Culture Flips in Civ 1

civ2 said:
Game is not the life.
... ...
GoldBerg said:
... ... ... in life too. it's usually called "FATE".
games are always kind of simulations of life. little children play as well to train as to relax.
civ is not just a relaxation - look for example at your reactions (maybe in earlier times when you did start play civilization) when barbarians took a big city of yours (f. e.).
civ2 said:
And I mean that this disaster is caused by things not supported by the Civ.
Walls prevent floods; aqueducts prevent fires; happiness prevents revoults - but NOTHING prevents earthquakes!
well ONE event that you have no prevention for. i think it's o.k. - others would be an epidemia to decrease population, locust invasions to decrease food
like earthquakes destroy city improvements.
perhaps a switch is in need:
no negative random events. :D
civ2 said:
And BTW I had long-range city flips several times in Civ1. :)
was it at empereor level? :confused:
 
More I play civ, the closer I can point my finger to it:

A) Your civ (as a whole) needs to be large and prosperous
B) Thier [flipping city] has had a period of constant disorder
C) One or more negative random events has happened in their [flipping city]

They even warned in the manual that if your city is in disorder for too long, they might even switch to another civ. So it definately happens in civ1, civ 3 took it to an extreme.
 
Never happened to me (I guess I kick their ass before anyone can prosper), but I saw it happen between two computer civs. One civ had a big city, but overall they weren't powerful; they were stuck with no room for expansion and probably that was their only city, stacking money for centuries. They took over a nearby city from another computer. I always thought they had used a diplomat, until I read this thread
 
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