Cultural victories fair a bit better when you have only acouple really close-by neighbors. Have good relations with them (or conquer 1 early) and becomes allies with them. Make a couple of defensive pacts- if you get declared war on, they'll go off and do the fighting and you can typically sit back and relax.
be very careful about "a couple of defensive pacts". the more defensive pacts you have, the more DP partners you have that might get war declared on
them. if that happens, you're not sitting back and relaxing. you automatically declare war on whoever the meanie was.
what i look for when i sign DPs is someone to protect me, i don't really intend to defend them. naturally, i don't mention that during negotiations. i want someone high in power, and that isn't say 95% of the world's worst enemy, so most folks aren't likely to attack him. because if somebody starts a war with them while i have a DP i
automatically declare on them and earn a
permanent -3 you declared war on us! if i'm going to get stuck with that -3 i want it to be because i decided it was time for the guy to lose cities and/or die, not because i got caught in the middle of somebody else's mess.
i
never sign DPs with two nearby neighbors that aren't best friends forever because of that. if one DoWs the other, that permanent -3 i earn is with someone who by definition i had good enough relations with to sign a DP with before that. that is very very not good in my way of thinking.
in addition, the act of signing multiple DPs gets you negative modifiers with the ones you don't sign with. if you sign a single DP, nobody minds. if you sign 2, you get a -1 modifier with everybody who didn't sign one with you. sign 3, still just the -1, sign 4 or 5 you get total of -2 with the people you don't have one with, for 6 i got -3. the most angry anyone ever got with me about them was when i signed DPs with all seven leaders the map except for Churchill. he was jealous i suppose, and gave me a -4. that was only a test, after i'd won a game where everyone loved me. i've never actually had that many during a game. that test was a standard map, 8 AIs and me, i'm not sure whether those numbers change with the total number of civs in the game or whether they change if some civs die. but i do know that having more than one DP does get you a negative with the other leaders.
Peace is for suckers. I understand where you're coming from, but face the facts: You will have to fight. Then it's just a matter of who, how and when. If you make those decisions, you stand a much better chance than if you let others make them for you.
i agree completely that if i'm going to fight, i want to be in control of who, how and when. it is definitely good advice to try to control that aspect. that's part of why i concentrate on diplomacy, to manipulate people that i'm afraid will kill me, or people i consider future victims, until i'm ready to deal with them. and you did mention part of what i do sometimes, bribes and keeping people busy. so you know that type of stuff, cool!
but "You will have to fight" is not a "face the facts" guarantee. i have won plenty of games without every facing a single battle except for barbarians. it is probably more fun for the most
sane people to do axe rushes and get two capital locations early and go conquer the world from there. i'm a total oddball and am far from typical. but i see people say things like "you have to go to war to have any chance to win" and that has not been the case for me. there's always an exception, right?
