kenken244
Grammar Nazi
why would you need a granary stopck if when it grows you just get a non working citizen?
why 3 iron?
trading luxuries to my allies
Also, on a side note, given the nature of dwarves(khazad) shouldn't stone, marble, iron, copper and especially mithril give dwarves a happiness bonus?
Gold, gold, gold
Gold, gold, gold
Gold, gold, gold
Gold, gold, gold
Gold, gold, gold
Gold, gold, gold
Gold, gold, gold
Gold, gold, gold
Ref:
Gold, gold, gold
Gold, gold, gold
Gold, gold, gold
...
On the same topic, the mines of gal-dur... why 3 iron? I'm not aware of any bonus for having multiple sources of iron, and i personally hate trading luxuries to my allies(i prefer foods, and not brewable ones), much less a military resource.
Also, on a side note, given the nature of dwarves(khazad) shouldn't stone, marble, iron, copper and especially mithril give dwarves a happiness bonus?
[NWO]_Valis;5315852 said:The mod is not done for you and only you. It is a game, not a bl00w job.
Yeah its just there for trading. Helpful as a player, but also if an AI player builds the mines he will have extra to trade to you.
Stone and Marble are very handy for the Luchuirp. The Khazad get a nice perk from copper, iron and mithril with their Dwarven Smithy. I didnt have either boost happy because in Civ4 higher happy means larger cites. I don't want the dwarves to be populous, I want them to be productive so I tend to grant them hammer bonuses instead of happy bonuses.
fair enough, i was looking for larger cities to make up for the fact that they had so few cities, or else numerous but smaller unhappy cities, because of the dwarven vault mechanic. They don't seem very viable to me with both against them, I wasn't considering the dwarviness of it.
For dwarves, you pretty much MUST found RoK.
Then build up the financial lines, build markets/courthouses/moneychangers/etc. Also, the Spire helps too!
By mid-game you can easily be raking in gold faster than you can build settlers to send out. 500 a city isn't so difficult if you just don't sit there looking at it thinking you have to spend it
I always ended up expanding in phases with the Khazad- 4 or 5 cities, build up for a little while, until my income recovered, then pump out 4 or 5 more settlers. The bonus from holding the 500 per city helped a lot with happiness and is definitely worth keeping.
Well, While these design choices do a good job in capturing the feel of dwarves i have from most of the books i've read, they perhaps do so too well, since i can't really recall a single book where the dwarves are the super power, rather usually they are a secluded, waining race. In my experience, it would seem rightly so...
As i've said before, i'm far from the best player, I've tried what you suggest, and other strategies, most of my games failed horribly, often we me being technologically inferior, or my production boost paling to what everyone else could accomplish with their sheer number of cities, and with most of the usuable locations taken by the time i could field another wave of settlers.
I can admit i am a terrible player, but i wonder how many people might admit they have a far easier time with other races. But then if its about the challenge and not about being fair, or if i'm just much worse than i think, so be it.
Heck though, even the AI seems to fail at khazad in my games.
waiting anxiously for the animal pack addition, so my dream of a vampire gorilla army can finally come to fruition.
However, wasn't this thread about the Tomb? I play on Marathon (which has some issue with the lable (as a player I shouldn't see "Game_Speed_Txt_Marathon" or whatever that string name is, I should see the value of the string) ) and I pretty much always have the shoulder room for my new people.
OTOH, I haven't yet at this game speed seen any stack of units in excess of five, and I rarely have more than two defenders for any of my thoroughly built-up cities. Is this to be expected at Marathon speed?
I find playing as Khazad easier than others. I usually only have 1-2 cities by the time I found RoK. If my first city has good enough terrain, I'll build my second city after I get RoK so I can use God King's +50% Gold in the Runes Holy City. From there my priorities are commerce (third priority if I have a few of gold, gems, or wine), money (Festivals), military (Bronze Working or Arete if I don't have copper). Once my first cities have temples built I'll build up my money for several turns to improve the vault. Then you pretty much just advance down the melee line filling in whatever else you need. By the time you get hammerfists and trebuchets, you should be able to pump out units in every city in 3 turns or less, so even if you only have 4 cities you can still build a huge army fast and crush the AI.
The Mines are awesome if you don't have copper (Arete is better than Smelting for the cost early on), they can give you a nice military boost (Str 4 warriors), and the engineer points are nice, but it's not always a good choice to build them. Maybe 1 Iron and a production boost would be better, but it has its uses.
what if the mines gave 1 iron 1 earth mana and a great engineer upon creation
is it so useless to add a building that gives 3 rescources but doesn't give mana?