Mudrac
Orc Warchief
I made this thread to present some of the Culture ideas I came up with. Not all of them are probably for the better, and some of them will still need some balancing. That's why your opinions on them would be very valuable, so here are some ideas that might help someone with moding (since I am pretty bad at it, and remember these are just my ideas that are for discussion and debate they are not final or anything):
1. Older Great Works of Writing, Art, Music as well the Artifacts produce more culture and tourism.
The idea is just as said, the older they are, the greater their worth is (Of course, in historical context this is a question to debate, but let's look on it from gameplay perspective). So with every next era the culture of the Great Works and artifacts rises by +1, and tourism by +1 but with every second era. Example (Since Let's say the oldest Great Work of Writing and Art basically come from Medieval Era, though it can even be achieved in Classical, but I rarely did that but let's count it as well):
Great Work of Writing and Art(from Classical Era):
+2 culture, +2 tourism (Classical Era)
+3 culture, +2 tourism (Medieval Era)
+4 culture, +3 tourism (Renaissance Era)
+5 culture, +3 tourism (Industrial Era)
+6 culture, +4 tourism (Modern Era)
+7 culture, +4 tourism (Atomic Era)
+8 culture, +5 tourism (Information Era)
Great Work of Writing and Art(from Medieval Era):
+2 culture, +2 tourism (Medieval Era)
+3 culture, +2 tourism (Renaissance Era)
+4 culture, +3 tourism (Industrial Era)
+5 culture, +3 tourism (Modern Era)
+6 culture, +4 tourism (Atomic Era)
+7 culture, +4 tourism (Information Era)
And so on (I think you get the idea), the same applies for Music and Artifacts, so the idea is the older the Great Work or Artifact is the more worth it has, rewarding the players who build Guild's earlier and produce Great Persons faster, as well as those who build archaeologists and dig as many artifacts as he can, it might also motivate the AI to use archaeologists more. This may even create situations similar to gold rush, although this would be more of a artifact rush. As for when does culture and tourism increase, I was thinking just like World Congress, the effects apply only when half the players reached the desired era, or one player reached the era beyond it.
2. Artifacts and Diplomacy.
Digging an artifact on other civilization's territory can have a diplomatic effect, but I was thinking of expanding it. Even in Industrial era there are still patches of so called "No Man's Land", which have Antiquity sites. For example you dig up an artifact and find out it's Austrian, then you have a choice: give it to Austria (which will make them happy, and boost your diplomacy), or take it for yourself (It will anger them a little bit, but more artifacts you take for yourself the more angry they will become, not a problem if they are weaker than you, but what if they are bigger and militarily stronger, would you with already string relations, risk an escalation to War with someone stronger than you?). As for City-State Artifacts, you can also take it for yourself (no effect, only exception is when you dig it directly on their territory it will anger them), give it to them automatically (it will increase your relations by for example 40 or 50). This can even lead to a new type of city-state quest where they
would like to have that artifact, giving it to them will also increase relations, but much less than giving it to them instantly.
3. Offensive, Neutral and Defensive Great Works and Artifacts
We known that through history there have been more open and more closed cultures (Japan was, for example one of them, closed to the world for centuries). So I came up with an idea of Great Works and Artifacts having 3 stances:
1. Offensive (Open): Double the tourism output of that Great Work or Artifact, but it doesn't produce any culture for you. So accumulate more tourism, spread influence faster, but risk your culture making it more open for attacks.
2. Neutral: As it is now, produces both culture and tourism.
3. Defensive (Closed): Double the culture output of that Great Work or Artifact, but it doesn't produce any tourism. So you accumulate Social Policies faster, other civs will influence you harder, but no influencing other civs.
All this can be applied for each Great Work or Artifact separately, so you can specialize. I was also thinking of this having a diplomatic effect as well, some civs will like you for being closed, others for being open, or not like you for being open/closed. Others won't even mind.
So these are the ideas. Any comments and thoughts would be appreciated.
1. Older Great Works of Writing, Art, Music as well the Artifacts produce more culture and tourism.
The idea is just as said, the older they are, the greater their worth is (Of course, in historical context this is a question to debate, but let's look on it from gameplay perspective). So with every next era the culture of the Great Works and artifacts rises by +1, and tourism by +1 but with every second era. Example (Since Let's say the oldest Great Work of Writing and Art basically come from Medieval Era, though it can even be achieved in Classical, but I rarely did that but let's count it as well):
Great Work of Writing and Art(from Classical Era):
+2 culture, +2 tourism (Classical Era)
+3 culture, +2 tourism (Medieval Era)
+4 culture, +3 tourism (Renaissance Era)
+5 culture, +3 tourism (Industrial Era)
+6 culture, +4 tourism (Modern Era)
+7 culture, +4 tourism (Atomic Era)
+8 culture, +5 tourism (Information Era)
Great Work of Writing and Art(from Medieval Era):
+2 culture, +2 tourism (Medieval Era)
+3 culture, +2 tourism (Renaissance Era)
+4 culture, +3 tourism (Industrial Era)
+5 culture, +3 tourism (Modern Era)
+6 culture, +4 tourism (Atomic Era)
+7 culture, +4 tourism (Information Era)
And so on (I think you get the idea), the same applies for Music and Artifacts, so the idea is the older the Great Work or Artifact is the more worth it has, rewarding the players who build Guild's earlier and produce Great Persons faster, as well as those who build archaeologists and dig as many artifacts as he can, it might also motivate the AI to use archaeologists more. This may even create situations similar to gold rush, although this would be more of a artifact rush. As for when does culture and tourism increase, I was thinking just like World Congress, the effects apply only when half the players reached the desired era, or one player reached the era beyond it.
2. Artifacts and Diplomacy.
Digging an artifact on other civilization's territory can have a diplomatic effect, but I was thinking of expanding it. Even in Industrial era there are still patches of so called "No Man's Land", which have Antiquity sites. For example you dig up an artifact and find out it's Austrian, then you have a choice: give it to Austria (which will make them happy, and boost your diplomacy), or take it for yourself (It will anger them a little bit, but more artifacts you take for yourself the more angry they will become, not a problem if they are weaker than you, but what if they are bigger and militarily stronger, would you with already string relations, risk an escalation to War with someone stronger than you?). As for City-State Artifacts, you can also take it for yourself (no effect, only exception is when you dig it directly on their territory it will anger them), give it to them automatically (it will increase your relations by for example 40 or 50). This can even lead to a new type of city-state quest where they
would like to have that artifact, giving it to them will also increase relations, but much less than giving it to them instantly.
3. Offensive, Neutral and Defensive Great Works and Artifacts
We known that through history there have been more open and more closed cultures (Japan was, for example one of them, closed to the world for centuries). So I came up with an idea of Great Works and Artifacts having 3 stances:
1. Offensive (Open): Double the tourism output of that Great Work or Artifact, but it doesn't produce any culture for you. So accumulate more tourism, spread influence faster, but risk your culture making it more open for attacks.
2. Neutral: As it is now, produces both culture and tourism.
3. Defensive (Closed): Double the culture output of that Great Work or Artifact, but it doesn't produce any tourism. So you accumulate Social Policies faster, other civs will influence you harder, but no influencing other civs.
All this can be applied for each Great Work or Artifact separately, so you can specialize. I was also thinking of this having a diplomatic effect as well, some civs will like you for being closed, others for being open, or not like you for being open/closed. Others won't even mind.
So these are the ideas. Any comments and thoughts would be appreciated.