GravityGames
Chieftain
- Joined
- Jan 20, 2015
- Messages
- 35
Hello, I'm almost done with making a 3D sponsor model (still gotta texture it first, as well as finish up the legs and eyes...), and I wanted to ask a couple of questions. First of all, is there any sort of special method I have to use when rigging, or do I use normal bones? I ask because Koslov's bones are represented by dots, and that's not how I remember regular bones being displayed in Blender (it could have changed though, last time I rigged a model was a few versions ago, since then I've actually done all static stuff...). Second of all, how do I define custom animations. Is it a feature of Nexus Buddy, do I export them somehow with Blender, or is there some other program I need to use?