CurtSibling
ENEMY ACE™
- Joined
- Aug 31, 2001
- Messages
- 29,455
DICTATOR ToT SCENARIO. V2.1
By Curt Sibling. 2002.
UNIT AND WEAPON INFORMATION.
Infantry
Basic garrison personnel.
Very poor against powerful Vehicles.
MG Nest
Lays down a hail of defensive fire.
Place at strategic points.
Snipers
Very good at hunting enemy infantry.
Not much use against combat vehicles.
Partisans
Patriotic one-shot attackers.
Cheap and good at casuing havoc behind enemy lines.
Paratroopers
Tough airborne troops.
Drop them in as defenders or attackers when dealing with a medium
target.
Marines
Tough amphibious soldiers.
Good at smashing into cities defended by infantry.
Commandos
Elite specialists.
Good at most missions, but don't send them in unsupported.
AA Guns
Good defence against aircraft enemies.
A single emplacement won't stand up to a sustained pounding though...
Motor Infantry
A regiment of garrison infantry.
Good for defending, but don't expect too much from them.
Armour Infantry
Same as Motor Infantry, but with superior defence.
Basic Tank
A light tank used by the minor powers.
Not a match for any major nation's armour.
Field Gun
A standard anti-tank gun. (30mm to 75mm)
Good against smaller tanks and infantry, use it to support your
assaults.
Artillery
A heavy calibre weapon. (75mm to 280mm)
Can pound most targets to debris, use against tougher defences and
tanks.
Rocket Artillery
Lethal barrage weapon. (Katyusha, Nebelwerfer)
Smashes enemies to smithereens. Use against ultimate foes or stubborn
defences.
Fighter
Basic air defence and attack plane. Modest defender.
Adequate, But don't dogfight with advanced enemies!
Bomber
A fairly reliable medium bomber.
Good against light ships and modest foes. Make sure it has support from
fighters.
Heavy Bomber
A large four-engine attack and recon plane.
Great against tanks and medium foes. It may need escort, however.
Jet Fighter
Fast, deadly and great at air combat. Good defender.
Will blast light bombers to bits. Don't expect it to perform a bombing
role.
Jet Bomber
Giant high-altitude bomber.
Will devastate all but the most stubborn defenders. Good against
shipping.
Interceptor
The ultimate war plane. Awesome defender.
Invincible to piston-engine aircraft. Expensive to buy, so keep it
protected.
Missle
Multi-role projectile.
Blasts ships, troops and tanks. Protect against enemy missles with AA
ships and vehicles.
Atom Bomb
Early atomic device. (delivered via bomber)
Destroys anything. Can be stopped with some air defence systems.
Submarine (carries missles, if available)
Below-surface raider and scout.
Preys on light ships. May have to attack big vessels in packs.
Freighter
Standard cargo vessel. (carries four units)
Unexciting but vital ship. Can defend itself, but really needs escort by
warships.
Destroyer
Light escort and anti-sub ship.
Reliable patrol craft, but will be obliterated by heavy vessels.
Cruiser
Medium escort and assault vessel.
A decent enough ship, with good capabilities. Good for bombarding light
targets.
Pocket BB
Medium to heavy escort warship.
Fast and reliable vessel. It's AA guns make it a vital component of most
fleets.
Battleship
Heavy surface capital warship.
Brings it's heavy guns to bear on land and sea targets. It may need
escort.
Carrier
Naval Command HQ and floating airfield.
Important for projecting airpower into naval conflicts. Protect with AA
ships.
Super Battleship
Capital vessel and super-heavy battleship.
Superb at naval warfare and bombarding coast units. The ultimate naval
challenge.
By Curt Sibling. 2002.
UNIT AND WEAPON INFORMATION.
Infantry
Basic garrison personnel.
Very poor against powerful Vehicles.
MG Nest
Lays down a hail of defensive fire.
Place at strategic points.
Snipers
Very good at hunting enemy infantry.
Not much use against combat vehicles.
Partisans
Patriotic one-shot attackers.
Cheap and good at casuing havoc behind enemy lines.
Paratroopers
Tough airborne troops.
Drop them in as defenders or attackers when dealing with a medium
target.
Marines
Tough amphibious soldiers.
Good at smashing into cities defended by infantry.
Commandos
Elite specialists.
Good at most missions, but don't send them in unsupported.
AA Guns
Good defence against aircraft enemies.
A single emplacement won't stand up to a sustained pounding though...
Motor Infantry
A regiment of garrison infantry.
Good for defending, but don't expect too much from them.
Armour Infantry
Same as Motor Infantry, but with superior defence.
Basic Tank
A light tank used by the minor powers.
Not a match for any major nation's armour.
Field Gun
A standard anti-tank gun. (30mm to 75mm)
Good against smaller tanks and infantry, use it to support your
assaults.
Artillery
A heavy calibre weapon. (75mm to 280mm)
Can pound most targets to debris, use against tougher defences and
tanks.
Rocket Artillery
Lethal barrage weapon. (Katyusha, Nebelwerfer)
Smashes enemies to smithereens. Use against ultimate foes or stubborn
defences.
Fighter
Basic air defence and attack plane. Modest defender.
Adequate, But don't dogfight with advanced enemies!
Bomber
A fairly reliable medium bomber.
Good against light ships and modest foes. Make sure it has support from
fighters.
Heavy Bomber
A large four-engine attack and recon plane.
Great against tanks and medium foes. It may need escort, however.
Jet Fighter
Fast, deadly and great at air combat. Good defender.
Will blast light bombers to bits. Don't expect it to perform a bombing
role.
Jet Bomber
Giant high-altitude bomber.
Will devastate all but the most stubborn defenders. Good against
shipping.
Interceptor
The ultimate war plane. Awesome defender.
Invincible to piston-engine aircraft. Expensive to buy, so keep it
protected.
Missle
Multi-role projectile.
Blasts ships, troops and tanks. Protect against enemy missles with AA
ships and vehicles.
Atom Bomb
Early atomic device. (delivered via bomber)
Destroys anything. Can be stopped with some air defence systems.
Submarine (carries missles, if available)
Below-surface raider and scout.
Preys on light ships. May have to attack big vessels in packs.
Freighter
Standard cargo vessel. (carries four units)
Unexciting but vital ship. Can defend itself, but really needs escort by
warships.
Destroyer
Light escort and anti-sub ship.
Reliable patrol craft, but will be obliterated by heavy vessels.
Cruiser
Medium escort and assault vessel.
A decent enough ship, with good capabilities. Good for bombarding light
targets.
Pocket BB
Medium to heavy escort warship.
Fast and reliable vessel. It's AA guns make it a vital component of most
fleets.
Battleship
Heavy surface capital warship.
Brings it's heavy guns to bear on land and sea targets. It may need
escort.
Carrier
Naval Command HQ and floating airfield.
Important for projecting airpower into naval conflicts. Protect with AA
ships.
Super Battleship
Capital vessel and super-heavy battleship.
Superb at naval warfare and bombarding coast units. The ultimate naval
challenge.