Cultural Unit Models Pack for Civ 6?

Sana Kan

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Nov 25, 2018
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25
Hey guise.

I've seen some unit models DLCs for Paradox games, giving more cultural flavor to each faction. Like, more national uniforms, tank models, planes, new armours for medieval and ancient infantryman and the such. I really like this concept, it kinda makes each civ more unique to play, even if it is just cosmetic.

I know there are amazing (and free) mods that cover this for pretty much all the Civ titles, but since Civ 6 has a particular artstyle (and some work has already been done in this way in the last major DLCs), I was curious about your opinion.

Would you like or buy this kind of cosmetic dlc for Civ 6? Or is it too cash-grabby?
 
I think each civ having it's own models is asking a bit much. I do think they could go with regional models. And they do already have this for units up until renaissance I think (not sure on that). Once again it's one of those early game good late game bad things. Every unit/structure etc is exactly the same for every civ. Unlike ancient era where your units are ethnically/aesthetically different and even your buildings are different.

And yes I would like to see this. Especially for the later ages.
 
I think each civ having it's own models is asking a bit much. I do think they could go with regional models. And they do already have this for units up until renaissance I think (not sure on that). Once again it's one of those early game good late game bad things. Every unit/structure etc is exactly the same for every civ. Unlike ancient era where your units are ethnically/aesthetically different and even your buildings are different.

And yes I would like to see this. Especially for the later ages.

Is the color of late game units based on cultural groups too? It is true all units have the same model (shame!), but I alwais notice there is white-grey tanks (asian?), beige tanks (middle eastern?) and dark green tanks (east european?). Can’t tell for sure the camo color is civ-based, but at least it seems so.

Nevertheless, I always find too detailed/diverse customization looks to cheesy, and I prefer certain middle ground as civ does now, altough I agree in specific, very concrete units (i.e, great people) might get special treatment (as the palace does for buildings), and that while as tech advances some uniformization is good (globalization and all), there are still specific details that could be considered (make one or two of the modern/information age buildings culture-specific, in example, so variation can be spotted here and there)
 
Cool guys. I think that would be best - not going too much in detail, but giving some new fresh skins. Kinda the variety good ol' Rise of Nations had.
 
I’m happy with the level we have already, I just wish it was a bit more distinguished throughout the tech/unit tree.

The naval area of the game is lacking diversity. I get this is difficult (what does an Aztec quadrireme look like?), but you could use sail shapes, figureheads and other motifs that would help differentiate cultures on the sea.

The renaissance and industrial units could also do with a bit more diversity. Musketmen in particular: there are plenty of historical references for eg. Mughal, Ming, Native American musketeers I wish they would draw from instead of making everyone look like Spanish arquebusiers.

I’d be ecstatic to see something like this as part of the New Frontiers Pass. Ever since they started with the Civ IV expansions, I’ve enjoyed the increased architectural and unit diversity in the games’ art.
 
... sail shapes, figureheads and other motifs that would help differentiate cultures ...

Sails maybe, they are visually quite dominant. But all the other stuff (not limited to ships)? How much (and how often) do you guys zoom in while playing? Is it really worth the effort?
 
Honestly, when I'm playing the guys are about a centimeter tall on my screen anyhow. Sure I might zoom in on one once in a while, but would that really be worth a dlc to me? There's already a pretty decent range of styles, with I'm sure a few tweaks coming up in the patches.
 
Cool guys. I think that would be best - not going too much in detail, but giving some new fresh skins. Kinda the variety good ol' Rise of Nations had.

It really bothers me how Firaxis seems to do the bare minumum for unit and city cultural grahics, RoN had full cultural sets for all units and cities yet Civ cant be bothered to give us noticeable diferent shields for units or sails for naval units?It's like they are afraid they'll end up looking too interesting and take away from the UU's

And completely drop the ball for all city graphics past renaissance.

The naval area of the game is lacking diversity. I get this is difficult (what does an Aztec quadrireme look like?), but you could use sail shapes, figureheads and other motifs that would help differentiate cultures on the sea.

If I recall correctly even Age of Empires II did this.


The renaissance and industrial units could also do with a bit more diversity. Musketmen in particular: there are plenty of historical references for eg. Mughal, Ming, Native American musketeers I wish they would draw from instead of making everyone look like Spanish arquebusiers.

I'd rather they go back and give more dept and detail to the middle game instead of adding more future stuff, In renaissance the unit tree is all wonky and you barely get to use units before the go obsolete..and then industrial happens and all units look the same.

I’d be ecstatic to see something like this as part of the New Frontiers Pass. Ever since they started with the Civ IV expansions, I’ve enjoyed the increased architectural and unit diversity in the games’ art.

It's honestly my main gripe with Civ it's so very lacking in graphical diversity, after the middle game all civs, cities, units start to look the same. even city layout gets blurry as almost all terrain becomes a blob of patchy districts and wonders. No differentiation between big cities and small cities, (newly founded cities in the middle of nowhere already with skyscrappers) not nearly enough house graphics radiating from the city center to at least give it some cohesion. Not difference between districts of different cultures, etc.

Heck even new civs reverted in this regard, the Mayan monument is the vanilla one instead of the mesoamerican one, and the unique district is not made of unique graphics like the Suguba and Cothon.

I really hope a big overhaul to graphical variety is in the works...because honestly Humankind is blowing them out of the water in that regard.
 
Guys I understand your complaint but Civ VI has 45? civs right now and will have 50 in the near future. You simply can't expect different graphics for every single unit and district in the game. That's simply not a realistic view imo.

The best they could do is making some new sets for modern and future eras so not every soldier looks exactly the same. But again, since the 90's every military is aesthetically a carbon copy of the US.
 
Yeah I'd be interested. But if I paid it would have be pretty good and also offer support for each patch/DLC that comes out.
 
Guys I understand your complaint but Civ VI has 45? civs right now and will have 50 in the near future. You simply can't expect different graphics for every single unit and district in the game. That's simply not a realistic view imo.
I agree with you that not every district needs to be different by culture but I can agree that I think city centers and unique districts should feel more distinct like what ehecatzin was saying:

Heck even new civs reverted in this regard, the Mayan monument is the vanilla one instead of the mesoamerican one, and the unique district is not made of unique graphics like the Suguba and Cothon.
 
Guys I understand your complaint but Civ VI has 45? civs right now and will have 50 in the near future. You simply can't expect different graphics for every single unit and district in the game. That's simply not a realistic view imo.

I absolutely get that, just to be clear I don't expect every civ individually to get unique cultural units, buildings and districts...however I think wanting to see at least the cultural group graphics they already implemented carried on to the last ages is not so far fetched, and yes I would include also unique graphics for districts in that or something as simple as cultural graphics for walls, would provide a better unique look to different cultural groups.

I just expect them to respect the bar they set themselves, I was so excited with the suguba and Cothon, because I figured any more UD would at least have full unique graphics, so dissapointing to see them dialing it back, I can only hope It's a matter of the pandemic and that later on they will go back and revise the rest of the UD's.
 
On the subject of districts - why does the Theater Square look so Greek when the Greeks have a unique theater square district!?
 
On the subject of districts - why does the Theater Square look so Greek when the Greeks have a unique theater square district!?

And the government district so Roman, yeah...at the very minimun changing the style of the housing to not be generic, It's already color coded It's not like we are going to be confused.
 
On the subject of districts - why does the Theater Square look so Greek when the Greeks have a unique theater square district!?
I was really disappointed by how generic and European the districts look. I wish we at least got regional graphics for the districts so they didn't look so jarringly out of place.
 
I was really disappointed by how generic and European the districts look. I wish we at least got regional graphics for the districts so they didn't look so jarringly out of place.

This is especially noticeable when you have the Maya observatory filled with very western European style library/universities.
 
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