Cultural capitals

Hello,

well for sure it will benefit the cities with greater production, but at least I think if zou want to create a culture capital there is more needed than just good production. At least you also need some more buildings and this you will normally get by rushing the buildings with people, unit and gold like in reality.
 
Hey... Nice!
That will mean cultural capitals can be rushed! Unlike golden age which cannot (unless you get a leader to complete those wonders...)

Funding culture will bring your city great rewards... should those rewards come with any drawbacks?

Keep civilized

David
 
I like this idea, but it runs into problems due to the fact that some people don't play cultural connection. So perhaps it could be done by known civilizations. It would be difficult to work but something like this:

8 Civs: England, Japan, Arabia, Aztecs, Rome, Zululand, China, Maya.

England knows the Aztecs.
Japan knows the Zulus.
The Aztecs know England and Arabia.
Arabia knows the Aztecs and China.
Rome knows the Zulus and the Maya.
The Zulus know Japan and the Rome.
China knows Arabia.
The Maya know Rome.

So when the cultural capitals are determined every turn, the most culturally advanced (per turn) city in each civilization is determined. Then the English, Aztec, Arab, and Chinese cities would be compared. The most advanced would be the cultural capital of the region. If Mecca is that city, then the English won't know where the cultural capital is; but will hear of it, and it's glory. In the same way a second capital will be found on the other side of the world.
 
Arminius said:
If Mecca is that city, then the English won't know where the cultural capital is; but will hear of it, and it's glory. In the same way a second capital will be found on the other side of the world.

Anothe nice addition... you know need a cultural network (much like the commerce network)

Keep civilized

David
 
Cultural capitals should affect all the cultural region...
Also if i'm the Greeks and Carthago becomes the cultural capital, the carthaginians expect i declare war to those who choose to attack it...

@dguichar:
I don't think it should be that strict. Image, you play Greece, and so on... Maya declares war on Carthage. However, Carthage is your main trade partner. There is a problem for you know.
Hence i think there should be an option to declare war without losing any kind of reputation among other civ for breaking eventually existing treaties!!!
 
von Bismarck said:
@dguichar:
I don't think it should be that strict. Image, you play Greece, and so on... Maya declares war on Carthage. However, Carthage is your main trade partner. There is a problem for you know.
Hence i think there should be an option to declare war without losing any kind of reputation among other civ for breaking eventually existing treaties!!!


Yes... good point!
Culture related relationships should no provoke reputation loss, but how high should be the cultural link for this to happen?

Keep civilized

David
 
I say it should be affected by:

-Culture group
-Government (shunned/favourite)
-Trait similarity
-Amount of trades done

All of these could reduce a rep hit on its own, but all of them together can result in a positive rep (you are boldly protecting your culture from attack, WLTKDs occur).
 
Spatula said:
I say it should be affected by:

-Culture group
-Government (shunned/favourite)
-Trait similarity
-Amount of trades done

All of these could reduce a rep hit on its own, but all of them together can result in a positive rep (you are boldly protecting your culture from attack, WLTKDs occur).

culture group should have the highest weight, at least 40% of the total...
amount of trade, around 30%
trait similarity, around 20%
and goverment, around 10%

how does this look?

Keep civilized
David
 
It looks to me that you are able to count to 100 ;)

Seriously though, the figures look fine to me, but I would allocate them as such:

Culture group: 40%
Government: 30% (Bush's 'defence of democracy' stance - see how well that goes down with people who actually believe it)
Trade: 20%
Government: 10%
 
dguichar said:
did i saw 'government' twice?

is there something you missed?
like trait similarity, perhaps ;)

Keep civilized
David

At first I thought traits should be 30% but then I realised that you could et it up to have a game where every civ had at least one of your traits, bit of an exploit that, then I realised the importance of government after that. So the last one should be 'traits'.
 
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