Something I've been pondering for the future (possibly 1.21) is a way to make culture a bit more interesting. Except when going for a cultural victory, culture is really only useful in your border cities and there's not a lot of point in developing it in your interior cities.
Most cultural mechanics are locked away in the DLL so changing the existing mechanics isn't going to be an option. I don't know yet what's possible in Python yet, but, as always, the simpler the better.
My current idea (which may or may not be feasible to implement) is to have some fraction of a city's cultural generation 'spread' over it's trade routes - to both domestic and foreign cities. This is not a complete solution and I've not begun to think through all the implications, but I wanted to throw the idea out there early for discussion.
Most cultural mechanics are locked away in the DLL so changing the existing mechanics isn't going to be an option. I don't know yet what's possible in Python yet, but, as always, the simpler the better.
My current idea (which may or may not be feasible to implement) is to have some fraction of a city's cultural generation 'spread' over it's trade routes - to both domestic and foreign cities. This is not a complete solution and I've not begun to think through all the implications, but I wanted to throw the idea out there early for discussion.