SwampCow
Warlord
While discussing the Law mana and its pros and cons, it made me think more about the static, cumulative effects of the different mana types.
It does seem unfortunate that only a few have them. It would be great to see some thought go into having each mana produce some form of static effect. it isn't even necessary for it to be cumulative.
A few thoughts:
-Air give a bump to water movement by 1
-Water slows enemy ships in your borders by 1
-Nature increases occurrence of forest growth or maybe makes wild animals passive to your units.
-Alter Sun and Entropy to where Sun affects undead/demon unit heal rate and entropy affects living units/angel heal rate
It does seem unfortunate that only a few have them. It would be great to see some thought go into having each mana produce some form of static effect. it isn't even necessary for it to be cumulative.
A few thoughts:
-Air give a bump to water movement by 1
-Water slows enemy ships in your borders by 1
-Nature increases occurrence of forest growth or maybe makes wild animals passive to your units.
-Alter Sun and Entropy to where Sun affects undead/demon unit heal rate and entropy affects living units/angel heal rate