OneInTen
Darkness bound
you mean put a city 1 square from my existing city, so they can both starve at size 7?
Or you could limit one to size 1 and let the other city grow normally. It's your choice.
you mean put a city 1 square from my existing city, so they can both starve at size 7?
Originally posted by etj4Eagle
. . .Now the idea of a political border that you can create is an interesting idea. However, I wouldn't go as far as many people in giving it absolute border definition. But instead it would allow you to lay claim to some territory of which you could defend with reduced reputation penalty (depending on how valid the other civ's saw your claim). . .
Originally posted by Troyens
Borders must never, never flip on developed territory with improvements!!
Originally posted by Troyens
Borders must never, never flip on developed territory with improvements!!
Firaxis, I hope you're reading these posts. Civ III will not last one tenth as long as Civ II if you don't fix this.
If Firaxis is not reading these posts, we can e-mail them direct at:
http://www.firaxis.com/contact_gamefeedback.cfm
Originally posted by etj4Eagle
Now for the vast majority of the people on this forum appear to only have problem with the garrison loss in a city that flips. Hence I don't think Firaxis needs to fix this. The shifting borders for many is one of the great additions that Civ3 adds to the line.
Originally posted by Selous
it isnt the losing my large vertern army that ticks me off so much ... it is the fact that the hardcore vets from many wars doesnt even put up a wimper of a fight
Originally posted by Selous
and why shouldnt firaxis fix it?. if firaxis fixed this aspect then there would be much less flaming!! ... and surely no one out there can actually say it is realistic to lose an unlimited size army to a whatever size city. Ive said it before and ill say it again .... it isnt the losing my large vertern army that ticks me off so much ... it is the fact that the hardcore vets from many wars doesnt even put up a wimper of a fight
Originally posted by etj4Eagle
I do agree that it would be nice if Firaxis altered what happens to a garrison when a city flips. In a few other threads I have posted my thoughts on that, in that your garrison would be expelled. Some units might be killed others would be injured. Planes would have a higher chance of being destroyed and artillary might be captured. And that you should also get a turn of free attack on that city without going to war, maybe the city would not choose new allegiances till one turn had passed.
Originally posted by Zachriel
Marc Antony was a veteran soldier who fought with Julius Caesar in Gaul. Nevertheless, he and his legions threw in with the Egyptians, indeed became Egyptians in a cultural sense. Antony apparently liked being treated as a god.
From Rome's point of view, they lost the cities and the garrisons in the eastern portion of the empire. No, the garrisons did not put up a fight. The "flip" was peaceful, but Rome's response was not.
before the game come out i read something about populations moving to higher culture civs.... im assuming this was scrapped? or was just a vicious rumour?