SnowyNix
At Least I Can Talk
found something nice, once again, no idea if this is already being used or not, but it would look great for the mesopotamic culture. http://img.youtube.com/vi/Wxsh_8ZWgMg/maxresdefault.jpg
found something nice, once again, no idea if this is already being used or not, but it would look great for the mesopotamic culture. http://img.youtube.com/vi/Wxsh_8ZWgMg/maxresdefault.jpg
When extracting the soundtrack addon, almost everything gets a data error.
The game won't extract it by itself either. Is this only happening to me?
EDIT: nevermind, my error
One thing that I'm going to say is that I'm developing an addon for Cultural Diversity and I'd like his Modjesty's blessing in this quest.
Just played a game with Gustavus (modified by both Carl and Oscar) and I didn't get the CIV style voices for them. I was still getting them from Mercenaries, just not my own units. Any idea what's going on here ?
Well, now, that depends what it is
Sounds perfect, GPuzz!
Do you need any of ideas?
omg i was thinking of the same thing just the other day
we are 100% in sync
Much like there are unique events for the different Cultural Groups, I was working on unique decisions for the different Cultural Groups.
function JFD_GetCultureSplashScreen(era)
local player = Players[activePlayerID]
local civType = GameInfo.Civilizations[player:GetCivilizationType()].Type
local cultureID = JFD_GetCultureID(activePlayerID)
local culture = GameInfo.JFD_CultureTypes[cultureID]
local splashScreen = culture.DefaultSplashScreenTag
local splashScreenTag = culture.Type
for row in GameInfo.Civilization_JFD_CultureTypes("CivilizationType = '" .. civType .. "'") do
splashScreenTag = row.SplashScreenTag
break
end
if splashScreenTag then
splashScreen = "Era_" .. splashScreenTag .. "_" .. era .. ".dds"
--fix start
elseif splashScreen then
splashScreen = "Era_" .. splashScreen .. "_" .. era .. ".dds"
--fix end
end
if (not splashScreen) then
splashScreen = "ERA" .. "_" .. era .. ".dds"
end
return splashScreen
end