Update on my weekend play w/Khmer.
CV 228*.
Summary of the Good/Bad/Unlucky:
GOOD - Pyramids at turn60 was extra build charge all game. That's just 'map lucky' - must've not been any other AI with early desert - bc Pyramids is ALWAYS gone 30-40 range. Even though I wasn't planning on doing wonders - I thought snapping up Pyramids at the time when I got the gov/card for Wonder bonuses, two chops, done. The extra build charges was great for farm improvements. (though - for as many as I did - I should've done EVERY TILE to get that food pumping). Generally - very 'relaxing' map. The chokepoints allowed me to guard against incoming missionairies/apostles with my city btw Mountains. Kept my religion in 14/16 cities all game with only 4 missionaries made. (I did get 2 apostles from a Mahabodhi Temple through an Imotep usage. Those went straight to supplemental Culture, 1 per 4 followers, and to Gurdwara for extra food) Amenities - wasn't really a problem - despite skipping RIVER GODDESS (which still would've been better pick than my BuilderPantheon, yuck). It might've been nice to grow faster with an 'Ecstatic' cities... but I kept them mostly at 'Happy' just through luxury trading and strategically placed Ent.Districts, Colosseum, later Water Parks.
BAD - I need to use my faith currency faster, pump out settlers and builders faster. (Snowball cities, improved tiles). I held too much back. By end of last monumentality (turn 180), I had about 6k faith. Lost track of "last turn" to faith-buy settler. Didn't realize that until too late, but could've set up 2-3 more multi-NP sites in the tundra. My southern scout got surprised & killed by Barbs early game. I found out very LATE game that Auckland was a CS about 10 tiles from where scout got killed - and it was in middle of Canada's territory. Canada ended up being highest competitive AI - so much land. When I found Auckland, like turn 190 (!!!), it only required 4 envoys to suze. The production on coastal water tiles... my lord - that would've been nice. And... re:Faith, by Turn 210, I was swimming in faith... 18,000+ faith... and NOTHING to spend it on. So I bought Shah Jahan when he popped up around turn 220 and belted out Eiffel Tower and Sydney OH... just for kicks. Trade routes were a bit of a problem. I only got one settler off the "continent" and probably needed to work on that earlier. Rock Bands to Canada was just too far at end game. I sent one, took 10 turns to get there, played 3 successful on Campuses - then died. That probably helped a bit.
As for "POP" in cities. 16 total cities
3 hit 20+ pop (for that Khmer bonus) by turn 200, only one had it at "Flight" (turn 185 perhaps, can't recall).
8 hit 10+ pop around Flight.
5 in the Tundra... never got to 10. Not enough food, especially with me not having the proper (thanks OID) pantheon.
UNLUCKY: Only one cultural CS - Kumasi. 3-4 CS got eaten up by AI - that didn't help. Fez, Buenos Aires - gone very early.
*It... could've been worse though - for general Science. I had Geneva in game and kept that suz'd all game. But I definitely need more Science as getting to Flight faster - seems key if I want to pull off sub CV200. I think the Apostle Evangelize should've got to +1 science for 4pop following - that would've helped in a sprawling empire with lots of pop.
ALSO UNLUCKY: Strategic Resources. I had almost none. Horses in 3 spots - but EVERYBODY had horses. Everybody. Iron - I must've settled on top of it somewhere - but I actually don't think I had a single Iron tile. I pretty much couldn't make a dollar all game from resources. Best I did was to buy somebody's 40 horses early at 14per and sell it to somebody else for like 18per. (Babylon - man... that was one of his best attributes - I was absolutely loaded ALL GAME from trading resources for gold. I haven't read people mention that - but it's one of Babylon's best features - one can almost forego a lot of Comms with him just bc resources result in so.much.trading.gold)
**Asteriked... I don't really *count* this game - bc I had to play it three times from turn50. I missed religion twice. First time, gone by 60. I had to go back to 50, put both cities in full production mode, use all my banked faith/gold to buy good prod tiles to get City2s Holy Site and Shrine done faster. City1 had to commit to TWO Holy projects and chop one forest tile I didn't want to chop. That was on try#3, where I knew I'd have to have it by turn59. So... major cheat there - hence I can't really log this one. [In fairness - I have just come off 1+ month of being religion-spoiled by playing Babylon - who gets Holy/Shrine on build and zips to enough GPP to get Prophet. I had forgotten how tough it can be to get religion in a 8-civ Deity game - sometimes... everybody is going after it.]
STRATEGY TO WORK ON:
*It's gonna take a while to learn to "Move Moksha" better than I did. I'd lose track and it wasn't until turn150 or so where I realized (stupidly)... I could be building more than just Holy Sites with my faith. So I really need to think about moving him to a pop1 city: Holy Site, but to also try to time some moves to pop4 cities and go: Holy Site, Commercial Hub. Obv - try to also have enough Gold to go Market/TradeRoute immediately on the Comm. With a settler spam, some of them got to pop4 fairly quick by taking improved tiles from nearby cities. Given Moksha is useful towards the "Faith Buying Districts" from about turn50-on... I have to consider I really only have about 20moves (5move wait) btw 50-150 - assuming I'm paying attention enough to move, wait5, use, move. That wasn't something I was marking. But maybe moving him "On the 5s, 0s" would help my brain remember to do it.
Overall - very fun play style with Moksha.
I love, finally, having a 2nd (no wonder) option to consider if my early fave wonders (Oracle mainly) are snapped up turns 40-55, as they usually go.
2nd play on Khmer starting after work today!
[ps. What is general timeline wait on posts needing 'moderator approval'? I see this one every one of my posts:
This message is awaiting moderator approval, and is invisible to normal visitors.
Three months in to joining, 26 posts... I love the forums/site... but I'm curious on why this shows up at top of every posts I make.
We have something like this on the fantasy hockey site where I mod... but we usually flip it off after first 1-2 posts - if they seem like user is relevant/engaged to the site's topics]
CV 228*.
Summary of the Good/Bad/Unlucky:
GOOD - Pyramids at turn60 was extra build charge all game. That's just 'map lucky' - must've not been any other AI with early desert - bc Pyramids is ALWAYS gone 30-40 range. Even though I wasn't planning on doing wonders - I thought snapping up Pyramids at the time when I got the gov/card for Wonder bonuses, two chops, done. The extra build charges was great for farm improvements. (though - for as many as I did - I should've done EVERY TILE to get that food pumping). Generally - very 'relaxing' map. The chokepoints allowed me to guard against incoming missionairies/apostles with my city btw Mountains. Kept my religion in 14/16 cities all game with only 4 missionaries made. (I did get 2 apostles from a Mahabodhi Temple through an Imotep usage. Those went straight to supplemental Culture, 1 per 4 followers, and to Gurdwara for extra food) Amenities - wasn't really a problem - despite skipping RIVER GODDESS (which still would've been better pick than my BuilderPantheon, yuck). It might've been nice to grow faster with an 'Ecstatic' cities... but I kept them mostly at 'Happy' just through luxury trading and strategically placed Ent.Districts, Colosseum, later Water Parks.
BAD - I need to use my faith currency faster, pump out settlers and builders faster. (Snowball cities, improved tiles). I held too much back. By end of last monumentality (turn 180), I had about 6k faith. Lost track of "last turn" to faith-buy settler. Didn't realize that until too late, but could've set up 2-3 more multi-NP sites in the tundra. My southern scout got surprised & killed by Barbs early game. I found out very LATE game that Auckland was a CS about 10 tiles from where scout got killed - and it was in middle of Canada's territory. Canada ended up being highest competitive AI - so much land. When I found Auckland, like turn 190 (!!!), it only required 4 envoys to suze. The production on coastal water tiles... my lord - that would've been nice. And... re:Faith, by Turn 210, I was swimming in faith... 18,000+ faith... and NOTHING to spend it on. So I bought Shah Jahan when he popped up around turn 220 and belted out Eiffel Tower and Sydney OH... just for kicks. Trade routes were a bit of a problem. I only got one settler off the "continent" and probably needed to work on that earlier. Rock Bands to Canada was just too far at end game. I sent one, took 10 turns to get there, played 3 successful on Campuses - then died. That probably helped a bit.
As for "POP" in cities. 16 total cities
3 hit 20+ pop (for that Khmer bonus) by turn 200, only one had it at "Flight" (turn 185 perhaps, can't recall).
8 hit 10+ pop around Flight.
5 in the Tundra... never got to 10. Not enough food, especially with me not having the proper (thanks OID) pantheon.
UNLUCKY: Only one cultural CS - Kumasi. 3-4 CS got eaten up by AI - that didn't help. Fez, Buenos Aires - gone very early.
*It... could've been worse though - for general Science. I had Geneva in game and kept that suz'd all game. But I definitely need more Science as getting to Flight faster - seems key if I want to pull off sub CV200. I think the Apostle Evangelize should've got to +1 science for 4pop following - that would've helped in a sprawling empire with lots of pop.
ALSO UNLUCKY: Strategic Resources. I had almost none. Horses in 3 spots - but EVERYBODY had horses. Everybody. Iron - I must've settled on top of it somewhere - but I actually don't think I had a single Iron tile. I pretty much couldn't make a dollar all game from resources. Best I did was to buy somebody's 40 horses early at 14per and sell it to somebody else for like 18per. (Babylon - man... that was one of his best attributes - I was absolutely loaded ALL GAME from trading resources for gold. I haven't read people mention that - but it's one of Babylon's best features - one can almost forego a lot of Comms with him just bc resources result in so.much.trading.gold)
**Asteriked... I don't really *count* this game - bc I had to play it three times from turn50. I missed religion twice. First time, gone by 60. I had to go back to 50, put both cities in full production mode, use all my banked faith/gold to buy good prod tiles to get City2s Holy Site and Shrine done faster. City1 had to commit to TWO Holy projects and chop one forest tile I didn't want to chop. That was on try#3, where I knew I'd have to have it by turn59. So... major cheat there - hence I can't really log this one. [In fairness - I have just come off 1+ month of being religion-spoiled by playing Babylon - who gets Holy/Shrine on build and zips to enough GPP to get Prophet. I had forgotten how tough it can be to get religion in a 8-civ Deity game - sometimes... everybody is going after it.]
STRATEGY TO WORK ON:
*It's gonna take a while to learn to "Move Moksha" better than I did. I'd lose track and it wasn't until turn150 or so where I realized (stupidly)... I could be building more than just Holy Sites with my faith. So I really need to think about moving him to a pop1 city: Holy Site, but to also try to time some moves to pop4 cities and go: Holy Site, Commercial Hub. Obv - try to also have enough Gold to go Market/TradeRoute immediately on the Comm. With a settler spam, some of them got to pop4 fairly quick by taking improved tiles from nearby cities. Given Moksha is useful towards the "Faith Buying Districts" from about turn50-on... I have to consider I really only have about 20moves (5move wait) btw 50-150 - assuming I'm paying attention enough to move, wait5, use, move. That wasn't something I was marking. But maybe moving him "On the 5s, 0s" would help my brain remember to do it.
Overall - very fun play style with Moksha.
I love, finally, having a 2nd (no wonder) option to consider if my early fave wonders (Oracle mainly) are snapped up turns 40-55, as they usually go.
2nd play on Khmer starting after work today!
[ps. What is general timeline wait on posts needing 'moderator approval'? I see this one every one of my posts:
This message is awaiting moderator approval, and is invisible to normal visitors.
Three months in to joining, 26 posts... I love the forums/site... but I'm curious on why this shows up at top of every posts I make.
We have something like this on the fantasy hockey site where I mod... but we usually flip it off after first 1-2 posts - if they seem like user is relevant/engaged to the site's topics]
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