So unit art is now fully moddable, much different than the previous method of copying the entire file and modding it that way.
Only one problem - I can't find any documentation on exactly how to do it.
So I got the unit model in game and it works, using Tiny Death Robots as a template. Except he only shrunk an existing model, and I'm using air units, so when I attack a unit, they charge up and don't shoot their target, they just kinda sit there in limbo and wait for combat to complete.
I want my air units to conduct the same attack patterns as the ones in the game do. How would I accomplish this? Alternatively, is it still possible to edit the existing file (Where I would just put my aircraft files in there and use theirs as a template)? That would be much easier for me.
There seems to be custom tables in use for modular art defines, but I can't find the XML table they come from...could anyone help me out? (Specifically talking about ArtDefine_UnitInfos and ArtDefine_UnitInfoMemberInfos tables).
Only one problem - I can't find any documentation on exactly how to do it.
So I got the unit model in game and it works, using Tiny Death Robots as a template. Except he only shrunk an existing model, and I'm using air units, so when I attack a unit, they charge up and don't shoot their target, they just kinda sit there in limbo and wait for combat to complete.
I want my air units to conduct the same attack patterns as the ones in the game do. How would I accomplish this? Alternatively, is it still possible to edit the existing file (Where I would just put my aircraft files in there and use theirs as a template)? That would be much easier for me.
There seems to be custom tables in use for modular art defines, but I can't find the XML table they come from...could anyone help me out? (Specifically talking about ArtDefine_UnitInfos and ArtDefine_UnitInfoMemberInfos tables).