Culture flipping with 1.29f still the same

JFL_Dragon

Civfanatics Staff
Joined
May 15, 2002
Messages
358
Location
Australia (Perth)
This is an irritating aspect of the game. Im playing a deity
game (1.29f) and Im building temples everywhere and a sneaky
roman got in my area.

Its ????BC and i get a culture flip against me to that roman town.
I understand how CF works but I simply cant agree with that
stupid formula they used.

And some people say you can win without war

Yeah right, if I wait to much longer all of my cities will be CF

:mad: :mad:
 
We all know it is stupid, and unrealistic. It can ruin a game.

The only question is why Firaxis is OBSESSED with shoving this nonsense, which no one ever wanted, right down our throats.

"Open wide Civ Fanatics! Here comes Culture Flipping whether you like it or not!". :mad:
 
Mmmmh culture flipping works really great for me on level Regent... Small AI cities that are founded close to my borders CF to me, and when I capture huge cities close to the ennemy's capital they CF back... Nothing wrong with that...
 
Then you've proven the AI is STUPID for having built them in the first place.

And the situation you cited is not the real problem with CF, and that's been gone over repeatedly.
 
Masquerouge: do you play with lots of land? Try little and and many civs, and you will get absurd flips!
 
Yes you do! :lol: Try little land, you will get maps where you have cities on the other side of the AIs capital and they have, cities on the other side of yours. then jsut watch :mad:

I take it you never play aggressive culture, maybe if you would you'd see some strange flips. i have a game (I can try look for th sav if you want it) where cities on the other end of the continent from my capital flip to me at 2:1 culture ratioo overall - however my neighbouring cities only have a temple!!!!!

ridiculous!
 
What was your culture like compared to the AI's JFL? Normally on Deity I lag behind quite a bit. Have to work hard just to not be culturally insignificant, which is how it should be on Deity. The worst thing about Civ I and II was that the difficulty was a joke, no matter how high it was set. Civ III definitely is an improvement in this area.

The only question is why Firaxis is OBSESSED with shoving this nonsense, which no one ever wanted, right down our throats.

There are other questions. Like how you became spokesman for everyone's wants as you seem to suggest. I quite like culture the way it's implemented. Just because you say the same thing a million times doesn't mean a million said it...

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I'm sorry to say it, but people who can't control their cities don't deserve to have them. I have cities flip very rarely, and when they do I just take them back. It's rather simple. Try a lower difficulty, mod the game in your favor, or read up on all the good strategies used to combat culture flipping.

Deity shouldn't be easy.
 
Mmmmh what do you mean by aggressive culture ? There are two priorities when I play, culture and science. I built every culture building and wonder available. I always have close to a third of World's total culture.
But... but... I think I don't have HUGE empires. For a huge map, that is. I end up with 25-30 cities, maybe 40 at the most.

And I don't like to play with little land because I don't like to be cramped... I want open space and room to breathe... Ein schönes Lebensraum :)
 
Masqu, that's exactly it! If you have Lebensraum the game is not prone to flips until late. If you have little, a valid tactic is agressive culture, planting cities in the open spaces deep in enemy territory when the intial expansion is over. then, rugh temples, libraries if sceintific(!), and pray for flips :D works fine, I will see if i can find the sav for you from one of my mroe successfull games....
 
Save yourself the trouble, LtKiller, I see what you mean... And I'm definitely NOT an agressive culture player, by your standards... In my opinion, that's close to an exploit ;)
 
I've played with lots of land and little land (indeed I love archipelago), as aggressive militarists and culture freaks. Culture Flipping is just fine, and is a completely rare occurrence in my games that it is unfavorable (maybe I just understand how it works better than most).

Without Culture Flipping the game is even more military dominated than it already is.
 
I like the Culture aspect of the game its a vast improvment to Civ 2 but its the CF I dont like, it encourages war on high levels.

The Roman flip was not a dramatic event just irrating for me, I took it back the next turn with 5 MW and destroyed the Roman town :) and yes my culture was quite poor to that of the Romans but it was ???? BC
 
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