region. And try to make it not so hard to accomplish it

Keep civilized

David
 
Like the idea but I think that it should only affect culture and science and have no economic aspect or at least a small one.

Perhaps the cultural city would be appointed every turn, if a city at that time has the most culture in the world it would be the cultural city.

This would mean that culture should be more easily gathered and that there would be more imp that would generate culture.

Perhaps some scientific discoveries would at a fixt amount of culture to your cities. :crazyeye:

Or they could ad an option like wealth except for culture in the city production cue.

All these additions would make the cultural victory easier to get I think so the cap should be raised.
Overall this would give the people how play cultural victory a more varied game experience. :goodjob:
 
Thank you for your support, Dragonsbain. You've included very nice additions

Dragonsbain said:
...
Perhaps the cultural city would be appointed every turn, if a city at that time has the most culture in the world it would be the cultural city.
...

Except this one. With Cultural capitalS... i mean one for each cultural region. One for America, one for Far East, one for Middle East, one for Mediterranean, one for Europe, one for Africa, etc.

And about changing it every turn... i think it'll be too little time to take any advantage on culture production.

Keep civilized

David
 
Maybe if your city becomes incredibly rich, it can trigger a cultural golden age. Like Venice in the Middle ages on a trade route, or Spain after it receives the gold from the Americas.
 
slyda said:
Maybe if your city becomes incredibly rich, it can trigger a cultural golden age. Like Venice in the Middle ages on a trade route, or Spain after it receives the gold from the Americas.

How do you define incredibly rich? By the gold per turn the city produces?

I guess Venice became the mediterranean cultural capital by promoting the arts in it's territory... and of course it was because it was rich. But i think we're moving toward economic view...
Economics is, of course a part of culture... but how important is it for the total?

Keep civilized
David
 
Perhaps the culture golden age can be triggered by entering the top five cities of the world. However, instead of simply juding the city by its culture i believe personal wealth of citizens should be taken into account, after all the government gains a lot of money through taxes and the richer you are the more you should pay in tax (theoretically.)

In addition to personal wealth the amount of trade that passes through a city should be included, for example if a city ocupying a key trade route maybe the only city with a harbour, then naturally it should be richer.

Of course a small city shouldn't have a golden age, so any city over 6 should be in the running.

I know these ideas are really sketchy, but I had to put them down before I forgot them.

Keepin it real, Slider
 
top five cities?

mmmm

how is that calculated? does anybody knows?

well, as i stated in my first post: the idea is to have one cultural capital for each cultural region...

how will it become the cultural capital and how it benefits the city... this is the debate i want to have in this topic

Keep civilized
David
 
I believe that the top 5 cities are the cities with the most culture.

How does the cultural capitals work?
Are they selected by the top cities measured by culture worldwide?
Is the cultural capitals the top cultural city in a cultural group?
 
Top 5 cities are those with most culture; ties are broken by population and then by build date.

I like the idea of having two seperate golden ages, but limit it to a single 20-turn run for ALL cities, and have it apply to food & gold, for when you meet the wonder requirement of a GA. You can also have a military GA, for when your UU wins, and that increases shields only. (Currently the GA increases shields & gold.)
 
hello,

I like the idea, that the cultural cities of each culture group is determined each round. So every turn there would be a check (of different factors -culture per turn, pop., whole culture of civ and so on) and there would be a winner of this check - that will be culture of this turn. Next turn there will be again a check, and so on.
 
searcheagle said:
I believe that the top 5 cities are the cities with the most culture.

How does the cultural capitals work?
Are they selected by the top cities measured by culture worldwide?
Is the cultural capitals the top cultural city in a cultural group?

they work by themselves only... the idea is that city only duplicates it's gold and science production
it's a mini-golden age, but with science instead of gold

the idea is to have them selected from each cultural group, not worldwide

let's fix the duration... i guess a check each turn can lead to a long time of a city being cultural capital

Keep civilized

David
 
okay, so if I am playing as the Greeks (Mediterranean) and Athens becomes cultural capital for whatever reason I reap the rewards. Well, shouldn't the rest of the mediterranean group be affected as well, after all, they now look to Athens as the epitome (sp?) of Mediterranean culture.
Obviously it ought to at least improve their relations with you somewhat, and perhaps it would behave like some sort of MPP.
i.e. Athens is culture capital but Greece is an average civ, and the Aztecs see an oppurtunity to expand. They attack Greece. The Carthaginians are horrified that anyone would attack the defining civilization of Mediterraneanism and see it as an attack on themselves. They attack the Aztecs.
This might be unbalancing if everyone in the culture group did this so perhaps it should only be those who have been treated well by the Greeks. (The Egyptians for example were attacked by the Greeks a while back and are still furious and do not come to Greece's aid)
 
dguichar said:
they work by themselves only... the idea is that city only duplicates it's gold and science production
it's a mini-golden age, but with science instead of gold

the idea is to have them selected from each cultural group, not worldwide

let's fix the duration... i guess a check each turn can lead to a long time of a city being cultural capital

Keep civilized

David

Hello,

not necessary. They key factor is to ignore to actual sum of culture points of a city, but just to include the culture earned every round and some other factor.

Lets make an example, why to exclude accumulated culture points.

Thebes is building Pyramids quite early. Now it becomes Culture Capital (if some other factors also fit - like population and so on. Later on Babylon is building Hanging Gardens. Now they should be the Cultural Epitome, but Thebes has already to much culture points earned by Pyramids and still get more, so that Culture Capital wont change. This would be a wrong devlopement. But if you exclude accumulated culture points of a city and just check the ones, that are earned every round, that there would be a good chance for changing the Epitome to Babylon.
 
Furius:
¡great idea!
Cultural capitals should affect all the cultural region...
Also if i'm the Greeks and Carthago becomes the cultural capital, the carthaginians expect i declare war to those who choose to attack it...
I just wonder what happens if the one who attacks it's another cultural region country... let's say Rome

Rod:
culture points per turn... sound good
will it benefit those cities with greater production? i mean, a greater production city will get cultural improvements faster than lower production cities
should we also have culture specialists?
 
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