Yeah, global effects doesn't quite feel right because these are more 'player' (as in each player including AI) effects as they are impacted by each players specific situation/choices/orders, globaleffects is more like the handicap options or map setup and such, it's the things that sort of effect all players equally and at the same time.
SocialEffects or CivEffects both fit quite well.
SocialEffects or CivEffects both fit quite well.