Cultural Conversion Question

EHRMARU

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Nov 10, 2003
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The village hidden in the leaves.
I have always had this off. If I turn it on, when I lose my city to culture, does the other civ also get my units stationed in the city or do they appear back in my capital? I wouldnt want to lose my units and my city at the same time. If so, what about if I stationed them outside the tile but still in the city raidus, will they be taken as well?
 
All the city defenders die. The 'capturing' civ gets one free defender in the city. However, keeping large numbers of units in a flip-vulnerable city can reduce the chance of or prevent a flip. You just need about 40.
 
Originally posted by EHRMARU

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If so, what about if I stationed them outside the tile but still in the city raidus, will they be taken as well?
No, you keep them. That's why you'd probably want to station them outside just next to the city if there's a high flip risk. That's at least not so risky as long as you're at war with the civ the city might flip to. Just retake the city with those units after flipping.

To figure the flip risk and adjust your strategy, visit the utilities subsection of CFC's C&C forum (e.g. look for anarres flip calculator).
 
It adds another aspect to the game. You not only have to protect you're frontier cities with units, you have to generate a decent amount of culture too. If your playing style is being constantly at war, you might not notice much of a change with it turned on. If you're a peaceful builder, you probably generate lots of culture and should even benefit from this rule, as you're likely to gain more cities than you lose.
 
Up to Regent/Monarch level (depending on how good a player you are), cultural conversion actually BENEFITS you more than it hinders you. As long as you make sure you have at least a Temple in all your cities, you should have no trouble holding off enemy culture, and if you build additional improvements, you should be able to take several of the enemy's cities! Besides, playing with cultural switches is a standard rule in multiplayer games, so you might want to get used to it.

BTW, why did you turn it off in the first place? (I'm pretty sure the default is on).
 
I turned it off cause I read that it was annoying. I read many posts about people complaining about it, how it sucked and so forth. So I have just been playing without it. I am a regent/monarch player myself, and was just looking for something fresh to add to my game. I'll turn it on, on my next game. ;)
 
Well as long as you're a reasonable player, you'll gain more than you'll lose from turning it on. So go for it! ;)
 
Keep in mind, with it turned off, you don't get any cities that would have flipped over to you...
 
Originally posted by Turner_727
Keep in mind, with it turned off, you don't get any cities that would have flipped over to you...

I thought of that too, so I started a new game with the option turned on. I'm playing as the Arabs, started next to a oasis, what a coincidence.
 
I hate culture flips! I cant understand how's it working...
Reality? No!!! Had Hitler and Germany good culture? Nope... but they had army instead of culture, and they could easily conquer the culture-strong French.

How can the people of the city kill my units without battle, we just have an automatic event...
Revolting against the offender is OK, but they should appear in front of the city and then attack it!
 
i would recommend turning it off and never look back


i think a culture flip should automaticly come with a war declaration

bad bad idea for civ3
 
In my opinion, culture is one of the most interesting add-on to civ3 comparing to previous versions (from this u'll guess that I'm more a builder than a warmonger...), so I can't even think about turning culture-flip off :eek:
I would play Civ2 instead !
 
I'm primarily a warmonger, and I leave it on. It's just another thing I have to worry about & take into consideration when planning my strategy.
 
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